SM: Soggy Boots [IC]

A What-If Star Wars universe where the Empire is ruled by the Jedi Council, and the Rebellion is fronted by the Sith. Everything is familiar, yet totally different, as the Sith-led Rebellion battles the Jedi Order for the fate of the Empire.

Moderator: Herzog

Re: SM: Soggy Boots [IC]

Postby Taanoas » Sun Oct 09, 2016 8:09 pm

Image
Taanoas adjusts his stance to face the largest concentration of incoming creatures. This would be a good test to see how his companions handled themselves in battle. He was curious whether Samara's slowness in igniting her lightsaber was a matter of reticence, caution or poor instincts. Experience was a great teacher. He called out distances as the creatures closed and prepared himself for battle.
Taanoas
Villager
Villager
 
Posts: 36
Joined: Tue Aug 09, 2016 2:42 am

Re: SM: Soggy Boots [IC]

Postby Serest Riet » Mon Oct 10, 2016 1:59 pm

Image

The warning from the dar’jetii was enough. Riet wondered how it was they sensed such things, if it was like a vision in their mind’s eye or more like an instinct. Just a feeling. A feeling that could be uncannily accurate. All the dar’jetii seemed to be in agreement on this score, as if she needed further proof.

Riet engaged her jetpack and gave it a short, hard burst, just enough to get her into the air and alongside one of the trees. She aimed for one of the branches that looked thick enough to support both her weight and her balance, and landed on it. She grimaced as her boots slipped on the rain-slick branch and had to reach out to steady herself.

Bracing herself between her branch and one above, she took out her rifle and waited, using her IR filter to look for whatever it was the dar’jetii had sensed.
Serest Riet
Villager
Villager
 
Posts: 26
Joined: Fri Aug 05, 2016 11:06 am

Re: SM: Soggy Boots [IC]

Postby Herzog » Wed Oct 12, 2016 9:02 am

Just as every one was getting into position, you found out what was rushing towards you as several reptilian wildlife burst from the underbrush!

Image

With roars, a pack of this planets apex predators began to charge forth from the under brush. There 6 in the group, lead by a large creature that stood taller than Taanaos. Two more were of medium size coming up to chest height, and three little creatures only waist high. They were loosely grouped over about 30 feet.

Deathclaw's some one in the rebel base had labeled them. It was an accurate namesake as from the visible claws on the hands and feet. The large one had mature horns coming from it's head, while the two mid sized had the beginnings of such horns. The three little ones had know. All were covered in greenish/brown tough leather skin and had powerful tails. They all had teeth of the likes used for tearing flesh from bone. The claw marks on the drone made sense now as it could quickly be surmised that the pack had tore the droid apart.

The group was about 30 feet from the group of you.

Every one up for round 1

Combat Info
spoiler: show
Mara: Agility D10, Health D10, Armor D20
Riet: Agility D10, Health D10, Armor D8
Samara: Agility D8, Health D12, Armor D20
Taanaos: Agility D12, Health D20, Armor D6

Forces in Effect: Dark Presence (Taanaos)


Enemy Info
spoiler: show
Deathclaw1 Mother: Agility D12, Health D10, Natural Armor D12
Deathclaw2 Juvenile: Agility D12, Health D12, Natural Armor D12
Deathclaw3 Juvenile: Agility D12, Health D12, Natural Armor D12
Deathclaw4 Baby: Agility D20 - minion
Deathclaw5 Baby: Agility D20 - minion
Deathclaw6 Baby: Agility D20 - minion
GMing
The Black Company and Fallout
User avatar
Herzog
Legend
Legend
 
Posts: 3116
Joined: Fri Apr 23, 2010 7:26 am

Re: SM: Soggy Boots [IC]

Postby Mara Aragone » Thu Oct 13, 2016 5:21 am

Image

Mara did not have a lightsaber to fend of sharp claws that could rend and rip through her designer clothes... and her flesh, of course. Seeing the large creature surrounded by a pack of littler ones, she was not sure her pistol would do more than just make it angry.

She primed and armed the frag grenade and drew her arm back to throw. "Look out, I am throwing a grenade!" she warned the others to give them a moment to take cover before the beasts closed the distance. The pack was in a small enough cluster that the blast radius could very well catch them all if her throw was good.

Mara send the spheroid sailing through the air and landed right at the feet of the reptile in the center before exploding to send shrapnel tearing through jungle vegetation and beast alike. The three little deathclaws blew apart as tiny limbs got removed from the blast. Their hides were just not tough enough to absorb that kind of punishment.

The larger ones were a different story, but they were all caught in the blast.

Actions | Show
Beat all 6 on Agility rolls with the frag grenade.

3 minions are down and out.

Rolls
User avatar
Mara Aragone
Adventurer
Adventurer
 
Posts: 368
Joined: Tue Jun 08, 2010 7:06 pm
Location: Outer Rim

Re: SM: Soggy Boots [IC]

Postby Serest Riet » Fri Oct 14, 2016 12:18 pm

Image

Riet braced herself as Aragone called out the warning, though she was thirty feet up and directly above the dar’jetii, well out of the blast zone, unless Aragone got a bad bounce. Her suit’s sensors tracked the arc of the toss; textbook. The grenade exploded with a loud crack. Riet braced her rifle against her shoulder and sighted down the scope.

She guessed the largest would be the most dangerous. The mother. She targeted that one. Riet lined up the shot and gently squeezed the trigger.

Serest Riet
Villager
Villager
 
Posts: 26
Joined: Fri Aug 05, 2016 11:06 am

Re: SM: Soggy Boots [IC]

Postby Herzog » Mon Oct 17, 2016 9:44 am

The grenade blast was loud, and at the same time muffled by the rain and thickness of the jungle. It would certainly startled any more wildlife within the nearby vicinity. Shrapnel and bits of flesh whipped the undergrowth where the deathclaw pack stood. The three babies were no more.

The three remaining deathclaws were not unscathed. The mother and one of the juveniles were bleeding from several spots, but their hides absorbed most of the damage. The second juvenile was closer to the blast, and was definitely reeling from the wounds. One of it's arms was mangled beyond use.

Reit's blaster shot drilled the mother in center mass. The creatures tough hide prevented the worst of the damage, but another shot like that would likely bore a hole straight through the beast. It screeched in pain and anger.

Combat Info
spoiler: show
Mara: Agility D10, Health D10, Armor D20
Riet: Agility D10, Health D10, Armor D8
Samara: Agility D8, Health D12, Armor D20
Taanaos: Agility D12, Health D20, Armor D6

Forces in Effect: Dark Presence (Taanaos)


Enemy Info
spoiler: show
Deathclaw1 Mother: Agility D12, Health D10 d12, Natural Armor D12d20 d30
Deathclaw2 Juvenile: Agility D12, Health D12, Natural Armor D12 d20
Deathclaw3 Juvenile: Agility D12, Health D12 d20, Natural Armor D12d20
Deathclaw4 Baby: Agility D20 - minion dead
Deathclaw5 Baby: Agility D20 - minion dead
Deathclaw6 Baby: Agility D20 - minion dead


Samara and Taanaos left for the round.
GMing
The Black Company and Fallout
User avatar
Herzog
Legend
Legend
 
Posts: 3116
Joined: Fri Apr 23, 2010 7:26 am

Re: SM: Soggy Boots [IC]

Postby Samara » Mon Oct 17, 2016 10:22 am

Samara flinched when the grenade went off, despite expecting the explosion. Perhaps it was the rain or the suddenly adrenaline boost from having to vivacious looking creatures baring down on them. Regardless, the pack had already been reduced by half and those remaining were not unharmed. The rebel felt confident they would deal with the remaining three in quick order.

To such an end, the woman reached out with the Force. Samara then sent out the tendrils and attempted to grip one of juveniles. The juvenile nearly slipped from the rebel's grasp, but in then was held firm. With a one handed gesture, Samara slammed the deathclaw into it's mother, likely bruising the smaller of the two. However, the mother stepped aside as one of her young went sailing by to crash into the ground with a thud. It got back to it's feet, but a bit shakily.

"Tch!" the woman chastised herself as she took cover behind a tree. She was not trying to be impressive with her use of the Force. Merely using the best tool for the job at hand.





Enemy Info
spoiler: show
Deathclaw1 Mother: Agility D12, Health D10 d12, Natural Armor D12d20 d30
Deathclaw2 Juvenile: Agility D12, Health D12 d20, Natural Armor D12 d20
Deathclaw3 Juvenile: Agility D12, Health D12 d20, Natural Armor D12d20
Deathclaw4 Baby: Agility D20 - minion dead
Deathclaw5 Baby: Agility D20 - minion dead
Deathclaw6 Baby: Agility D20 - minion dead
Samara, a witchy Witch
User avatar
Samara
Veteran
Veteran
 
Posts: 163
Joined: Sat Jan 07, 2012 5:09 pm

Re: SM: Soggy Boots [IC]

Postby Taanoas » Thu Oct 20, 2016 6:28 pm

Image
Taanoas took a moment to savor the cacophony. Now there was a storm. The thunder and lightning replaced with the screech of the beasts, the rumble of the grenades and the flashes of blaster fire and lightsaber blades to light the way. He didn't ask for this, but wouldn't walk away from it either. Creatures strong and fast enough to take down the probe also were a threat to the rebels. They needed to understand what if anything the probe had sent before being destroyed. Ideally a flash of native wildlife perhaps as a way to discourage further investigation.

He started charging forward on the heels of the grenade going off making straight for the Mother. He dodged and weaved into position, his blade ready to strike when he was forced to dance aside from one of the others, his blade swinging wide and finding no purchase. He reset, preparing to continue the dance, hoping to strike home shortly.
Taanoas
Villager
Villager
 
Posts: 36
Joined: Tue Aug 09, 2016 2:42 am

Re: SM: Soggy Boots [IC]

Postby Herzog » Fri Oct 21, 2016 4:47 am

Image

Even with the pack's reduced by half, the remaining deathclaws were not giving up. Perhaps it was vengeance now that the babies had been blow apart, or perhaps just instinct. Either way, the creatures snarled and screeched in anger as the attacked.

The mother pounced at Taanaos as the armored clad force user was the closest target. It swiped twice, once with each clawed hand as it screeched in defiance.

The juvenile that had been thrown around was back on it's feet and shook its head. It somehow sensed that Samara was the one that through it, and charged after the woman. The create was suprising fast and was able to cover the distance in seconds. Luckily, the tree the rebel took cover behind blocked any attempt of a pouncing charge. The Deathclaw still took a swipe with one claw.

The other juvenile went after Mara and quickly covered the 30 feet to the noble. It struck out with one of its claws hoping for an easy target.


Player Info
spoiler: show
Mara: Agility D10, Health D10, Armor D20
Riet: Agility D10, Health D10, Armor D8
Samara: Agility D8, Health D12, Armor D20
Taanaos: Agility D12, Health D20, Armor D6
Forces in Effect: Dark Presence (Taanaos)

Taanaos attacked with 10,1
Samara attacked with 7
Mara attacked with 5


Enemy Info
spoiler: show
Deathclaw1 Mother: Agility D12, Health D10 d12, Natural Armor D12d20 d30 - Engaged with Taanaos
Deathclaw2 Juvenile: Agility D12, Health D12 d20, Natural Armor D12 d20 - Engaged with Samara
Deathclaw3 Juvenile: Agility D12, Health D12 d20, Natural Armor D12d20 - Engaged with Mara
Deathclaw4 Baby: Agility D20 - minion dead
Deathclaw5 Baby: Agility D20 - minion dead
Deathclaw6 Baby: Agility D20 - minion dead
GMing
The Black Company and Fallout
User avatar
Herzog
Legend
Legend
 
Posts: 3116
Joined: Fri Apr 23, 2010 7:26 am

Re: SM: Soggy Boots [IC]

Postby Serest Riet » Fri Oct 21, 2016 11:06 am

Image

Rain continued to sluice down Riet’s helmet in flowing rivulets, periodically wiped clean by the static charge. She shifted her balance, still braced against trunk and branch. Now she aimed almost directly downward, calmly tracking the beasts as they fell upon the dar’jetii.

She sighted down her scope, letting her mind go grey. She was aware of nothing in those moments but the flow of the combat, the rhythm of battle, as natural as breathing. Vectors danced across her field of vision, green and red lights that tracked the deathclaws’ movements and distances.

She had judged the largest creature to be the most dangerous, but the smaller ones were not far off. Futhermore, Taanoas and Samara both had lightsabers to defend themselves, while Aragone did not. Riet targeted the juvenile deathclaw.

One second, two. The creature bobbed in her scope. Then Riet squeezed the trigger lightly.

spoiler: show
Attack vs. juvenile that is threatening Mara: (attack 3 vs 7 agility)

http://www.myth-weavers.com/showthread. ... st11794793
Serest Riet
Villager
Villager
 
Posts: 26
Joined: Fri Aug 05, 2016 11:06 am

Re: SM: Soggy Boots [IC]

Postby Mara Aragone » Sat Oct 22, 2016 11:09 pm

Image

Mara tried to keep the tree between herself and the medium-sized deathclaw. "Whoa, these things are fast!"

She was too slow as the long, sharp claws caught on the fabric of her formfitting body suit on the back of her shoulder as they played tag around the tree. She heard a tearing and felt the impact. Fortunately the ripping sound was the designer fabric and as the claws failed to penetrate the spider-silk body armor underneath. She had been lucky, but she was going to have an ugly bruise most likely to show for it. Bruises were better than scars though.

"Gah! You ruined it!"

Still going around the tree, trying to keep the trunk between them, Mara took a shot with her pulse wave pistol. The burst of blue energy when whining away into the jungle, missing by a good hand's breath.

Actions | Show
Failed Agility vs. 5, but Armor roll was 4. Assumed that was good enough.

Attacked with Pistols 9 v. 5 to miss.

Rolls
User avatar
Mara Aragone
Adventurer
Adventurer
 
Posts: 368
Joined: Tue Jun 08, 2010 7:06 pm
Location: Outer Rim

Re: SM: Soggy Boots [IC]

Postby Taanoas » Sun Oct 23, 2016 5:41 pm

Taanoas dodges the first claw of the mother, but is not quite fast enough to dodge or bring his lightsaber up in time to block. Fortunately his exceptional armor was made for just such abuse.
Taanoas
Villager
Villager
 
Posts: 36
Joined: Tue Aug 09, 2016 2:42 am

Re: SM: Soggy Boots [IC]

Postby Samara » Mon Oct 24, 2016 7:25 am

Samara danced out of the way of the incoming strike and unconsciously twirled her lightsaber. It was a bad habit that the rebel would chastise herself for. It could leave her open to attacks with fancying a difficult opponent. Not that the deathclaws in front of her were no less deadly.

Out of the corner of her eye, the force user could see that Mara was dodge the other beast while Taanaos faced off with the larger mother. Reit was out of sight, but her blaster fire could be seen. They needed to finish this quickly.

With a yell, Samara slashed at the beast in front of her. The beast had no time to dodge and took the lightsaber strike right across it's chest.


Combat Block | Show
Agility D8, Health D12, Armor D20
Lightsaber attack d10
Force Suite: Force Lightning (darkside) (d12!),Move Object (d12!), Fear (darkside) (d20!), Phase (d20!)

Dodge for incoming attack: Roll (5) vs TN 7
Attack on juvenile: Roll (1) vs Agility (5)
Samara, a witchy Witch
User avatar
Samara
Veteran
Veteran
 
Posts: 163
Joined: Sat Jan 07, 2012 5:09 pm

Re: SM: Soggy Boots [IC]

Postby Herzog » Mon Oct 24, 2016 10:47 am

While Mara's shot went wide, Reit's drilled the deathclaw center mass. The smell of burning flesh flashed into the air as the rifle's bolt entered downwards into the neck, striking vital organs. The death claw, screeched once and collapsed to the ground twitching it out it's last seconds of life.

Meanwhile, Samara's lightsaber cut through the natural armor of other deathclaw juvenile. The creature had shifted just enough to save its chest from being sliced open. However, the lighstaber had left a long cauterized gash across it's chest. Another strike in the same spot would finish the beast as it howled in pain. Again, the smell of burned flesh can be detected.


Player Info | Show
Mara: Agility D10, Health D10, Armor D20
Riet: Agility D10, Health D10, Armor D8
Samara: Agility D8, Health D12, Armor D20
Taanaos: Agility D12, Health D20, Armor D6
Forces in Effect: Dark Presence (Taanaos)


Enemy Info | Show
Deathclaw1 Mother: Agility D12, Health D10 d12, Natural Armor D12d20 d30 - Engaged with Taanaos
Deathclaw2 Juvenile: Agility D12, Health D12 d20 d30, Natural Armor D12 d20 d30- Engaged with Samara
Deathclaw3 Juvenile: Agility D12, Health [s]D12 d20, Natural Armor D12d20 - [/s] dying
Deathclaw4 Baby: Agility D20 - minion dead
Deathclaw5 Baby: Agility D20 - minion dead
Deathclaw6 Baby: Agility D20 - minion dead


Taanaos left to act for the round.
GMing
The Black Company and Fallout
User avatar
Herzog
Legend
Legend
 
Posts: 3116
Joined: Fri Apr 23, 2010 7:26 am

Re: SM: Soggy Boots [IC]

Postby Taanoas » Mon Oct 24, 2016 2:15 pm

Image

Taanoas let himself slip back into the flow of the combat, letting the Force guide him. He dodged and feinted against the Mother, feeling out her weaknesses, looking for an opening. Seeing what he was looking for, he shifted and struck hard, hoping to land a telling blow against the creature. At the very least he was keeping her occupied so that it wasn't a threat to the others. The shot that had gotten past his guard would have skewered another opponent, fortunately his armor had saved him.

spoiler: show
Attack roll vs. the Mother is a 2 vs Agility

http://www.myth-weavers.com/showthread. ... 006&page=7
Taanoas
Villager
Villager
 
Posts: 36
Joined: Tue Aug 09, 2016 2:42 am

PreviousNext

Return to Star Wars: Shattered Mirror [The Window]

Who is online

Users browsing this forum: No registered users and 1 guest

cron