Group A: - DM is PMiller
11072 XP - Male Human, 5th Level Ranger:
Kriger->Male Warhorse, 1st Level Companion:
Horse for Kriger9481 XP - Male Dwarf, 4th Level Cleric:
Garm Yrgrimsun9481 XP - Female Human, 4th Level Sorcerer
Zeldana-> Courage Companion
Kitty10418 XP - Male Human, 4th Level Bard:
Strathmill Vond 10418 XP - Male Human, 4th Level Cavalier:
Gaius Sparhawk->Male Warhorse, 4th Level Companion:
JustielEXPERIENCE after Enc #6:Male Human, 2nd Level Barbarian:
Kriger -
1500 XPMale Human, 2nd Level Ranger:
Sharn Eliassa -
1300 XPMale Gnome, 2nd Level Oracle:
Basnite -
1300 XPMale Human, 1st Level Wizard:
Arkady Wolcott -
0 XPMale Elf, 1st Level Inquisitor:
Tag Urit -
200 XPDropped out Characters:
8098 XP - Female Human, 4th Level Ranger:
Sayel Basri->Male Warhorse, 1st Level Companion:
Midnight7963 XP - Female Tiefling, 4th Level Wizard:
Shavauna Surefoot Male Human, 1st Level Wizard:
Arkady Wolcott -
480 XPMale Elf, 1st Level Inquisitor:
Tag Urit -
881 XPMale Human, 1st Level Wizard:
Gavin Ricker -
578 XPMale Human, 2nd Level Ranger:
Sharn Eliassa -
2559 XPMale Human, 1st Level Monk (Drunken Master):
Tramon Pegason -
978 XPMale Gnome, 3rd Level Oracle:
Basnite -
3652 XPMale Human, 2nd Level Cleric:
Veric MossFemale Elven, 2nd Level Wizard:
Xia Galondel -
3823 XPMale Half-orc, 3rd Level Alchemist(Vivisectionist/Ragechemist):
Kelvin7888 XP - Male Gnome, 4th Level Rogue/Druid:
Frakas Shortankard -
5991 XP - Male Elf, 3rd Level Fighter/Ranger:
Randarin8761 XP - Female Human, 4th Level Sorcerer:
Katya Daelin XP Tacking:1005XP (201 each) - Inn of the Unlucky Sailor (Without Arkady)
800XP (160 each) - Slave hold of Prancing Prince
1600XP (320 each) - Evil cleric and zombies (Before merger with Grp C)
3470XP (578 each) - Cooper's Warehouse Finale
800XP (160 each) - Sewer Spider (No XP for Tramon)
1800XP (300 each) - Sewer guards & Burning Hands Trap
3800XP (633.3 Each) - Advanced Dire Rats
5400XP (1080 Each) - Derro, Mites, and Adv Dire Rats
1600XP (229 Each) - Howlers
1800XP (300 each) - Rat Swarms
2400XP (400 each) - Hobgoblin tomb raiders
3200XP (533.3 each) - Bugbear Skeletal Champion
600XP (100 each) - Trapped Chest
+1178XP Each - Hobgoblin Army
2400XP (400 each) - Hobgoblin Raiders
6000XP (1000 each) - Hobs, Ogres, Bugbears, Oh my!
1600XP (320 each) - Hydra
4800XP (960 each) - Red Hand sally from the keep
1600XP (320 each) - Manticore
3600XP (720 each) - Koth & Minotaur
Leveling Up:If your character gets enough XP to level up they may do so immediately. This grants the extra HP, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc... Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable. Max HP at Level 1, Max HP-2 for levels after that.
Level Up:Keanu Level 2
+1 to BAB
+1 to Will
+7 to HP (Favored Class +1 HP)
+6 to Skills (+1 Appraise, +1 Craft: Alchemy, +1 Knowledge: Arcana, +1 Knowledge: History, +1 Knowledge: Nature, +1 Spellcraft)
Keanu has added Ear-Piercing Scream and Ray of Enfeeblement to his spellbook
Kriger Character Level 2
Taking Barbarian 2
HP +12, +1 for barb favored class (14 -> 27)
BAB +1 (1->2)
Fort +1 (2->3)
Class Features: Uncanny Dodge, Rage Power (Knockdown)
6 skill points:
+1 Bluff (1->2), +1 intimidate (1->2), +1 perception (1->2), +1 know nature (1->2),+1 climb (0->1), +1 ride (0->1)
Sharn Character Level 2
Taking Ranger 2
HP +11, +1 for Ranger favored class, +2 Con (13 => 24)
BAB +1 (1=>2)
Fort +1 (2=>3)
Reflex +1 (2=>3)
Class Features: Combat Style (Two-Weapon Fighting) => Add Double Strike
7 skill points:
+1 Disable Device (1=>2); +1 Perception (1=>2); +1 Stealth (1=>2); +1 Dungeoneering (1=>2); +1 Handle Animal (0=>1+3); +1 Climb (0=>1+3); +1 Swim (0=>1+3)
Basnite CL 2
Taking Oracle 2
HP +9, 6 + 3 Con (11 =>20)
BAB +1 (0=>1)
Will + 1, (2=>3)
Class Features: Mystery Spell: Charm Animal. 1 new 0 level spell known: Light. One add'l first level casting per day.
5 skill points + 1 FC = 6 total
+1 Spellcraft (1=>2); +1 Know. Religion (1=>2); +1 Heal (1=>2); +1 Handle Animal (1=>2); +1 Know. Geography (1=>2); +1 Diplomacy (1=>2)