Want to be a Vampire?

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Want to be a Vampire?

Postby shroudeye » Sat Oct 13, 2012 6:28 am

I have a game system based on WoD/MET. Each player makes up their own clan and powers (within reason of course), no uber powers will be allowed. The system uses bidding mixed with a die roll (d6), using the type of power WILL (mental), BLOOD (physical), and IMPERIUM (social) as the base +d6. I do have all the rules and setting fleshed out but am in need of interested players at this time. If interested or have questions, please post here. This is also an interest check thread so more details about the game will emerge as interest grows.

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Destiny's Shadow, Charm City Chronicle - A long-term, Vampire-centric, camarilla-Horror play-by-post game, that emphasizes role-playing over mechanics. This game is home-brew.

Genre: Modern Horror/Vampire

System: The game itself allows players to create vampire characters, and is an play-by-post style of format using forums as the main way to play. The rules set is based on WoD/MET genres. Character advancement is based on moving the story along rather than how successful a character may be in their plots and plans. This particular chronicle can host many players and is mainly non-canon. Players are also encouraged to form their own story lines to add to the existing chronicle.

Materials Needed: None. All rules are provided. Knowledge of this type of genre is not required, and players new to this genre are most welcome. Those that are well versed in this genre will notice significant changes.

The Chronicle:

Charm City, a region of roughly over 600,000 mortal residents. Charm City has been a seat of power for the Camarilla for nearly 300 years. Times have changed however, for the current prince of the city had become complacent in his rule. The political structure of the kindred in the city had remained unchanged for so long that there has been a steady decline of the Camarilla power base, and many intruders have come to occupy many sections of the area. There are rumors flying that a Justicar is coming to the city, and judgment will be swift when they arrive. The Prince had ignored these whispers, dismissing them as nonsense. But the rumors are true, and the fall of the Prince has caused a power vacuum in Charm City, many will be vying for the positions of power and station within kindred society.

What follows will be many power struggles, back-stabbing, rumors, lies, and double-dealing. Everyone will be out to make themselves look good while making everyone else look bad, and to discretely eliminate the worst of the competition outright. The Justicar did come one dark night to escort the former Prince to his new destination, one very far away from the reigns of power...

All of you have been compelled to leave your current locations and tasks to gather in Charm City, to open once again the Elysium, and set up a new Princedom and other members from the ranks of the Nightblessed. You only take what you can carry, and your knowledge of Kindred society is limited by what you had learned from your Sires. Next to blood, the Masquerade is of great priority for it had been thoroughly implanted into the core of your being, that it will keep you alive and free from the horrible consequences of discovery. Your journey begins in the harbor of Charm City, a harbor that has been in use since the late 18th century.

The city is old, but not as old as cities in Europe where most of your fellow Kindred hail from. Located on the eastern seaboard, nestled in a small state of Maryland, your new life awaits you, filled with much fascination. Your loyalties will be tested, and the now vacant garden of Kindred power requires a new warden to dominate and nurture. It is the beginning of winter, the prey seeks shelter from the cold. Hide yourselves from them and control them from the shadows. They are cattle but should never be underestimated, for their shear numbers would overwhelm us, and bring about the destruction of our kind. The city awaits, its' mouth wide open to devour the weak and hesitant.

Have you the prowess and wit to survive the long night?


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Last edited by shroudeye on Tue Oct 16, 2012 1:38 pm, edited 1 time in total.
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Re: Want to be a Vampire?

Postby DM Sirine » Sat Oct 13, 2012 8:24 am

This is very interesting!

So will the characters be forming a group right away? Or will they be mostly running in their own threads as they work to achieve their own goals? Is there room for non-vampire characters?

I'm not sure I understand the term "bidding" when it comes to the system, but it sounds like that is something you will cover in the explanation of the rules.
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Re: Want to be a Vampire?

Postby shroudeye » Sat Oct 13, 2012 9:09 am

I thank you for your interest. I will answer your questions as in order which you posted them.

Q: So will the characters be forming a group right away?

A: At the start of play, all characters will be asked to join together in one location. From there, a series of challenges and issues may arise to be confronted and dealt with accordingly. How the characters conduct themselves is open and subjective, but even failures can be deemed worthy of experience for character advancement if the story moves along.

Q: Will they be mostly running in their own threads as they work to achieve their own goals?

A: Over time players often want to add new direction to the game world and will be given the opportunity to become more than just players, they could start their own stories for other players to have their own characters interact with the new chapter given. This opportunity does not come easily and a rare few can do so.

Q: Is there room for non-vampire characters?

A: Yes there is room for non-vampires in the wide world of darkness. There are restrictions at first to introducing such beings but over time, the game could change in such a way to allow these types of situations.

Q: I'm not sure I understand the term "bidding" when it comes to the system, but it sounds like that is something you will cover in the explanation of the rules.

A: During the story, all players may have their characters interact with the world. Sometimes this can lead to conflicts which must be resolved as part of play by using a D6. The result is added to the current stat score that corresponds to the challenge type (Physical, Mental, Social). Scores are then compared between challenge participants. The winner succeeds, the loser is defeated. Both lose one point from the challenge stat. Thus the more one engages in challenges, the weaker one can get if they do not go about their unlives wisely.

Typically each player compares the stat in question for the challenge type and rolls a d6, highest roll wins. All participants loose a stat no matter the outcome. stats can be regained by advancement or other special circumstances that may arise. The action, goals, and end results are all declared before hand so that everyone is on the same page. All stat rolls are placed with the post regarding the challenge.
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Re: Want to be a Vampire?

Postby DM Sirine » Sat Oct 13, 2012 8:28 pm

Hmm, interesting!

Regarding the mechanic of the challenges, do you find that since people have a finite amount of points that they lose when they engage in challenges, they are less likely to try things and "play it safe" instead?

It does make sense - a physically powerful character who engages in fight after fight will eventually weaken to the point where a more moderate challenger would be able to defeat them. Just like if you take twelve SAT tests in a row, you'll fry your brain.

How quickly can you regain points from advancement?
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Re: Want to be a Vampire?

Postby Vivianne » Sat Oct 13, 2012 9:05 pm

I am a vampire with a... let's say colorful past. I am currently shopping in Vegas. Does your city have chocolate and good place to buy high end shoes? ;)

My sister is a vampire mage as well.
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Re: Want to be a Vampire?

Postby shroudeye » Sun Oct 14, 2012 3:35 am

DM Sirine wrote:Hmm, interesting!

Regarding the mechanic of the challenges, do you find that since people have a finite amount of points that they lose when they engage in challenges, they are less likely to try things and "play it safe" instead?

It does make sense - a physically powerful character who engages in fight after fight will eventually weaken to the point where a more moderate challenger would be able to defeat them. Just like if you take twelve SAT tests in a row, you'll fry your brain.

How quickly can you regain points from advancement?


Tis true there are a finite of points to go around but with risk comes reward. One could be less interesting than a coat rack and gather dust or become a vampire of great renown. Circumstance, luck, fate, etc are all part of the scheme of things. I have found in the past that those that do little to expand their power get devoured. After all, predators loathe weakness and will assuredly thin the herd of such layabouts.

Regaining points can be a painful process and can vary depending on what transpires within the game. Mainly points are given for accomplishments, advancing the story, being helpful to other players outside of the game, etc. The example of the "Play It Safe" type would find it extremely difficult to advance, while one that is active and part of as much as possible would in comparison, advance much faster. These are just the extremes and not be considered the rule but the exception.

The frequency in which a particular character advances is also subjective at times, for I do have a bias for those that remain in character. Just wanted to put that out there so that all know where I am coming from.

Character Advancement:

Storytellers hand out Build Points as they see fit. These rewards are based on several factors, such as role-play, staying in character, etc.

Characters advance by accumulating more Build Points through advancing the story and completing tasks.

Build Points can be spent to boost a stat as follows:

3 Build Points= increase stat by 1 if it is between 0-5,
4 Build Points= to increase a stat by 1 that is 6-8, and
5 Build Points to increase any stat by 1 in the 9+ range.

Any Build Points that you wish to spend on your character must first be approved by the Storyteller, whom is keeping track of the points.

Build Points can be saved up, but only a maximum of 10 Build Points may be stored in this way at any given time.

*If you devour one of your fellow vampires you can increase one stat instantly but this is not easy nor tolerated (if caught your character will be executed).*


Vivianne wrote:I am a vampire with a... let's say colorful past. I am currently shopping in Vegas. Does your city have chocolate and good place to buy high end shoes? ;)

My sister is a vampire mage as well.


With a city this large there are bound to be something for every taste and persuasion. One could eventually open their own business if a population center this large failed to consider such items as expensive shoes and chocolates. Having a colorful past only can add to the unique atmosphere the character influences on a nightly basis.
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Re: Want to be a Vampire?

Postby DM Sirine » Sun Oct 14, 2012 7:13 am

Re: the challenge mechanic. That makes sense.

I see that it's about being smart and planning your moves wisely, and that such things will be rewarded (hopefully).

Regarding such things as shoe stores and other details of the city, do players have some part in creating some of the city's details alongside the DM? (Within reason, of course. I'm sure you wouldn't approve of a Weapons R Us down the street from the character's haven.) But if a player wanted to describe a certain shoe shop and talk about the details of the owner and the decor, would that be a way that players could contribute to the world building?
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Re: Want to be a Vampire?

Postby shroudeye » Sun Oct 14, 2012 7:45 am

With certitude I would insist players help flesh out the world around the characters. Such contributions are of course worth something in-game. Later on though, new layers will be uncovered for the players where they actually carve out their own territory for their characters. Also Players that expand on the brick and mortar of the story could also inspire others, including the ST, and new stories and directions could come about as a result. Through role-play this can be achieved and I hope remains vibrant and ever expanding. The game world is set up to hold at most 60 vampires (including npc), but if the metropolis has expanded and grew with more population, through the chronicle, the amount of vampires is unknowable.
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Re: Want to be a Vampire?

Postby LeighFox » Sun Oct 14, 2012 3:22 pm

Salutations!

Having read through this thread, it certainly seems like something I'd be interested in trying out. The bidding system is intriguing and not one I've seen before in a game system. I havn't RPed a vampire in quite some time, mostly due to lack of opportunity. That being said, if this setting is drawn from World of Darkness, there are a number of interesting things to play and do. I'd like to join up when you get started ^_^
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Re: Want to be a Vampire?

Postby shroudeye » Sun Oct 14, 2012 3:28 pm

Greetings to you as well! You are most welcome to join the game once it has started. I am happy to see that you find the bidding system new and has stirred your interest. The system is based loosely on the old MET rules with a mixture of good old WoD to flesh out the world. The system is easy to use once you get acquainted, and will become second nature before too long.
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Re: Want to be a Vampire?

Postby Vivianne » Mon Oct 15, 2012 2:23 am

Considering my sheet is based on nWoD already, it sounds like I would just need to port over the mechanics to the homebrew system. Doesn't sound like that would be difficult. With the ST system you are planning to use, it sounds pretty free-form so the structure of a nWoD build would be more for establishing flavor more than anything.

While I was just being funny about the chocolate and shoes (Vivianne just had a chocolate snack before shoe shopping :mrgreen: ), I can probably get behind this project to help launch it off the ground. :)

My other vampire character was a gestalt vampire mage that might be fun too. Particularly if the constrictions of nWoD are not taken into account, it would be doable mechanically.
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Re: Want to be a Vampire?

Postby shroudeye » Mon Oct 15, 2012 12:19 pm

You have correctly identified the particular game I desire to run. The game is rules-light, geared more for role-playing than roll-playing, free form with a little bit of structure so that some boundaries are observed. I do allow canon and non-canon, only asking that any creation of the player meet the requirements of the game.

It appears that now we have three to four interested in playing. I need a couple more concrete responses before I request to run a game. I think five players would be a good dynamic, with more joining later of course. Is two weeks too long to wait? It may not take that long or could take longer. Please let me know what you suggest. I do appreciate feedback and your comments on the matter.
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Re: Want to be a Vampire?

Postby LeighFox » Tue Oct 16, 2012 2:38 am

Definitely looking forward to this! Rules-light is good.. I'm in a lot of rules heavy games elsewhere, so this will be doubly-refreshing. I'll have to root around in some of my older books to see if it will inspire something fun and interesting <3
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Re: Want to be a Vampire?

Postby Alexandra Danislava » Tue Oct 16, 2012 4:44 am

shroudeye wrote:You have correctly identified the particular game I desire to run. The game is rules-light, geared more for role-playing than roll-playing, free form with a little bit of structure so that some boundaries are observed. I do allow canon and non-canon, only asking that any creation of the player meet the requirements of the game.

Hmm, so you are saying a vampire mage might be okay? Vivianne is still running in her own thread and could be too busy to tear herself away from sex and shoe shopping in Vegas. 8)
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Re: Want to be a Vampire?

Postby shroudeye » Tue Oct 16, 2012 12:08 pm

-*Greetings! Yes a vampire mage is acceptable if the rules for such things are followed. Choose what type of challenge the particular power will be and go from there. There is always a defense or chance to miss, etc. as with any power in the game. Say you desire to use a Tremere character and decide to make use of Theft of Vitae (Rituals and paths have no dots, ranks, levels, etc.), I would consider this a Physical type of challenge with a possible Masquerade infringement. The defender could dodge or distract, perhaps the aggressor makes a mistake in the casting for whatever reason as a result of a failed challenge. I do not allow any challenges to go unnoticed unless the circumstances dictate that situation. I am open to suggestions and will be as fair as possible on this point. Violating the Masquerade is not against the rules but does cause some risk of exposure to non-kindred and this is not taken lightly by your betters.

In any case, I appreciate your questions and show of interest with this game. You are welcome to join and will hold a space for you if you so choose to participate.
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