Clone Wars Campaign Guide
The Force Unleashed Campaign Guide (except Force Unleashed Abilities)
The Jedi Academy Training Manual (With some caution though since it is from after the Era)
The Knights of the Old Republic Campaign Guide
The Legacy Era Campaign Guide (Not the legacy material)
Scum And Villainy
Starships of the Galaxy
Threats of the Galaxy
Galaxy of Intrigue
Scavenger's Guide to Droids
The Rebellion Era Campaign Guide
The Unknown Regions
Galaxy at War
Instead of rolling your ability scores, Dawn of Defiance uses the planned generation method as described on page 18, except you build a character with 28 points. Each ability score starts at 8. Use the chart below as a guide to determine how many points a specific ability score costs.
- Code: Select all
Ability Point Ability Point
Score Cost Score Cost
9 1 14 6
10 2 15 8
11 3 16 10
12 4 17 13
13 5 18 16
Choosing a Species:
You may choose any species in the core rulebook with the exception of Ewoks, which are not available for play. Races from other sourcebooks are allowed, but subject to GM approval to ensure compatibility with the setting. This is the list of races not allowed: Ewoks, Felucians, Kaminoans, Nelvaanians, Vurks, Kissai, Massassi, Chodru-ji, Yuuzhan Vong, Jawa. Creating a near-human may be acceptable but subject to GM approval. Species found in RCR d20 source material that are not in Saga Edition will be reviewed on a case-by-case basis.
Playing a droid hero is allowed in the Dawn of Defiance campaign. Droid characters use Option 1: Playing a Custom Droid presented on page 186
of the core rulebook. You cannot play a standard droid model in the campaign. Droids have 23 points for ability scores.
Heroic Classes and Class Features:
All heroic classes in the core rulebook are available for play, although due to the Galactic Empire’s merciless policy towards Jedi, Force-using characters should be careful where they display their powers. Characters begin play with maximum credits at 1st level. Feats and Talents from the approved sourcebooks are allowed.
We will be using the Backgrounds as found in the Rebellion Era Campaign Guide starting on page 16. If you come up with a background not on the list, it is subject to approval by the GM on a case-by-case basis for the traits that go with it.
All equipment with a military or illegal rating is unavailable for purchase at character creation, with the following exceptions: heavy blaster pistol and hold-out blaster pistol. You must pay the additional license fee for any available equipment that has a restriction rating (see page 118 of the core rulebook). At 1st level, you need not make any skill checks to obtain an available item with a restriction rating; simply pay the additional license fee, and the item’s all yours.
Character Class HPs after 1st Level are as follows:
1d6 = 4 + Constitution modifier
1d8 = 5 + Constitution modifier
1d10 = 7 + Constitution modifier
1d12 = 8 + Constitution modifier