DM Sirine wrote:Hmm, interesting!
Regarding the mechanic of the challenges, do you find that since people have a finite amount of points that they lose when they engage in challenges, they are less likely to try things and "play it safe" instead?
It does make sense - a physically powerful character who engages in fight after fight will eventually weaken to the point where a more moderate challenger would be able to defeat them. Just like if you take twelve SAT tests in a row, you'll fry your brain.
How quickly can you regain points from advancement?
Tis true there are a finite of points to go around but with risk comes reward. One could be less interesting than a coat rack and gather dust or become a vampire of great renown. Circumstance, luck, fate, etc are all part of the scheme of things. I have found in the past that those that do little to expand their power get devoured. After all, predators loathe weakness and will assuredly thin the herd of such layabouts.
Regaining points can be a painful process and can vary depending on what transpires within the game. Mainly points are given for accomplishments, advancing the story, being helpful to other players outside of the game, etc. The example of the "Play It Safe" type would find it extremely difficult to advance, while one that is active and part of as much as possible would in comparison, advance much faster. These are just the extremes and not be considered the rule but the exception.
The frequency in which a particular character advances is also subjective at times, for I do have a bias for those that remain in character. Just wanted to put that out there so that all know where I am coming from.Character Advancement:
Storytellers hand out Build Points as they see fit. These rewards are based on several factors, such as role-play, staying in character, etc.
Characters advance by accumulating more Build Points through advancing the story and completing tasks.
Build Points can be spent to boost a stat as follows:
3 Build Points= increase stat by 1 if it is between 0-5,
4 Build Points= to increase a stat by 1 that is 6-8, and
5 Build Points to increase any stat by 1 in the 9+ range.
Any Build Points that you wish to spend on your character must first be approved by the Storyteller, whom is keeping track of the points.
Build Points can be saved up, but only a maximum of 10 Build Points may be stored in this way at any given time.
*If you devour one of your fellow vampires you can increase one stat instantly but this is not easy nor tolerated (if caught your character will be executed).*
I am a vampire with a... let's say colorful past. I am currently shopping in Vegas. Does your city have chocolate and good place to buy high end shoes?
My sister is a vampire mage as well.
With a city this large there are bound to be something for every taste and persuasion. One could eventually open their own business if a population center this large failed to consider such items as expensive shoes and chocolates. Having a colorful past only can add to the unique atmosphere the character influences on a nightly basis.