Getting Started [OOC]

New game of pathfinder. Title and blurb to come later

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Re: Getting Started [OOC]

Postby FrancisJohn » Tue Dec 05, 2017 10:14 pm

If cantrips are free, we can diversify them too. I plan on going with detect magic, read magic, mage hand, and open/close.

We can always rotate who’s up front too.
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Re: Getting Started [OOC]

Postby Seftan » Wed Dec 06, 2017 7:58 am

I have 7 active cantrips, though I'm only running 6 (Daze is opposition for me but too good for a blaster not to have). In addition to what you listed I have light, ray of Frost, and the aforementioned daze.
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Re: Getting Started [OOC]

Postby FrancisJohn » Wed Dec 06, 2017 12:58 pm

I went overboard with my summoning spreadsheet

https://docs.google.com/spreadsheets/d/ ... sp=sharing
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Re: Getting Started [OOC]

Postby Seftan » Wed Dec 06, 2017 2:21 pm

Maybe I'm not getting it but that looks like your wizard build spreadsheet...

Question for PM, I know you don't typically go for animal henchmen, but what is your ruling in this case? PF has quite the selection of combat trained animals for sale, a nice battle lion or a trained boar on point perhaps? Alternatively I was considering a riding dog with some chain barding to get about, I guess he could be my tank... not like a lion tank tho ;)
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Re: Getting Started [OOC]

Postby FrancisJohn » Wed Dec 06, 2017 5:20 pm

The sheet shouldve showed all he summons for levels 1/2 updated with the augmented summoning stats
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Re: Getting Started [OOC]

Postby Seftan » Wed Dec 06, 2017 8:14 pm

Here's what I see
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Re: Getting Started [OOC]

Postby FrancisJohn » Wed Dec 06, 2017 8:19 pm

Well that’s lame. I’ll take a look at it tomorrow. Thanks for troubleshooting.
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Re: Getting Started [OOC]

Postby Seftan » Wed Dec 06, 2017 8:19 pm

Speaking back to the issue of diversifying cantrips, whoever our trapfinder is might make good use of the detect poison spell... since it can be cast on a 5x5x5 object (like a door knob or treasure chest lid)

*** my pleasure ;)
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Re: Getting Started [OOC]

Postby sirfinn » Wed Dec 06, 2017 11:27 pm

I believe Hugh will be the Polish minesweeping / trap detector. Whom doen't have any cantrips
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Re: Getting Started [OOC]

Postby FrancisJohn » Thu Dec 07, 2017 7:20 am

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Re: Getting Started [OOC]

Postby Seftan » Thu Dec 07, 2017 7:33 am

I'm still seeing the same thing... can anyone else confirm or deny this?
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Re: Getting Started [OOC]

Postby FrancisJohn » Thu Dec 07, 2017 8:24 am

oh bother. it's not terribly important. thanks though.

PM, could you set up a thread just for sandbox RP time before the adventure starts? in case we are bored?
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Re: Getting Started [OOC]

Postby Aura » Thu Dec 07, 2017 4:29 pm

Having a hard time being happy with the character I'm working on and might have to scrap and start over. Could be because my last two online characters were both arcane casters. I'm very fortunate to have time, but I need to move past the block ASAP.
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Re: Getting Started [OOC]

Postby FrancisJohn » Thu Dec 07, 2017 7:06 pm

Post your ideas I’d be happy to help discuss :)
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Re: Getting Started [OOC]

Postby Seftan » Thu Dec 07, 2017 7:56 pm

Having a level of thief would be great, for the trapfinding, and of course a full cleric could play tank and healer. Witch would be great for the heals too, and let's not overlook the almighty gish... either as a fighter mage or a Magus, either one drops bombs.
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