Argo wrote:Have you thought of what kind of skills your character will specialize in? Will he have any magic?
He was looking at some animal summoning and a healing spell. I don't think he really looked at skills yet though.
Argo wrote:PMiller, will you have an NPC crewmember or two accompanying us?
Probably. In Savage Worlds, the players also control all the hirelings and allied NPCs during combat.
Right now my thoughts/idea was for the game to start about 6 months after the flooding. So there are floating cities, but many things will still be in flux. I was originally thinking later (like years after), but the chaos of the cataclysm's aftermath might make for more options.
Since the floating cities would not have had time to really establish everything, perhaps they persuaded every trade ship that survived the coastal flooding to join their new navies, after outfitting them to fly. I was actually thinking that the players would be recruited to then crew one of the new flying pinnacles their home city commissioned. So they would be serving under a Captain and had some officers and other crew around maybe. I figure that would provide some direction as we get started.
Missions could be a wide variety.
- Search for castaways.
- Searching ruins of flooded cities.
- Battling orcs on longships.
- Defending the city from flying monsters.
- Diplomatic escort
- Rescuing people
- Looking for artifacts
Maybe initially you all would be just crew. But after gaining some experience and advances, you could become officers and eventually one of you could be captain.