TJS: A Wretched Hive [IC]

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Re: TJS: A Wretched Hive [IC]

Postby PMiller » Fri Aug 04, 2017 1:19 am

~ 01:34am Local - Cato Neimoidia: Darga's Palace ~Image Image
Ducking into the hallway opening from the throne room that led back to the guest quarters, Critias was near one of the Gamorrean guards. The dimness of light, did not truly conceal his presence. The hulking brute moved in closer, the vibroaxe crackling with energy.

Combat Information | Show
Banshee ETA in 27 rounds
Until Trandoshan's next turn, Teeva, Hayole, and JZ cannot attack anyone else.
G2 Moved

Tactical Grid:
Image

Initiative:
Hayole -30 <--
Teeva -28
Trandoshan (Blaster Rifle) -28
Kalla -22
J'hera Zed -21
Gamorrean 4 (Vibro axe) -17
Demos (unarmed) -16
Gamorrean 1 (Vibro axe) -16
Denia -15
Critias -10
Gamorrean 3 (Vibro axe) -9
Gamorrean 2 (Vibro axe) -7

Party Status:
Code: Select all
J'hera Zed: 32/49 HP (Thd 15)(FP7); CT: 0;
Hayole:     36/59 HP (Thd 20)(FP7); CT: 0;
Critias:    47/47 HP (Thd 20)(FP7); CT: 0;
Kalla:      52/58 HP (Thd 23)(FP7); CT: 0;
Teeva:      47/55 HP (Thd 16)(FP5); CT: 0;
Denia:     107/108 HP (Thd 29)(FP5); CT: -5;

J'hera's Powers Avail: Force Slam, Move Object, Force Whirlwind, Force Blast, Levitate, Negate Energy, Force Grip, Telekinetic Savant
Kalla's Rage (8 rnds): 1/1
Teeva's Powers Avail: Battle Strike, Move Object; Surge; Force Blast

Enemy Status:
Code: Select all
Gam 1   (Ref 17/Fort 14/Thd 19/Will 10)  27/27 HP; CT 0; Concealment
Gam 2   (Ref 17/Fort 14/Thd 19/Will 10)  27/27 HP; CT 0; Concealment
Gam 3   (Ref 17/Fort 14/Thd 19/Will 10)  27/27 HP; CT 0; Concealment
Gam 4   (Ref 17/Fort 14/Thd 19/Will 10)  27/27 HP; CT 0; Concealment
Demos   (Ref 17(16ff)/Fort 15/Thd 15/Will 20)  32/32 HP; CT 0;
Trand   (Ref 22(20ff)/Fort 22/Thd 22/Will 16)  67/72 HP; CT 0;

Hayole, then Teeva are up for Round 1
:smt024
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Re: TJS: A Wretched Hive [IC]

Postby PMiller » Fri Aug 04, 2017 1:26 am

Image
Hayole stayed calm as the others spread out into the chamber and started ringing Force powers into the fray. While he was not a believer per se, he still recognized useful combative powers.

He continued to focus his fire on the most dangerous of opponents, putting those cross-hairs on the lizard-looking being. Holding his breath to keep still, he squeezed the trigger on his blaster rifle.

He could hardly believe it, the blaster bolt passing right between the bodyguard's legs at calf height. He had experienced a nose tickle just has he was squeezing the trigger and it fouled his aim. "Double grap on a shingle!"

Hayole's Combat Info | Show
Fire at Trandoshan: Took 2 swift actions to aim, but missed anyway. (Rolled a 1)

Character Sheet
HP: 36/59; Second Winds 5/5 remaining
Fort: 20; Ref: 20 (17 Flat-Footed); Will: 15
Damage Threshold: 20; Condition Track:
FP: 7/7
Init: +10
Perception: +8 (+10 w/helmet)

Weapons
-Heavy Blaster Rifle [+9 Atk... 3d10+3 (+10 Atk... 3d10+4 in point blank range; Aiming Damage 4d10+4)] 21/30 Shots Remaining [single fire mode]
-Heavy Blaster Pistol [+7 Atk... 3d8+1 (+8 Atk... 3d8+2 in point blank range)]

Special Combat Actions
-Autofire Assault (Autofire penalty is reduced to -2 and autofire hits deal an additional +1 die of damage)
-Point Blank Shot (+1 Atk, +1 Damage to ranged attacks in point blank range)
-Precise Shot (may fire into melee without taking a -5 penalty)
-Deadeye (Aiming before a Ranged Attack increases the damage die by 1)
:smt024
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