RR: The Harvest Festival (IC)

Among the mysteries that surround the Fog Peak Mountains, perhaps the most fantastic is the legend of the Jarl of the North Wind. Supposedly, somewhere in these remote peaks, this supernatural sovereign dwells in a fabulous ice palace surrounded by a golden fortune rich enough to tempt even the most accomplished rogue. Whimsical and vindictive, he jealously guards his castle’s secret location and throws intruders into the icy maze beneath his treasury, dooming them to wander through the twisting passageways until they inevitably freeze to death.
Of course, most sensible people consider these tales to be little more than myth. After all, no form of magical divination has ever succeeded in finding this Jarl or his supposed palace.
But the stories persist, and through the years a surprising number of people have set off into the mountains to look for the fabled fortune; most of these were never heard from again. Most sages agree that although the Jarl and his fortune probably don’t exist, there is something in the mountains that makes them dangerous to explore. The stories remain popular, though, and every once in a while a traveler emerges from the wilderness claiming to have seen the Jarl, his famous treasure, and his infamous maze of ice.

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Re: RR: The Harvest Festival (IC)

Postby Herzog » Wed Jun 13, 2018 2:53 am

It seemed to Syndus that every one was in agreement that their was a potential job to be had. Surely the authorities would pay for some one to restore the Key and the town's lively hood. The tiefling just hoped that the townspeople didn't see the adventuring group as opportunistic....

The magus stood and followed after Tibbs as the rat sorcerer went to inquire about the key. The red-skinned outsider add his own line of inqury.

"If you could also point of us to who is in charge. We'd like to offer our services on returning the key..." Syndus asked the innkeeper or whoever Tibbs had cornered.
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Re: Lattice Inn (Pre-game IC)

Postby FrancisJohn » Wed Jun 13, 2018 6:09 am

Happy to see that the party was in agreement, Ky'rie dutifully finishes his lightest of breakfasts and packs up this belongings. He tags along with the others, and can't help but let out a small impish grin at the prospect of a job. It is slightly complimented with a youthful sparkle in his elven eyes that even if this doesn't lead to anything, it is a welcome break to the tedious malaise and boredom that has been seemingly gripping the party.

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Character Sheet
Summoning Chart
HP: 29/29
Conditions:

Initiative: +12
Perception: +3

AC: 14 Flat: 10 Touch: 14 CMD:
Fort: 2 Reflex: 5 Will: 4
Resist Fire: 5

Telekinetic Fist: 7/7 remaining

Cantrips: 4/4 unlimited
Detect Magic
Read Magic
Mage Hand
Open/Close

Level 1: 5/5 remaining
Liberating Command
Summon Monster I
Summon Monster I
Grease
Open

Level 2: 4/4 remaining
Levitate
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Scorching Ray
Open
Last edited by FrancisJohn on Sat Jun 16, 2018 5:49 am, edited 1 time in total.
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Re: Lattice Inn (Pre-game IC)

Postby Aura » Thu Jun 14, 2018 4:51 am

"Yes, maybe we can find it," Char chimes in. "Or maybe not. Can't say. Worth trying." She walks behind Tibby, maybe four or five feet back from him. With a bit of annoyance, she finger combs some of the fur lining on her outfit, serving as a reminder of the prospect of winter coming to the town.

stuff | Show
nothing here at the moment

Mini Stats | Show
Char
Female Neutral Good Half-Elf Bonded Hedge Witch
Level 4, Init 1, HP 25/25, DR x, Speed 30'
AC 11, Touch 11, Flat-footed 10, CMD 14
Fort 2, Ref 2, Will 4
CMB +3, Base Attack Bonus 2
- MW Comp Longbow (Str 12) (20 standard, 20 blunt) +4 (1d8+1, x3)
- Cold Iron Dagger (-) +3 (1d4+1, x2)
Abilities Str 12, Dex 12, Con 12, Int 18, Wis 10, Cha 12
Conditions None
Expenditures 5sp
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Re: Lattice Inn (Pre-game IC)

Postby Sandstar » Sat Jun 16, 2018 2:55 am

Still dripping wet but much more alert than before, Ootah joined the others as they tried to find out some more details of what might have happened to the Vernal Key. Her usual grumpiness towards strangers had by now reasserted itself, and she was happy to let Tibbs and Syndus do the talking for the moment.


Combat Info | Show
Free action:
Move action:
Standard action:


HP: 42/42
AC: 17 Flat: 17 Touch: 10
Fort: 7 Reflex: 1 Will: 6
Items In Hand:
[R] +1 Club
[L] +1 Large wooden shield

Conditions in effect:
Initiative: +0
Perception: +8
Darkvision 60'

Ammo: 20 bullets

Spells Available:
Cantrips: 4
1st Level: 4 (inc Domain spell)
2nd Level: 3 (inc Domain spell)

Abilities:
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Re: RR: The Harvest Festival (IC)

Postby PMiller » Thu Jun 21, 2018 4:15 am

Next morning - AzurestoneImageThe owner of the inn was in the middle of a conversation with another local patron and was discussing the issue, "Naw, the Red Raven was never known to be such an arse before. Bastard probably living off the reputation of a few goods deeds and decided to take advantage."

"Ah, Lekainen, doncha be so nice. I cannaw believe we been praisin' da cur all these years ta only be findin' him a sneak thief cad. Psshaw, a pox on his arse."

"Agreed, but cursing his name is not going to do us much good. Oh, hello," he said recognizing the group wanting to ask him some questions. Master Lekainen and his family ran the Lattice Inn. "If you want to help, that would be great. There is going to be a meeting at the inclusive Hall this morning to talk about what to do now that the key has been taken. We need to save the town somehow."
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Re: Lattice Inn (Pre-game IC)

Postby Sandstar » Fri Jun 22, 2018 1:09 pm

Now merely damp but increasingly alert, Ootah brought up the rear as Syndus and Tibbs spoke to Master Lekainen. She stood back, looking over the others' shoulders and taking in the conversation. She couldn't help but feel that his attitude of "needing to save the town somehow" was a bit melodramatic, given that lots of other towns managed perfectly well in winter, but she declined to comment, looking at the others for their responses. She presumed they'd head off to the Hall before long.


Combat Info | Show
Free action:
Move action:
Standard action:


HP: 42/42
AC: 17 Flat: 17 Touch: 10
Fort: 7 Reflex: 1 Will: 6
Items In Hand:
[R] +1 Club
[L] +1 Large wooden shield

Conditions in effect:
Initiative: +0
Perception: +8
Darkvision 60'

Ammo: 20 bullets

Spells Available:
Cantrips: 4
1st Level: 4 (inc Domain spell)
2nd Level: 3 (inc Domain spell)

Abilities:
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Re: RR: The Harvest Festival (IC)

Postby Seftan » Sat Jun 23, 2018 12:21 pm

Tibbs listens to what the man has to say intently. At the conclusion, the mage offers a polite bow of his head in gratitude, knowing full-well that few would wish to shake the paw of a rat.

"The Inclusive Hall you say, sounds like we have a meeting to attend. I thank you for your time sir, well met indeed."

Tibbideau turns to his companions and waits for them to ask any follow up questions that they may have, casting each of his companions a glance that seemed to say we know what we need to do next.

"Perhaps we should make our way to the hall then, better to make our bid from the front row no doubt."

After business is concluded, Tibbs makes his way to the room to retrieve his belongings and then out to the stables to fetch Garçon. The furry twosome await their companions just outside the inn.


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Tibbideau's Mini-Stats | Show
Tibbideau's Character Sheet
HP: 26/26
Conditions:
Initiative: 4
Perception: 7 (15 <30' Scent) (5 sight only)
Scent: Detect Invisible within 5'
Darkvision 90'

AC: 14 Flat: 11 Touch: 14
Fort: 3 Reflex: 4 Will: 3

Items In Hand:
[R]
[L] walking stick (arcane bond)

Pearls of Power: 4 / 4 daily

Sorc/Wiz Cantrips: Unlimited
S - Detect Magic
S - Detect Poison
S - Read Magic
W - Mage Hand
W - Penumbra
W - Prestidigitation
W - Ray of Frost

Sorc Level 1: 4/4 remaining
Magic Missile
Enlarge Person

Wiz Level 1: 4/4 remaining
Magic Missile
Burning Hands
Comprehend Languages
Unseen Servant

Wiz Level 2: 3/3 remaining
Flaming Sphere
Knock
Invisibility
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