WS Grp A: OOC Thread

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WS Grp A: OOC Thread

Postby PMiller » Thu Jul 07, 2011 5:13 am

For OOC issues
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Re: WS Grp A: OOC Thread

Postby Steve » Wed Jul 20, 2011 5:45 pm

Is now (in the game) a new day from the cockroach encounter.
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Re: WS Grp A: OOC Thread

Postby PMiller » Wed Jul 20, 2011 5:55 pm

I would say so. The warmup encounter should not count against you in that regards, particularly since it was under a different DM.
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Re: WS Grp A: OOC Thread

Postby latvius » Thu Jul 21, 2011 12:16 pm

I got busy today but I plan to get things moving tomorrow so please bear with me :D
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Re: WS Grp A: OOC Thread

Postby Steve » Fri Jul 22, 2011 7:19 pm

Cool, so I still got my spells, as if I hadn't used them today.
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Re: WS Grp A: OOC Thread

Postby latvius » Sat Jul 23, 2011 6:08 am

Yup you all are completely rested up with full spells.


Steve wrote:Cool, so I still got my spells, as if I hadn't used them today.
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Re: WS Grp A: OOC Thread

Postby PMiller » Tue Jul 26, 2011 1:32 am

Oops we forgot about Basnite's Animal Companion. I neglected to review it properly during character sheet approvals.

Here's what needs to be changed:
HP should be 12 base + Con (4) = 16

Skill Points only 2, but a base wolf spent them on Perception and Stealth. Things can be changed
Feat is 1, and it doesn't have to be Skill Focus Perception.
Tricks are 6 base +1 bonus = 7.
These need to be listed. Since he started with the companion, you can begin with them all trained.
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Re: WS Grp A: OOC Thread

Postby Kriger » Tue Jul 26, 2011 2:11 am

Edited in the roll for my readied shot. It missed.
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Re: WS Grp A: OOC Thread

Postby Steve » Fri Jul 29, 2011 11:06 am

I'm fine with the line up, but how much xp did we get from the dogs.
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Re: WS Grp A: OOC Thread

Postby latvius » Fri Jul 29, 2011 12:16 pm

Each of you receives 200xp for the encounter.
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Re: WS Grp A: OOC Thread

Postby latvius » Tue Aug 02, 2011 7:04 am

A few things came to light and I need to go over how we are going to handle them.

First I need a perception check for Sharn, DC 20 if you make it you find a pressure plate trap, if you don't bad things happen :shock:

From hence forth if you are going to be searching for traps (costs a move action) you need to put it in your combat block under Move:
So whether or not you are in combat you will have a combat block in your post stating that you are looking for traps.

Ammunition is tracked, you need a spot in your combat block on how much ammo you have left.
Kriger has 39 arrows left.

If you want to recover ammo, only missed ammo can be recovered at 50%
You will need to state that you are recovering it and roll for it.

There is a fine line in book keeping between fun and tedious, but if we do an SOP to always search for traps then we nullify the Rogue feat (Trap Spotter)
If we don't track ammo than at level 1 you have a magic quiver that is always full.
And I don't like either of those ideas...
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Re: WS Grp A: OOC Thread

Postby Kriger » Tue Aug 02, 2011 2:38 pm

Wouldn't this kind of be moot outside of combat as we can essentially take as many actions as we want? Or you just want the combat block for tracking stuff?
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Re: WS Grp A: OOC Thread

Postby PMiller » Wed Aug 03, 2011 2:06 am

Since we did not use Combat blocks originally, tracking ammunition that way is probably easy enough and a good thing. It makes sure people purchase enough in the beginning and buy ammunition later. I have been tracking my javelins, chakrams, and such that way already. BTW, thrown weapons are not subject to that 50% rule, that only applies to arrows, bolts, and bullets.

As for Move Actions outside of combat. What Latvius is really saying, is that players need to consciously state they are using the Skill check. Most Skill checks have an Action Attached to them so you guys need to indicate that you are using the skill. If you wish to use several actions to search, state as such. You should also indicate which 5x5 square area you are searching if you want to get technical.
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Re: WS Grp A: OOC Thread

Postby latvius » Wed Aug 03, 2011 9:06 am

Thanks PM that summed it up nicely
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Re: WS Grp A: OOC Thread

Postby Kriger » Sun Aug 07, 2011 11:51 am

Does the coffin/stone blocks in the room provide any kind of cover bonus when fight across the corners?
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