Retired Wayfarers

Image Image Image Image
New adventurers to our bustling town of Theissia are encouraged to check in at the taproom of the Wayfarer's Society Chapter House. Travel around the Inner Sea nations, meet interesting monsters and slay them.

Moderators: Herzog, PMiller

Darrak Sharrak, Tengu Rogue

Postby Darrak Sharak » Sat Jan 28, 2012 12:38 am

Retired from Play | Show
Image

Description: An avian humanoid with a head that resembles a crow or a raven. Not very tall, about 5' 6" and not much meat on his legs. Yet, still decently muscled under his black feathers. Red eyes and bluish-black beak. Talons for hands.

Personal Style: He wears loose brown clothes over his studded leather armor and a cowled hood. Gray, sturdy boots on his feet.

Personality: A bit curious, yet mistrustful of strangers. He is naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if he doesn’t keep his wits about him. He has some stubborn pride that can cause his to be outspoken when his feathers are ruffled the wrong way. But, normally he is content to listen and observe, saying little or nothing at all. With his upbringing, he tends to avoid authorities, not wanting to be recognized from his misdeeds from his youth or being confused with the other tengu pickpockets that are still running around the city.

Background:
Darrak Sharak grew up in a crowded tenement building in Theissia with a family of 12. They were a poor family and the young tengu had to often fend for himself, frequently getting into trouble as a result. Out on the streets he learned to sneak around and trade information for things, especially when he was hungry. He developed a knack at getting himself into trouble, and as a result developed a silver tongue at an early age. Of course among the young street urchins of other races, he was always different and tended to get bullied, but never quite developed an offensive response. Instead, he relied upon being adept at anticipating sudden attacks and reacting to danger quickly.

When he got older, he worked with an uncle who had retired from adventuring and developed his strength and skills at using weapons. Through his later teenage years, he looked up to his uncle and was determined to strike out on his own and become an adventurer as well. Taking his uncle's large sword and bow, he set off to the Wayfarer's Society Chapter House to begin his new journey to see the rest of the Inner Sea.

Combat Spoiler Block:
spoiler: show
Free Action:
Move Action:
Standard Action:
Free Action:

Current AC: 17 (13 Flat-footed /14 Touch)
Current HP: 9/9 remaining.
Current Weapon in Hand: Shortbow
Conditions in effect: Sneak Attack +1d6; Point Blank Shot
Javelins: 10/10 remaining
User avatar
Darrak Sharak
Veteran
Veteran
 
Posts: 197
Joined: Wed Jun 06, 2007 1:31 pm
Location: Sharn

Re: The Roster of Wayfarers

Postby Mellon » Tue Feb 14, 2012 1:46 am

Retired from Play | Show
Image

Description:
He is a 6'1" Elf with brown eyes and short, styled fair hair. His body is slight, though muscular, well toned. He has no obvious tattoos or markings. He will always try to dress as well as he can, though during all training sessions and traveling he wears his leathers almost constantly.

Personality:
A somewhat cosmopolitan Elf, he is quite upbeat and often has a smile on his face. While he doesn't like to be the center of attention and is more social when engaged personally, he is becoming more accustomed to group situations. He has a kind heart and will go out of his way to help those in need.

Background:
His father, Meillor raised him in the coastal town of Waygor a hundred miles north of Theissia. With elves being a minority, many of his childhood friends were of human or half-elf decent, much to the dismay of his traditionalist father. Meillor, an ex fighter himself, was quite an adventurer in his day, with his bright elven curved blade striking fear into the hearts of his foes. His tales were many and his exploits, sometimes unbelievable, until a near fatal battle wound maimed his leg. Struck with grief, he settled in Waygor with his wife and took up position as the town blacksmith.

As Alnuae grew, his love of the sword grew also, though not as his father hoped. His attempts with the curve blade were poor at best, dismal in truth. He found his calling though when a troop of performers and introduced him to swordplay as a sport, especially the use of the rapier. As his skill with the rapier grew, Meillor pleaded with his son to dedicate as much time and devotion to his beloved curved blade. Alnuaes' heart was won though and as his skill continued to climb, his fathers heart grew bitter. A rift soon grew between father and son, Meillor seeing his son as a skylark and buffoon and Alnuae seeing father as an unyielding conformist.

Alnuae saw no other choice. He missed his fathers love, but he know that he must also show his father that he was capable of greatness as well. After short preparation, he stole away one night with his meager possessions, determined not to face his father again till his adventures and riches were legend.
User avatar
Mellon
Newbie
Newbie
 
Posts: 6
Joined: Sat Feb 11, 2012 6:49 pm
Location: Nsw South Wales, Australia

Re: The Roster of Wayfarers

Postby Veric » Fri Feb 24, 2012 4:43 am

Retired from Play | Show
Image
Physical Description: Tanned skin, as someone accustomed to working under the sun, his face plain, with a constant growth of facial hair somewhere between heavy stubble and a short beard. His eyes are pale blue, his hair relatively ungroomed and dark brown. He stands 5'11, with a toned, medium build.

Personal Style: He favors practical, sturdy clothes in earth tones, particularly shades of brown.

Personality: Generally friendly and easy going. A man of simple pleasures, he enjoys music, tales, ale, and good food. He often seems reserved, though he has no problem speaking when he has something to say. He dislikes formal situations.

Background: Born to a poor family, Veric was brought up in a simple lifestyle. Veric's father, a mediocre cobbler, tried to bring him into an apprenticeship with him. Veric was resistant to the idea. Both father and son were equally stubborn about the subject and Veric left, traveling from town to town, living in tavern common rooms and doing odd and often unpleasant jobs, unafraid to do a hard day's work for a few coppers. Any to spare went to simple pleasures like a stiff drink of ale.

As time went on, he met and befriended a cleric of Cayden Cailean, became enamored with his way of life and followed him for a time, learning what he could. Veric made enough gold from being the kind man's tag-along that he purchased his own gear and set off, full of idealistic fervor.
User avatar
Veric
Veteran
Veteran
 
Posts: 155
Joined: Fri Feb 24, 2012 3:58 am

Re: The Roster of Wayfarers

Postby Arkady » Sat Mar 24, 2012 8:35 am

Retired from Play | Show
Image

Physical description: Pale skin, but showing clear signs of someone who works outdoors a lot. A few small scars are signs of previous struggles, but he has a generally youthful if rugged appearance. He has yellow eyes, reminiscent of a hawk, which can make his face a bit unsettling to look at. At 6' and a broad 200lbs, he is athletic, but more lithe than possessing brute strength.

Personal style: Clearly someone who favors preparedness and practicality, he won't be caught without his backpack and quarterstaff at hand, and crossbow on his back.

Personality: While at first glance he seems friendly and outgoing, there's some uneasiness there. There seems to be a cold, calculating aspect to his nature, and sometimes his emotions come a little too quickly to be genuine. He seems to have the strength of character of someone you would want standing by your side, but you're not sure you can safely turn your back on him. He seems a bit of a loner, but it's hard to tell if that is due to choice or just the circumstances of his travels.

Brief background: After traveling extensively in the north, he's made his way down to Theissia for a fresh start. He seems eager to make something of himself and learn more about his abilities.
User avatar
Arkady
Villager
Villager
 
Posts: 66
Joined: Sun Mar 18, 2012 11:32 am

Re: The Roster of Wayfarers

Postby Gavin Ricker » Sun Jul 29, 2012 7:10 pm

Retired from Play | Show
Image

Description Gavin is relatively short and slim at 5'7" and 140 lbs. However, his muscles are well toned by years of service in his hometowns militia. He keeps his brown hair cut at a medium length and is usually clean shaven. His eyes are warm and friendly, and people tend to feel at ease around Gavin because of this.

Personal Style Having been a militia-man, Gavin dresses for action. Rarely seen without at least a dagger in his belt, Gavin feels much more comfortable in full combat gear. He wears well worn but comfortable clothes, usually of a black or dark brown variety, as well as well trodden leather boots.

Personality Growing up around militia-men and becoming one himself, Gavin is confident and quick thinking. Years of sparring practice have honed his skills, though he has yet to be tested in battle. He is also well versed in negotiation, having had to break up more than his fair share of drunken brawls and verbal disputes.

Background Eldest born to a militia-man and washer woman, Gavin grew up apprenticing for his father and several other militia men. Short of stature and very lean of body, Gavin was a natural sneak. He would often find his way into place he shouldn't, and got in trouble quite often. He was also quick of hand and wit, which caused even more mischief, though nothing too serious. When he came of an age to serve with his father, Gavin was taken on and trained as a scout, something his lithe body and natural talent helped him achieve. He served in that capacity for several years, until a horde of bugbears descended on the town he lived. Unfortunately for Gavin, he was out on a scouting mission when this happened, far away from the bloody battle. Though the militia men were able react quickly and fight off the attack, Gavin's father was mortally wounded during the battle. When Gavin finally returned to the town, his fellow militia men told him what happened. His father had died a true warriors death, engaging several bugbears at once and killing four of them in the process. Disillusioned and saddened by this loss, Gavin chose to leave the militia service and strike out on his own. His town was not to far from Theissia, and he had heard the Wayfarer's Society might be a good place to look for work, and the gold that comes with such work. Without his fathers income, Gavin's mother could not afford to support his 3 sisters and 1 brother. Promising to send back the gold needed to support his family, Gavin struck out for Theissia and the Wayfarer's Society with a heavy heart.
The energy of the universe is all around us. You just have to know how to harness it and hurl a giant fireball at your enemies.

Gavin Ricker
User avatar
Gavin Ricker
Newbie
Newbie
 
Posts: 18
Joined: Sun Jul 29, 2012 1:16 pm

Xia Galondel

Postby Xia Galondel » Mon Dec 31, 2012 6:15 am

Retired from Play | Show
Xia Galondel and her familiar Laryll
Image Image

Description: Xia looks young, even for and elf. The woman stands just under five and half feet tall and has a lithe form. She has short dark colored hair and has deep blue colored eyes. Xia has a light tanned complexion of someone who has spent some time in the outdoors. She wears a well made explorer's outfit, in a style of someone who has lived a sea. She wears a beautifully crafted cloak of some exotic animal. While not armored, she does have short blade sheathed at her hip and several sheathed daggers strapped to her thighs. She also has a well crafted longbow. carried across her back. Never far is a small screech owl that seems rather attached to the elven woman, something more perhaps?

Personal Style: While Xia likes the good things that there are, she dresses in a modest manner. Nothing to flashy to draw much attention to herself.

Personality: Xia is soft spoken but when danger arises is quick to act. She is a very intelligent being and knows it, but does not belittle those who do not match her. She is a carriing woman and has a strong attachment to nature in general, something more than most elves

Background: Xia's family had taken to the sea shortly after the elven return. As a young elf Xia grew up a large vessel the Moonwhisper. The other two ships that often traveled together are the Wavestar and Oakraven. While not a traditional elven home many elven traditions were followed and observed.

It was not until late in her first century that Xia's great grandfather, Kasalar noticed the young girl's spark. She was soon became the elder elf's apprentice aboard the Oakraven.

Xia learned much of the basics as an apprentice wizard in her thirty-three years. Ready with that knowledge Kasalar aided his young pupil to summon her first familiar. Performing the ritual on the open deck of the ship the young elven waited many days for a creature to present itself. On the thirteenth day, late into the evening, and more than a tenday from any land, a small reddish colored owl swooped down onto the railing. The small bird looked rather ragged from some unknown but lengthy journey. It let out a brief hoot. Xia sat and stared at the owl in awe as many of the crew gathered about. It was Kasalar who shooed them away and brought the woman out of her awe. Xia named her companion Laryll.

Shortly after Xia was asked to serve as a ship's wizard by one of the family's smaller ships, the Starlight a small thirteen person crew. Joining the small vessel was the woman's first chance to truly be out on her own. Life on the Starlight started off quite enjoyable. Several month into the voyage the first officer, Jalor, began to express his attraction to her. The attraction soon became an obsession. After bringing the matter to the Captain and following the old sailor's advice she confronted Jalor about his feelings and how she did not return the feelings. The man did not take the news well and in the following weeks Jalor became abusive.

At the next port Xia informed the Captain that she was leaving. She gave him two letters, one for her parents and the other to Kasakar. In the early morning before daybreak, Xia slipped off the ship and began her adventures on land.
User avatar
Xia Galondel
Greenhorn
Greenhorn
 
Posts: 92
Joined: Mon Dec 24, 2012 12:48 pm

Re: The Roster of Wayfarers

Postby Kelvin » Mon Feb 25, 2013 1:54 pm

Image
Kelvin, "Just Kelvin" Nalsaad

Description:
spoiler: show
Tall, broad-shouldered, and muscular to the point of being truly massive, Kelvin strikes an imposing figure, yet somehow his travel-worn clothing seems ever so slightly loose on him still, and some of the seams appear to be joined by elastic material rather than their normal stitching. He sports a plain yet well-made white shirt, under a fine vest, and over both a long coat with many little pockets, many of which are filled with vials and packets of powders and herbs.
His face, while broad and grayish-green as might be expected, is where he deviates further afield from the stereotypical half-breed wanderer, as his hair is long and well-kept, tidily kept back in a tie. Upon his brow rests a pair of spectacles, under which his eyes peer with curiosity, rather than with hostility. At his mouth the observant stander-by might notice that he once had prominent tusks, but they have long since been trimmed back so as to be almost inconspicuous, if unlooked-for. He sports a trimmed beard at his chin, dark like that of his hair, which comes to a neat point under his square jaw.


Personality:
spoiler: show
Intelligent, introspective, curious, and concerned for the well-being of others, Kelvin clashes blatantly with stereotypes for Half-orcs. His disposition is friendly, if guarded, and a long history of being prejudged as a dangerous and stupid half-orc has left him somewhat shy and introverted, as time and time again it seems his attempts at proving himself to be civilized have left something to be desired in the way of results. However, his problem may be that he doesn't always give others a chance to exceed his expectations, as his self-fulfilling prophesies often have him moving on before many have a chance to really know him. Part of the problem may be that in spite of his respectable vocabulary, he has such issues speaking with others without growing increasingly anxious that it can cause others to grow uncomfortable.

Internally, he desires to prove to others the existence and validity of his human side and his civilized, peaceful nature, but there also secretly lies within him a vestige of his more savage ancestry, waiting for the proper time to manifest itself outside of his strict self-discipline.


Background:
spoiler: show
Born as the unexpected result of a particularly brutal Orc raid on a small town, Kelvin was a mixed blessing for his mother and adoptive father. The couple ran together a mixed business of alchemist, surgeon, and mortuary, as educated tradesman often end up fulfilling multiple roles in the more remote settlements. They were successful, if il-understood by the people of their town, but for years lacked but one thing they hoped for: A child of their own. In Kelvin they found that chance, and being rather remarkable people, they dealt with his uncomfortable source and accepted him as entirely innocent of it.
He was raised largely isolated from the rest of the townsfolk, but he was educated by them and apprenticed under their respective crafts, allowing him to help them and the townsfolk, but from behind closed doors so as to keep from spooking the fearful lot overmuch. Many years would pass this way, until Kelvin had come of age, and he couldn't be kept hidden any longer. Eventually, fear and resentment built as, in their eyes, an inhuman creature performed unknown experiments and conducted evil rituals with their injured and their dead. One sparking incident, and the more hot-headed elements in the town gathered themselves in a mob bent on forcibly discovering the "truth" of their fears. The end result, predicatbly, was needless destruction. The house burnt to the ground and with it his parents, and suddenly young Kelvin was orphaned and unwelcome in his home town.
So he left, and he searched for a place to try to rebuild a life, peddling his alchemical talents as he traveled, though he would find he was often mistrusted, and rarely more than simply tolerated. With what happened to his home always vividly in mind, he found himself on many an occasion packing up and leaving his temporary homes at the first sign of some perceived hostility or another, hoping to avoid bringing harm to anyone else with his presence ever again.


3rd Level-up | Show
BAB +1
Will +1
Sneak Attack: 2d6
Swift Alchemy
Knowedge Nature doubles as Heal skill
+8 HP
+6 to Skills (Craft Alchemy, Knowledge: Nature, Perception, Stealth, Survival)
Added Expeditious Retreat to formulae book
+1 feat


Combat Post Spoiler:
spoiler: show
Free Action:
Move Action:
Standard Action:
Free Action:

Current AC: 18 ( 14 Flat-footed /14 Touch)
Current HP: 10/10 remaining.
Current Weapon in Hand:Falchion, MWK +5 (2d4+6, 18–20/×2)
Conditions in effect:
Mutagen: (+6 Str/"Rage" Effects) 1/1 remaining
Extracts: Cure light wounds, Shield
User avatar
Kelvin
Veteran
Veteran
 
Posts: 185
Joined: Mon Feb 25, 2013 1:35 pm
Location: California

Re: The Roster of Wayfarers

Postby LMiller » Sun Sep 15, 2013 2:53 am

Image

Character Name: Randarin

Description:
Randarin is a male elf and is known to be a good archer. He has long blonde hair and green eyes. He wears light armor and green feathered cloak with a hood. He is tall and skiny, but he even so he has strength for an elf.

Personality:
Randarin is usually calm, but he will get frustrated if he is bothered too much. He loves practicing his aim. He dislikes bugs and heights. He has a goal of being the best archer in the world.

Background:
Randarin lived in the Ashwood forest of Varisia. When he was a kid, his dad went to fight with a big ogre chieftain and died during the fight. So he and his mother were living together until his mother died too, from a really bad sickness. It happened when his was still a child.

A famous elven archer named Bar'Kael offered to take Randarin to his forest home back in Kyonin to live with him and teach him archery. The boy elf agreed and that is how it started. It took many years until he was ready. As an adult, he decided to go and seek the Seaport City of Theissia. He wanted to travel and see the human lands of the world.

Bar'Kael had suggested Randarin to join the Wayfarer's Society and he did. After he joined, he started taking journeys to find treasure to make arrows. After Randarin found treasure, he relaxes and spends time at his crafting table to make bows and arrows. He is a good crafter.

Combat Information | Show
Free Action:
Move Action:
Standard Action:
Free Action:

Sheet
Current AC: XX (XX with Shield - XX Flat-footed /XX Touch)
Current HP: XX/XX remaining.
Current Weapon in Hand: none

Conditions in effect: none
Last edited by LMiller on Tue Oct 08, 2013 1:23 am, edited 1 time in total.
User avatar
LMiller
The little dragon
The little dragon
 
Posts: 580
Joined: Fri Apr 19, 2013 5:53 pm
Location: Tokyo, Japan

Re: The Roster of Wayfarers

Postby kendre » Thu Oct 03, 2013 6:31 pm

Dropped from Play | Show
Image (((Same except for eye color.)))

Character Name: Kendre M. Verath

Description:
spoiler: show
Somewhat on the tall side for a human, Kendre remains thin and limber. He has unkempt black hair and steely gray eyes, and prefers to keep a long jacket of some sort on his person. Always prepared, he tends to be found loitering on or near his wagon, painted a dark navy color, and often seems to be relaxing.


Personal Style:
spoiler: show
Simple yet elegant, he is often found wearing straight-legged trousers with pockets, a tunic, and a high-collared jacket which is suitable for any occasion. He exclusively dresses in dark greens, blues, or blacks and avoids wearing red, orange, or yellow at all costs.


Personality:
spoiler: show
Kendre tends to remain calm and collected, more than willing to sit back and observe. He fancies himself a strategist, although his stratagems and tactics fail as often as they succeed. Neither arrogant nor modest, he tends to be blunt or direct in many ways, unless he is attempting to deceive someone. He is almost always a friendly sort, willing to have a conversation with anyone, or even to simply listen to someone chatter on.


Background:
spoiler: show
Coming from somewhat well-to-do stock, Kendre's family would often travel the world as he was growing up, resulting in his having both a wanderlust as well as a functional knowledge of most civilized areas, at least to some degree. He never called any one place home for as long as he could remember, simply living in carts and wagons, ships and dinghies. He never found love or even had a "crush" as he was growing up, and was never concerned by that fact.

As he was traveling, he picked up a habit of picking up possessions... Often the possessions of others. Pickpocketing, burglary, robbery and other similar pursuits become somewhat of a trade for him, but he found his specialty was in the finer aspects of his trade, the finesse and dexterity of disarming traps and picking locks. He even discovered he had some latent affinity for magic when he managed to thwart a magical lock on a nobleman's door... Just before getting caught. He was put in the local jail for several days before being released and ejected from the town. That was many years ago, so no one likely remembers it, but there may be a lawman or nobleman with a grudge against him.
Kendre M. Verath,
Urban Guide and Professional Invader of Privacy

External Contact Information | Show
Skype Addy: alchiehiroma
Xbox Gamertag: SoaringJaguar13
User avatar
kendre
Villager
Villager
 
Posts: 25
Joined: Sun Sep 29, 2013 2:44 am

Re: The Roster of Wayfarers

Postby Tyndall » Wed Oct 16, 2013 8:26 pm

Dropped from play | Show
Image

Description:A boy. When you see Tyndall without makeup, you see a boy. The Young halfling is fresh and unscarred, outwardly. His neck length brown hair falls loosely enough to cover his ears without looking like it's done on purpose. His voice is very boyish, though he is 21years old. The content of his speech is also that of an older child. After spending some time with him a person would not be faulted for assuming he is a precocious, short human boy of about 4 or 5 years old.


Personality: His maturity is that of a teenage boy. He lacks focus. He is the center of the universe. Nothing really bad will ever really happen to him. Also being smitten with human women almost exclusively, has put a crimp on his love life.
Ultimately, Attention and acceptance is what he desires. It will never be enough for him though.
This and much more are what mask his pain of having lost everything important to social beings.


Background:
The crowd is still chuckling from his previous statement.
"No really! Sheriff "No Balls" . . " chuckles waft from the gathered crowd. "Excuse me. I meant Nobles, Sheriff Nobles. He is so damn important that you have to bribe him just to have the honor of bribing him!"
Laughter bursts from the audience. The short entertainer scans the crowd noting the nodding heads with huge smiles. Scratching his neck length, earthen brown hair, the entertainer gives the crowd a look that conveys, "Hey! It's the truth, ain't it?"
"Tyndall!!" a loud and gravely voice silenced the crowd.
Everyone knew that voice. Tyndall knew this was the end of the show. Using all his skill and timing, Tyndall replies, "Uhoh! Sheriff, how do you feel about an IOU?"
The crowd bursts into laughter. Even the Sheriff's men, who had be stifling their chuckles, were now openly laughing.
With that firm distraction, Tyndall made his getaway, making sure to grab his sack of copper and silver.

Before Tyndall Hooflyten was born, he was already enslaved and his world against him. His memories of that period are few and vague. However, there are a few facts he remembers.
1)He and his family were slaves in a demon worshiping house.
2) His name is not Tyndall, but during his rescue, his real name was lost with his father.
3) The Bellflower Network really sucks at picking surrogate parents.
Ok, that last part was not really a piece of his life prior, but it is significant all the same. Ulfden Hooflyten was ok, if your only other choice was sure slavery for life or death as a demonic sacrifice. However, his parenting skills really made you question that first assumption.
Sure, he taught Tyndall everything, but Tyndall really questioned his future as a beard or distraction to what was really going on. Yes, he felt real satisfaction when the crowd applauded. But, well, something about knowing the people in front of you were getting pick pocketed, just didn't sit terribly well with his world view. The sporadic abuse from Ulfden and other children cemented Tyndall's resolve to run away. All this badness and mean spirits just had to end. Good thing he was skimming off the top of the show tips.
User avatar
Tyndall
Newbie
Newbie
 
Posts: 7
Joined: Sat Oct 12, 2013 10:43 pm

Re: The Roster of Wayfarers

Postby Joph » Sun Jun 22, 2014 6:01 pm

Image
Sayel Basri

"There's no escape from the justice of Old Deadeye. You should just come quietly, but I know that statement works so rarely that I'll probably need to make you a pincushion, won't I?"

Description:
spoiler: show
This small figure carries herself with a serene grace above many of those around her. She has dark blonde hair, brown eyes, and light brown skin. She looks quite strong despite her slender nature.

She wears a chain shirt made of mithral while carrying a longbow. At her sides are a short sword and a scythe, neither as deadly-looking as the weapon she mainly carries.


Personality:
spoiler: show
Sayel Basri is a shy but stern person, trying her best to avoid giving insult but seeming blunt sometimes. She has a disdain for bandits and others who take advantage of the gullible or weak.

Her faith in Old Deadeye may not be as strong as a cleric's, but she takes it quite seriously. Any insults to Erastil are taken quite deeply by Sayel, and she is quick to correct any misconceptions she can. Used to the underground, Sayel enjoys guiding people through the Darklands and caves whenever such journeys are necessary.


Background:
spoiler: show
Born within the city of Katapesh to two poor serfs as an only child, Sayel knew few comforts amongst a lifestyle of begging. Her parents were kind, but any money they raised as peasants went towards keeping themselves out of slavery and giving Sayel the best life they could in the harsh desert nation. Sayel, when not going hungry, was quite an active child, always running around the merchant city. Taking to reading as well from an early age, the young girl also discovered the faith of Old Deadeye, a faith not prevalent within Katapesh but one that was much to her liking. She loved to imagine being on the fringes of civilization hunting and surviving, for it seemed that civilization had little to offer in terms of love and care in comparison.

At the age of 10, Sayel entered an archery competition, barely beating the adults after whispering a prayer to Erastil. This elevated her into a prestigious position amongst other archers within Katapesh, and became close to a spelunking woman named Zahara, an established Keleshite archer and sorceress in the nation of Katapesh. To Sayel's later surprise, the runner-up in the archery competition, a man named Haidar, was furious at the humiliation of losing to a girl half his age. Already being a petty man, he swore revenge, stalking off into the wilderness to bide his time.

She took in Sayel and her parents to look after them and to train Sayel in the finer arts of archery, with her raven familiar giving Sayel insight into the arts of magical theory. Sayel was a quick learner, and would sometimes travel with her mistress out into the wilds of the desert to hunt big game as she reached adolescence, typically ambushing large predators, especially in large cavern complexes. She was quite close to Zahara, but Zahara did not fully accept the girl's tendencies towards Erastil, being a follower of Abadar herself. Zahara nevertheless showed her pupil how to handle herself around other people, and even above the big game they would hunt, she was taught how to deal with interlopers of the law.

Just two years ago, with Sayel having learned many things about traveling underground and the geography of the Inner Sea in general, she accompanied Zahara deep into the lair of a group of bandits rumored to be near Katapesh. This was to be a graduation ceremony of sorts for Sayel before she struck out on her own. To her shock, she encountered Haidar again, leading the group of bandits. They had laid a trap for the two rangers, and the archer duo barely defeated them, with Haidar escaping their clutches.

Zahara was quite proud of her student's progress, and advised her to seek out a group called the Wayfarer's Society in the city of Theissia. Saying goodbyee to her mentor and parents, Sayel has been traveling to the distant city for a few years now. She is eager to track down Haidar again and to put her skills to good use in an adventurer's society, and only time will tell how she fares.


Character sheet: http://www.myth-weavers.com/sheetview.php?sheetid=934023

spoiler: show
+10 HP
+1 Dexterity
Skill Ranks (+1 Climb, Handle Animal, Knowledge Dungoneering, Knowledge Geography, Perception, Ride, Stealth, Survival, Swim)
+1 Wild Empathy
+1 Track
Gained 0 level 1 spell slots! (Got a bonus spell slot though for high Wisdom, typically going to prep Longstrider)
Caster Level 3rd due to trait
Hunter's Bond (animal companion, horse)
Link, Share Spells, Bonus Trick (Attack)


Midnight's Mini-Stats | Show
Horse
Initiative: +1, Perception: +6 (low-light vision, scent)
Move: 50ft. (35 ft. actual)
Armor Class: AC 17, touch 10, flat-footed 13 (+3 armor, +1 Dex, -1 size, +4 natural), MWK Studded Leather Barding
Fort: +5, Ref: +4, Will: +1; CMB +5, CMD: 16 (20 vs. trip), FCMD: 15 (19 vs. trip)
Feats: Light Armor Proficiency
Skills: Perception +6
Hit Points: 16 Current: 16
Conditions in effect: Favored Enemy (Human) +2; Favored Terrain (Underground) +2
Attacks: Melee bite +3 (1d4+3), 2 hooves +3 (1d6+3)
Ability Scores: Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Tricks: Attack x2, Come, Defend, Down, Guard, Heel
User avatar
Joph
Adventurer
Adventurer
 
Posts: 443
Joined: Sat May 03, 2014 3:33 am

Re: Samara

Postby Samara » Sat Jul 12, 2014 6:16 am

Image

Character Name: Samara
Race: Female Elf
Age: Young Adult
Class: Witch
Role: Debuffer/Arcane Support and healer in a pinch


Description: Slender and lithe, possessing an average height for an elf. Long, straight black contrasting with a pale complexion complimented with grey eyes.

Personal Style: Samara likes to wear black, dark greens and greys. Sometimes even a skirt or two.

Personality: tbd

Background:

Samara stood at the top of a hill and watched her home of the last few years burn. It was dark out, with a partial moon and a somewhat cool breeze blowing. The blaze of her hut lit up the valley below, and with her keen eyesight, she could see the flames of torches scurrying about. The villagers were obviously looking for more to set fire, since she hadn't been home.

"Hope they catch a cold and die..." murmured the witch.

Samara was of average height for an elf, but still taller than most humans. She had long, straight black hair and some what odd pale complexion for one who lived alone and out in the wilderness. she was dressed in some silken sashes and coverings that barely pass for armor. A dark grey skirt with green trim poked out from the bottom of the armor.

The elf sighed and shaker her head. She shouldn't be surprised at the turn of events. After all, she WAS a practicing witch. So was the old woman who lived at the hut in previous years. Vashelda had been a codgy old woman, but a very experienced witch. She had also been known to the nearby human hamlet, but mostly left alone because of her age.

It was luck that a younger Samara had stumbled across the older witch one day in the wilderness. The old woman had been out gathering herbs or something. Samara, well, she had been running. The younger elf had been experiencing an awaking of her powers. After accidentally hexing a male elf after some unwanted advances, Samara had decided it was best to leave the village she grew up in. It didn't help that her familiar, Pooky, and finicky and cowardly ccompsognathus, bit the would be suitor somewhere unpleasant. The poison from the small dinosaur nearly killed the man. So Samara packed her small collection of belongings and high tailed it before a lynch mob was formed.

Vashelda had been reluctant at first to have anything to do with Samara, but seeing the unusual familiar bonded to Samara as well as hearing the scared and lost elf's story, decided to take the new witch under her wing. In hindsight, Samara though the woman must have liked Pooky. The small dinosaur had been spoiled rotten by the old witch.

Anyway, Vashelda taught Samara much on being a proper witch. The elf learned of the patron that was guiding force in her powers and what the link between it, her familiar, and herself truly meant. The two of them would also take many long trips out from the sleepy valley. These expeditions were how the old witch earned some income as well as collect rare and much needed ingredients. The two would act as travelling witch doctors of sorts, handing out remedies and such to those inclined to run them out of town at first sight.

It was good few years, but it ended with death of Vashelda. The old woman passed peacefully in her sleep one night, leaving Samara alone. She sort of bequeathed the hut to the elf on her deathbed, and with no current aspirations, Samara stayed on for a few years. Though, in hindsight, Samara thought this is probably were the trouble with the nearby village began.

The humans in that village had always been suspicious of the witches. But with an old woman, they thought she was mostly harmless. Now by herself, Samara began to be scapegoat for all sorts of problems. None of which had anything to do with the elf. But confrontation was kept to a minimum for awhile. That stopped when this year's harvest was bad, and some villagers died of some local pox that passed through the area.

Well, needless to say, that was the last straw, and the result was the torching of her hut.

Pooky chirped in the quiet night. Samara sighed again. The humans hadn't been considerate to check if she was home before they set the place on fire. Probably a good thing as the elf had been out on a trip. Lucky too as she had most of her prized possessions on her person.

"Well, time to see the world I guess. Say Pooky, let's go check out that Wayfarer's society we heard about. Maybe they'll appreciate a good witch when they see one."

The familiar chirped excitedly as the elf gathered up her pack. She gave one last look at the burning hut, turned and left.

"Hold your horses, I'm coming! Speaking of horses, we should probably buy one...."
Samara, a witchy Witch
User avatar
Samara
Veteran
Veteran
 
Posts: 163
Joined: Sat Jan 07, 2012 5:09 pm

Previous

Return to Adventures in Golarion - The Wayfarer's Society [PF]

Who is online

Users browsing this forum: No registered users and 1 guest