Savage Worlds Fantasy game [Interest Check]

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Savage Worlds Fantasy game [Interest Check]

Postby PMiller » Mon Dec 05, 2016 5:06 am

Since there were two games in the works a month ago (one Pathfinder, the other Savage Worlds) and they both have stalled out before getting started, I am looking to put up a new game to fill that void for the players that were interested.

So who wants to try Savage Worlds in a classic fantasy setting (like D&D or Pathfinder)?
Character generation is easy, pretty much starting as Novices by the Core rules.

For an actual scenario and adventure, that will depend more on what the interested players want to do. I have plenty of published material to borrow and tailor to my liking.
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Re: Savage Worlds Fantasy game [Interest Check]

Postby Argo » Mon Dec 05, 2016 9:49 am

Sounds awesome! Thanks so much for offering, PMiller. That is very generous of you.

A fantasy setting sounds like a great test for Savage Worlds.
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Re: Savage Worlds Fantasy game [Interest Check]

Postby Emri » Mon Dec 05, 2016 11:45 am

Yeah that sounds great! Count me in
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Re: Savage Worlds Fantasy game [Interest Check]

Postby PMiller » Mon Dec 05, 2016 11:55 pm

I am pretty sure LMiller wants in. He was disappointed that Necessary Evil was not getting off the ground. He has time to squeeze one game in as another of his will soon conclude as they are nearly at the final boss battle (dealing with the doorman first).

I still have not heard from Herzog yet, but he could be too busy for another game.

I plan to use the following books:
Savage Worlds Deluxe Edition Core Rules (basically same as Explorer Edition)
Savage Worlds Fantasy Companion

I have found them in pdf. PM me if you need assistance.

Useful Link: https://savagepedia.wikispaces.com/Gaming+Aids

Character Generation Summary:
1. Race: Choose or make up your own
2. Attributes: All start at d4; Then Improve die types 5 times (max to d12)
3. Skills: 15 points to spend on Skills:
- Skill cost 1pt to start at d4
- 1pt per die type raised
- 2pts per die to raise over the associated Attribute for Skill
4. Edges & Hindrances: Can take 1 Major and 2 Minor for 4 points to improve:
- Attributes (costs 2)
- Skills (costs 1)
- Buy Edges (costs 2)
5. Gear: Start with $500 for personal gear

What sort of adventure would you two like? It can be set up for a small party or an unbalanced party if everyone wants to play similar stuff. So far I have nothing in mind until I received input.

It can be high fantasy or low magic.
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Re: Savage Worlds Fantasy game [Interest Check]

Postby Argo » Tue Dec 06, 2016 11:35 am

Very cool, PMiller. All this looks great. I don't have the Fantasy Companion yet though. Does it have a lot of additional options?

It is hard, for me at least, to make a character not knowing the setting or what the game will be like. So I will talk about that first.

As for the adventure, I would love something "high concept", if you are taking suggestions. By that I mean a game where we are extraordinary people in some way, where the setting is highly thematic and we are important, at least in our own sphere. I have many games where we are simple adventurers delving through dungeons and battling raiders. For me, those games fulfill the "everyperson adventurer" trope, where brave but ordinary heroes make a difference in a small scale. For this, I would like a game where we are special.

Here are a few random ideas:

1) We wake up naked on stone tables in some kind of ritual chamber. We have hazy memories of violence and pain, and find a mysterious, somehow magical scar indicating a wound somewhere on our bodies. We come to find that we were killed in battle and have been resurrected by a mysterious entity, and the scar tells the story of the killing blow. This entity equips us and sends us out on missions. Slowly, over the course of the campaign, we learn more about who and what the entity is, and how we were killed. And why.

2) A wise and powerful druid lives a life of seclusion and peace in a grove in the forest, caring for several animal friends. One day, something terrible happens and the druid is accosted and taken from his grove, the animals powerless to stop the kidnapping. A force of nature (nature god? ancient good dragon?) comes upon the scene and tells the animals that a terrible otherwordly being has taken their druid friend. Moreover, the evil being is trying to corrupt the natural world in some way, so that ordinary flora and fauna are corrupted and twisted to evil. This benevolent force offers the animals a chance to save their friend and fight the evil corruption in order to save all of nature. They of course agree and the force transforms them into humanoids. The once-animal adventurers must now make their way together, learning how to be humanoid and fighting to save the druid and stop the corruption.

3) We are all elite warriors in service to a monarch. We get to wear cool uniforms and work together in our tightly-knit squad. The monarch sends us out on a variety of missions, things that only we can accomplish because we're cool that way. I take inspiration from the Final Fantasy movie "Kingsglaive", where the squad of warriors uses magic gifted to them by their monarch, though that isn't strictly necessary as some might not want to play magic-using characters. But it is an option. Here's a clip from the movie: https://www.youtube.com/watch?v=_58xdeWpeI4

4) We are the crew of a small airship which flies through a realm of sky-cities and has various adventures. Perhaps we're Han Solo types, trying to pay off debts and smuggle goods. Perhaps the world is war-torn and we're independent couriers trying to make a living and stay neutral (but of course eventually get dragged into the conflict). Flying magic, aerial races, rings of feather falling, and other things that keep us aloft would be important. The ground is far below and no one goes there. Everyone lives in the sky.

5) We are all members of a small thieves' guild trying to bring our guild to prominence in a seedy portside city. We work together to defeat rivals, delving into the sewers below the city, assassinating city officials, visiting informants and collecting protection money. Characters of all classes can contribute to this endeavor - not everyone needs to be "rogues". Especially with Savage Worlds, there is a flexibility that goes beyond "character class", so that someone can be an arcane warrior or healer or whatnot and still have stealth and other skills useful for a thieves' guild member.

But anyway, those are just a few suggestions from me. I would love to hear what everyone else is thinking too.
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Re: Savage Worlds Fantasy game [Interest Check]

Postby PMiller » Wed Dec 07, 2016 12:16 am

The Savage Worlds companions usually provide a few more hindrances and edges that are tailored to the setting, versus more generic. Other than that, I have not really spent much time looking through that book lately.

Great ideas. I am reminded of what I tried to do with Legends of Galorion. I think I can come up/steal something. I will have LM read and get his opinions. Emri?
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Re: Savage Worlds Fantasy game [Interest Check]

Postby Herzog » Thu Dec 08, 2016 4:21 am

Yea, i was holding off on being the first post showing interest...but then things got away from me.

I am definitely interested, but my free time sucks right now. THere is a final push at work before the christmas holiday, so I've found myself with little time and not in a good mental state for posting. Hoping things straighten out after the new year.

As for scenarios...4.) with airships resonated. perhaps a victoria steampunkish type of setting? Or does that have too much tech? Of course all the final fantasy games features airships and the like...so maybe something like that would work. Scoundrels or the like type of characters that get caught up in some epic conflict... shrug
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Re: Savage Worlds Fantasy game [Interest Check]

Postby LMiller » Fri Dec 09, 2016 2:03 am

I’m interested in playing this game too. It was disappointing when Necessary Evil collapsed.

Anyway, I like the setting of the floating cities too, which is scenario 4. The whole idea of everything in the sky was pretty cool.

As for character, if it was the sky city type of thing, I might be a teenage kid that is a native on a floating jungle. That is one of my ideas. Of course we need to decide the setting first…
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Re: Savage Worlds Fantasy game [Interest Check]

Postby PMiller » Fri Dec 09, 2016 2:03 am

Hmmm, I suppose floating cities would work. I had an idea to do something like that years ago and was kicking around something like that for Group C eventually. I am already letting setting information gestate in my creative brain.

First thoughts would be the world flooded in a great cataclysm, so land masses were reduced to many islands. However, in the world’s sundering, the gods provided the knowledge of an element that would defy gravity. Wizards could shape the ore and turn it to practical uses like making ships buoyant in the air and with enough of the stuff actually get a city or create an air island to float up. It would take the combination of the ore and the magical spells worked on it.

Maybe the seas as they rose were turbulent and destroyed many of the structures and people, but some in mid-elevations were barely able to be saved. The higher elevations escaped the flooding, but were now island nations instead, where they had never been before. The mountainous islands still have mining and forestry industries and proved to be the most populated and wealthy after the great flooding.

The turbulent water of the oceans made sea travel dangerous and obsolete once the ships could be made to float. Food production would take a serious hit for agriculture unless cities took farmland with them.

This backdrop would provide power struggles for resources and monsters would have also struggled for control of the highlands and mountains that did not get flooded. Many of those lands were already the homes to nasty and evil denizens.

I can see dragons really being more prevalent in the affairs of the world with their own territories being encroached upon and already being able to fly.
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Re: Savage Worlds Fantasy game [Interest Check]

Postby PMiller » Fri Dec 09, 2016 6:03 am

I started a forum, but for now we can keep talking here.
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Re: Savage Worlds Fantasy game [Interest Check]

Postby Herzog » Fri Dec 09, 2016 6:18 am

Yea, i like the idea of floating islands. Makes playing a dragon like character really tempting too...
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Re: Savage Worlds Fantasy game [Interest Check]

Postby Argo » Fri Dec 09, 2016 11:00 am

Cool! Great ideas, guys. I really love the pic you found for the forum, PMiller. Very evocative.

Looking forward to hearing your thoughts as well, Emri.

I like the idea of the cataclysm and how it changed the world, and the rise of mages and magic in the wake of that. Also the idea that dragons are important in this setting is also very intriguing.

Some more random ideas about the setting:

Perhaps dragons have become the rulers of this realm. Ancient dragons have claimed certain islands and island chains as their own. Perhaps the fallout of this is that there are five nations, one for each color of chromatic dragon that has claimed their own land. In classic D&D style, they are red, black, blue, white, and green. So perhaps the white dragon is the ruler of cold forested lands that have mineral deposits, while the green dragon rules over more temperate jungles, where LMiller's character is from. The red dragon is the most powerful and controls the most territory, including one large cosmopolitan city that perhaps has a bit of the Victorian flavor that Herzog mentioned earlier.

Fallout from these conditions -

- As wizards would be essential to the society, perhaps they have become the dragons' favored servants, and being a wizard is a high-class occupation.

- Perhaps druids in this setting are vilified, blamed for the cataclysm and function as insurgents and iconoclasts, fighting to wrest control of the city states from the dragons. Druids have to hide their affiliation and are not accepted in society.

- Perhaps dragonborn and lizardfolk, being closely related to dragons, are also more prominent citizens, with humans and others being second-class citizens in the society.

- Perhaps a mystery of this world is that all the metallic dragons have disappeared. The chromatic dragons say they are dead, but perhaps they are not, and this is a mystery that the characters can explore.

- There's an area outside of the five nations called the Badlands. The winds are violent and storms rage, but there are islands there with mysterious creatures and ruins of pre-cataclysm cities. Some say that's where the metallic dragons are hiding out or have been exiled.

- Perhaps in LMiller's jungle island, the natives have tamed creatures to fly. He could have such a creature. Maybe it's kind of dinosaur-like, or maybe it's a giant insect. Inspirations from the Krypton sequence of Man of Steel and also the creatures in Avatar.

- Perhaps in the red dragon's kingdom, technology + magic is prominent. So wizards are also Da Vinci-like tinkerers, and you have an industry where minor magical items that help you get around are common. So you can put on a wingsuit or fly around in a small 1-person craft. "Rings of Feather Fall" are actually more like "Rings of Feather Float" - they don't slow your fall, they actually just let you float in a stationary position, and you can wriggle around awkwardly to maneuver - not true flight, but good enough in case of an accident if you fell off your ship or tripped off the side of the island. The rich can afford these rings, but poor people can't.

- Perhaps in the Badlands, there's an island ruled by a dracolich and populated by undead. Creepy.

- Perhaps there are some cute little dragonlike creatures that rich people keep as pets, kind of cat-like.

- In the red dragon's realm, there is a naval academy where people go and learn to crew the airships of the nation's navy. There is need of mages - who power the airships with their spells - and non-mages (who might be non magic-using engineers, fighters, even boarding/intrusion specialists who are roguish.)

- As for specifics regarding spells, perhaps mages with the the novice spell "elemental manipulation (air)" are airship pilots. Perhaps casting this spell and channeling it into a "engine stone" mounted into the ship is what makes the ship go. The engine stone is a chunk of the magical ore that allows islands to fly.

- Speaking of which, the ore would become the most valuable material in the world, with nations that have a lot of it being the richest. Perhaps that's the red dragon's territory.

- Perhaps there was a war between nations in the past, but a tenuous peace holds now. Perhaps this war was 5-10 years ago, which would allow some characters to use it for their backgrounds.

Anyway, just some random thoughts and ideas for the game. Please feel free to use all, some, or none...
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Re: Savage Worlds Fantasy game [Interest Check]

Postby Emri » Sat Dec 10, 2016 1:35 am

Who doesn't love a good airship? First time I ever saw one was FF7 when you steal it with Cid. Thought that was epic AF! I love all of Argo's ideas.

I think there could be the metallic dragons cult (?) living on any of the surviving mid to high-level elevations. Or perhaps an Atlantis-like city of some sort.

Maybe some animal or species evolved to naturally refine this gravity ore and can now compete with the dragons. (Like the white whale from the Re:Zero anime) Either one badass that even the dragons don't mess with; or various species that only the best can now fly.

There could be a caste system for the people... Air magic is more favored than the others, assuming Air>Fire>Earth>Water because of the "world flood", having magic at all is better than nothing. And those with no magic or different skills are slave caste or extremely rare.

I would assume with this world, even if the gravity ore is super expensive, there can be little like... Dinghys, for personal use (1-2 seater, super slow, rickety POS). And obviously the richer you are the bigger airship you have.

Or the opposite, where only the government and obscenely rich have airships. And to get anywhere you have to pay the travel fee. Perhaps there's a specialized guild that has the largest fleet...


Really excited just imagining the world, much less being a character in it!! I want this to be a movie..
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Re: Savage Worlds Fantasy game [Interest Check]

Postby PMiller » Sun Dec 11, 2016 5:44 am

I took some of the ideas and used them to fuel my own creativity.

Here is what I came up with today: http://www.unlimitedrpgs.com/forums2/vi ... 52#p261652
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Re: Savage Worlds Fantasy game [Interest Check]

Postby PMiller » Mon Dec 12, 2016 12:00 am

I have been thinking more about the magic system, and found the Savage Worlds list of spells a little limiting. Of course they make provisions for creating your own spells too. So if anyone is looking to delve into magic, I also have a document to help me convert most of the PF/D&D 3.5 spells into Savage Worlds.

The spells to work magic on the Floating Ore would a key setting issue that needs to be worked out. The spells to shape the ore into the ground to raise the cities would have required the more experienced wizards or druids that could manipulate earth elements with greater expertise.

I added more to the setting thread and started putting things into spoiler blocks.
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