OK, so I have numerous questions and such that I need clarification on:
Assensing, Astral Project, Astral Perception, Astral Combat, and Astral Tracking.
From reading the document, i want to make sure I understand how these work in the conversion:
Assensing is a Skill. Having it allows a character to astral perception, Astral Project (if having the magician quality), and Astral Tracking.
Astral Combat is a separate skill.
Is my understanding correct?
Magic Trait: In this conversion, does the magic trait link or cap anything? Is it used for anything besides Drain? Guide doesn't specify.
How should Mentor Spirits be handled? It is a quality (d20 rung as it's 5bp cost in SR4) that provides a numeric bonus to certain spell types, skills, etc while also having a disadvantage. What should those bonus's translate to?
Here is the one I had on the old SR4 Sheet:
Mentor Spirit: Dark Goddess, pg 181 Street Magic
Advantages: +2 dice for Combat and Health spells.
Disadvantages: Ruled by extremes of both creation and destruction, followers of the Dark Goddess often relish in confrontation. They must make a Willpower + Charisma(3) Test to avoid escalating a conflict, no matter how small, into a major clash, whether physical, mental, or social.
Defined as +1 to dice pool per rank for all Drain checks. How should this translate? It is 10BP in SR4 per rank...Should each rank be a rung on the competency ladder? And how would the modifier work...would it be a straight -1 on drain checks?
Sensitive System is 15BP in SR4...what rung is that for the window? D12 or d10? pg 83 of core book
Multiple Personality Disorder is 20BP in SR4....what run is that for the window? D10 or higher? pg 164 of Augmentation book.
Summoning and Watcher Spirits. According the SR4 core, any one with summoning skill can summon a watcher spirit. Is this something that would still need to be purchased as a super power, or is it a freebie like Astral Combat/Perception/Tracking?
Does Hat and myself get any bonus xp to spend after character generation as we are coming into an established game? To bring our characters up to par with the existing?
ANd here is what i have so far....very much a work in progress. Answers/Clarifications above will certainly changes things. I am thinking of dropping a few spells too. Got to have enough SP for money...It also looks like Sybil won't be as experienced of a runner as her last SR4 sheet. Which is fine. Nothing is set in stone. I am not sure I am happy with skill selection at this point either.
- Sybil |
Purchase Trained skill initially at d30 = 1 point
Improve from d30 to d20 = 2 points (also for initial training in Untrained Skills)
Improve from d20 to d12 = 3 points
Improve from d12 to d10 = 4 points
Improve from d10 to d8 = 5 points
Improve from d8 to d6 = 6 points
Improve from d6 to d4 = 7 points
44xp for traits
Strength 1d30 -> d20 (2xp)
Agility 1d30 -> d12 (5xp)
Health 1d30 -> d12 (5xp)
perception 1d30 -> d10 (9xp)
Wisdom 1d30 -> d8 (14xp)
Luck 1d30 -> d20 (2xp)
?Magicians Magic d12 -> d10 (4xp)
3 left over
80 xp to spend:
12 initial skills: (34 so far)
1. *Sorcery d20 -> d8 (12xp)
2. Counterspelling d20 -> d12 (3xp)
3. Assensing d20
4. Astral Combat d20
5. Conjuring d20
6. Stealth d20 -> d10 (7xp)
7. ?Arcana d20
8. Athletics d20 -> d12 (3xp)
9. Firearms d20 -> d12 (3xp)
10. ?Melee Weapons D20
11. ?First Aid D20 -> d12 (3xp)
12. ?Know: Magic Lore d20 -> d12 (3xp)
Free skills from Wisdom – 3 total, also 14 free xp from Wisdom buy
13. Language: Sperethial d20 -> d10 (7xp of free)
14. Know: Magic Theory d20 -> d10 (7xp of free)
15. Know: Criminal Organizations d20
Purchased: (12 +??)
Magician d12! (6xp)
Lowlight (req Elf) (3xp)
Quality: Focused Concentration (10 in SR4)??
Quality: Mentor Spirit (5 in SR4) ?? d20 (3xp)
Quality: Multiple Personality Disorder (-20 in SR4)??
Quality: Sensitive System (-15 in SR4)??
Spells: (30xp so far)
*Manabolt d20(3xp) (going to spend more points)
Flamethrower d20 (3xp)
Detect Enemies d20 (3xp)
Detect Magic d20 (3xp)
Heal d20 (3xp)
?Increase Reflexes d20 (3xp)
?Detox d20 (3xp)
*Invisibility d20 (3xp) (going to spend more points)
?Armor d20 (3xp)
Levitate d20 (3xp)
76 so far total, plus ?? from negative qualities.