The sea breeze blows in from the west as you stand outside the two story building that overlooks the cliffs in the western side of Theissia. The windows are open, their shutters aside to let the light and fresh breeze flow inside.
The gilded sign above the door is embossed with styled letters to read, "The Wayfarer's Society." The word around town is that adventurers should visit the tavern to learn of rumors and local news that might prove useful for those in that line of work. Patrons that have need to hire such people, know that the Society deals with quests, missions, and situations where the skilled professionals can learn of those opportunities to prove themselves as heroes, helping the towns' notable personages with these problems that plague them.
The Society is governed by a council of five
, all former adventurers, that take in the calls to arms and coordinate the dispatch of wayfarers to deal with them. No job is too small, particularly since novice adventurers are numerous.
The plumb, friendly looking half-elf barmaid smiles and welcomes you into the tavern and points out tables and places at the bar for you to sit down and enjoy the atmosphere while drinking either ale or wine.