Argo wrote:Is it too early to start talking about our characters? I don't know what the setup is going to be like, but if we were sent to set up a colony on a distant world, presumably by some planetary government or coalition, we would probably have team consisting of something like:
The mission commander
Medical doctor/life scientist
Will NPCs fill slots we don't take up, or will it just be the three of us?
Herzog wrote:I guess it would help if i knew what conversion guide is being used....do you have a link or download?
PMiller wrote:First, it might help if it is settled on the starting point. A corporate team with backing is much different than a handful of folks that only purchased some colonization rights.
Is the expedition interstellar or just planetary since there are multiple expeditions. Is the feel supposed to be more Space Opera?
From what I know of Kingmaker, a handful of people starting on an empty planet would not work as well, where there are many colonization efforts instead, so our characters are just focused on one section of the planet.
The following are class features of the Modern Hero. Each Modern Hero is unique and custom-made. This base class is the foundation and like transparency layers, Difficulties and Archetypes are added to fill the hero with depth and richness. The possible combinations are vast and the player is sure to find just the right build to fit nearly any character concept.
PMiller wrote:Okay, I think I am grokking it. Initially we are more like explorers and need to find a place to establish a colony for follow-on people.
Anyway, I talked with LMiller and he is interested in joining (which means the game has to stay PG-13). Initially he is thinking he could play a medic... but that could prove harder than he thinks.
Argo wrote:It strikes me that the dissonance we're experiencing might be between the Santiago rules and the vision of the PCs being subcontractors from the Rostec-Aldori corporation. Santiago is a story about bounty hunters, ultimately, so the character archetypes are scoundrely sorts. A gunslinger fits right into that setting, but not necessarily as being part of a exploration team.
Since this is an alien planet, I imagine you'd need a xenobiologist in addition to a medic, or maybe they are the same person. Is the food/water safe? Is that native species' bite toxic? How can we control that native plant that grows invasively around structures and could cause trouble with a more permanent colony. How can we cut into this super-hard rock? You'd also need an engineer/mechanic, in case your equipment breaks in the field. It's not like you can just go to the store if you need something or get an immediate re-supply from Rostec-Aldori.
In terms of combat skills, everyone would need to be in good shape and be fit for the field, and everyone would need to be competent in combat. A sniper would be super-useful; you'd have a lot of times you'd want someone watching your back from a distance, and snipers in a modern/future setting can do that in a way that archers in a fantasy setting cannot. You'd also want a sneaky type with good observational skills who can scout around, and you'd want that person and the sniper to be two different people. Maybe a heavy weapons specialist, and someone who can make and plant bombs - maybe the scout could be a demolition specialist, so that person could sneak up, plant bombs, and sneak back.
I wonder how we can resolve this? I poked around, and there is a Modern conversion of the Pathfinder rules:
Modern can be adapted pretty easily to a futuristic setting, usually just by changing the names of things but keeping the mechanics. Anyway, I just wanted to throw that out there as another option that we could look into, if it would help with figuring out our character roles.
PMiller wrote:I get why Herzog is looking at gunslinger, but not sure what role that fills in a small exploration party where everyone will be toting firearms. Gonna be sheriff, Herz?
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