Re: By “we” I think you are mainly talking about you and me.
Delia has proved to be onboard quite well too, but that is a recent development.
Most games, the players do not mention getting hit in combat at all since it was GM resolved. They just focus on their character’s actions. But writing up combat should be fun, and all too often I see people just resort to roll-playing. I like to see character trash talk and communicate in combat just like the movies and TV shows.
Agreed that our most recent combat experience with The Window is with firearms and grenades in Shadowrun. I think magic might not throw that much more of a wrinkle. It really depends on where the PCs leave off on their IC post. Casting the spell and releasing it with general targeting is no different than firearms/grenades.
But even if the magic is Save or Die spells, the summary of the resolution still can handle the outcome when the Story Teller resolves how he wants instead of the posted order. That paradigm shift is the key. If you notice my last update in First Run, I consciously decided to resolve Daze’s grenade before Vixen’s arrows even though he posted after. I did not have to do that, but it was easier and I got to write a bad guy flying through the air in pieces.
I can see that melee combat will bring the idea of exact targeting of a particular foe, but that is no different than any combat where the PCs gang up on wounded or unique foes. With the Story Teller deciding the resolution order, only he really knows if one PC would have killed the target and allowed a shift for the second PC. Creativity can easily handle that would be second shot/swing being redirected at the next foe.