Herzog wrote:I'll be the first to say that i was winging this combat a lot more than the Black Company. I had just a general idea for the combat, and just went for the flow. I was less concerned about the rolls and you guys knocking down raiders. The main enemy in the combat was the super mutant. The raiders were more superficial, except that brute that Xenn faced. Had to come up with something since he split off from the others. Which was fine.
All in all, I am pleased with the way it turned out.
Mercevial Xenn wrote:Another thing I thought about was the effects of a 'perfect hit' (or a natural 1 on attack roll) Perhaps some bonus (drop 2 rungs instead of 1 / have an option to knock the character unconscious regardless of health rung)
Herzog wrote:And lastly, I am wondering if we got some high stats on our characters...ie the d6's and d8's...
I would not ditch the axe idea yet. Because when we have finished here, I think you will have a good reason to keep it.Mercevial Xenn wrote:Mechanically, I thought it went about how I figured it might. With a d6 for melee, Xenn should be kicking ass in hand to hand and that's the way it ended up. I'm thinking the axe I carry isn't the best weapon for me to have as it actually reduces my chances of hitting (being an Archaic Weapon). I'll be ditching that heavy piece of equipment and only using Archaic in a pinch.
(So question: is my compound bow archaic or ranged as far as which skill I use? Or have we foregone ranged, instead using pistol/rifle/thrown etc.?)
Static number called Target Number (TN).Herzog wrote:Damage vs the health roll...should we be rolling against a static target number or against the opponents attack roll?
I was a fan of the minions and added it into the Guides.Herzog wrote:The minions concept was also something that came up on the fly, more so out of lazyness than anything. But it worked out well to add flavor to the scene.
Yeah, that sort of went out The Window (heh, heh).Herzog wrote:Armor - it was kinda ignored....i am still unsure how and when to roll for armor. I had it built into the raiders stats so I wouldn't have to worry about it. But Xenn had armor...
I suppose that really depends on how you are interpreting the drop to his Health. If he was just beat up, then some first aid and short rest will be okay.Herzog wrote:as far as healing...havnt thought that much. in real life, Mord would probably be laid up for a few weeks. But story wise, we may have some hand waving going on.
PMiller wrote:I do not see Opposed rolls as needing to first beat a TN of 6. So really a 13 Attack that beats a 14 Agility is still a hit.
Yeah, The Window is not really a combat rule system. But the point of combat is to be cinematic instead of rote hack-n-slash. I thing we would realistically avoid large combat encounters anyway, even in this genre. But smaller scale conflicts would be fine. They will be deadly and fast… feels appropriate actually.Herzog wrote:And you have a valid point that we are probably moving away from the spirit of The Window as far as how combat is run and the game in general. I got that feeling with the Black Company as well. But because we’re in a combat oriented game, straight Window rules are too loose in a sense. Anyway, we’ve really come up with a hybrid system
I would say a Skill that is better and applicable can be used in defense instead of Agility. Unarmed Combat is good example in a brawl. Melee Combat skill would work that way as well, where Ranged Combat Skill would not.Herzog wrote:So to recap from what all has been said by Pmiller and such for combat
1.) The attack roll itself to determine if you succeed is the opposed roll vs opponents defense. Normally, this would be agility, correct. What about the instances like Xenn were he has Melee defense? Player chooses the higher rung?
2.) Once an attack succeeds, then we determine damage. Damage is against a TN based on weapon and situational modifiers. If the player fails, then he loses a rung (s) of health.
3.) Armor: If the player is wearing armor, they can decide to lose a rung off the armor rating to negate health damage. For instance…PC has d20 armor, gets shot. He fails his TN health check, so he would normally lose a rung of health. Instead, he decides that the shot penetrated his armor, but still stopped most of the force of the shot…but now the armor is less effective and loses the rung instead, going to d30.
Do I understand that correctly?
Luck rolls against the TN. If failed, then PC can choose to sacrifice rung of Luck to make it a success instead.Herzog wrote:Another thing, should a Luck roll to negate damage still be rolled against a TN or an automatic loss of a rung?
Herzog wrote:Also, I am thinking we need to revamp the characters…for the reasons Pmiller has already said about having too high of traits…
Herzog wrote:First, sorry that you didn’t enjoy the combat, Robin. Not sure what more to say about that, except I’ll try to think of more non-combat encounters. It’s just the nature of the setting I suppose. And you have a valid point that we are probably moving away from the spirit of The Window as far as how combat is run and the game in general. I got that feeling with the Black Company as well. But because we’re in a combat oriented game, straight Window rules are too loose in a sense. Anyway, we’ve really come up with a hybrid system
Even so, I think it will be better once his combat skills reflect his d20 Modern Skills. A d12 in Firearms Weapon Skill is much different than d30.Robin wrote:If a medic wasn't so badly needed, I could change up my character to a combat-focused one and all would be well. But I think we need Robin in this group. So I will stick with what I have, and all will be good.
I think all that’s needed is for Herzog to approve the method I used to redo Zak. But after seeing your sheet and mine redone, I think that is a no-brainer.Robin wrote:When you guys finalize the parameters for the re-build, let me know and I'll add it to my list of sheets to re-do. HAHAHAHA.
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