Very cool, PMiller. All this looks great. I don't have the Fantasy Companion yet though. Does it have a lot of additional options?
It is hard, for me at least, to make a character not knowing the setting or what the game will be like. So I will talk about that first.
As for the adventure, I would love something "high concept", if you are taking suggestions. By that I mean a game where we are extraordinary people in some way, where the setting is highly thematic and we are important, at least in our own sphere. I have many games where we are simple adventurers delving through dungeons and battling raiders. For me, those games fulfill the "everyperson adventurer" trope, where brave but ordinary heroes make a difference in a small scale. For this, I would like a game where we are special.
Here are a few random ideas:
1) We wake up naked on stone tables in some kind of ritual chamber. We have hazy memories of violence and pain, and find a mysterious, somehow magical scar indicating a wound somewhere on our bodies. We come to find that we were killed in battle and have been resurrected by a mysterious entity, and the scar tells the story of the killing blow. This entity equips us and sends us out on missions. Slowly, over the course of the campaign, we learn more about who and what the entity is, and how we were killed. And why.
2) A wise and powerful druid lives a life of seclusion and peace in a grove in the forest, caring for several animal friends. One day, something terrible happens and the druid is accosted and taken from his grove, the animals powerless to stop the kidnapping. A force of nature (nature god? ancient good dragon?) comes upon the scene and tells the animals that a terrible otherwordly being has taken their druid friend. Moreover, the evil being is trying to corrupt the natural world in some way, so that ordinary flora and fauna are corrupted and twisted to evil. This benevolent force offers the animals a chance to save their friend and fight the evil corruption in order to save all of nature. They of course agree and the force transforms them into humanoids. The once-animal adventurers must now make their way together, learning how to be humanoid and fighting to save the druid and stop the corruption.
3) We are all elite warriors in service to a monarch. We get to wear cool uniforms and work together in our tightly-knit squad. The monarch sends us out on a variety of missions, things that only we can accomplish because we're cool that way. I take inspiration from the Final Fantasy movie "Kingsglaive", where the squad of warriors uses magic gifted to them by their monarch, though that isn't strictly necessary as some might not want to play magic-using characters. But it is an option. Here's a clip from the movie: https://www.youtube.com/watch?v=_58xdeWpeI4
4) We are the crew of a small airship which flies through a realm of sky-cities and has various adventures. Perhaps we're Han Solo types, trying to pay off debts and smuggle goods. Perhaps the world is war-torn and we're independent couriers trying to make a living and stay neutral (but of course eventually get dragged into the conflict). Flying magic, aerial races, rings of feather falling, and other things that keep us aloft would be important. The ground is far below and no one goes there. Everyone lives in the sky.
5) We are all members of a small thieves' guild trying to bring our guild to prominence in a seedy portside city. We work together to defeat rivals, delving into the sewers below the city, assassinating city officials, visiting informants and collecting protection money. Characters of all classes can contribute to this endeavor - not everyone needs to be "rogues". Especially with Savage Worlds, there is a flexibility that goes beyond "character class", so that someone can be an arcane warrior or healer or whatnot and still have stealth and other skills useful for a thieves' guild member.
But anyway, those are just a few suggestions from me. I would love to hear what everyone else is thinking too.