Grp A: Character Thread (Backgrounds & Level-ups)

Adventures of Tasha, Kailus, & Belmar

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Grp A: Character Thread (Backgrounds & Level-ups)

Postby PMiller » Thu Feb 17, 2011 4:26 am

Backgrounds, one per player.

Level-up posts kept for tracking.
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Re: Grp A: Character Backgrounds

Postby Xan Chow-Huan » Thu Feb 17, 2011 5:19 am

Character Retired | Show
Xan Chow-Huan

Xan is a disciple of the Mountains Peak Monastery nestled on the peaks of a mountain range. The Monastery is a repository of knowledge and has a thirst for arcane objects. Often followers are sent on missions to retrieve certain objects.
The Masters have decided to send Xan on a journey to collect knowledge and return to the Monastery to share whatever artifacts or knowledge he finds.

Description
Xan is a clean shaven young man, with long black hair cut with a small braided knot at the back of his head. He is tall and lanky with a bit of a pot belly. He is quiet and unassuming and would blend in with the background if it wasn't for his height. A tattoo of the Mountains Peak Monastery is on his back. A tattoo of slashing Yeti arms with claws on his forearms, in reference to the Slashing Yeti form of unarmed attack taught at the Monastery.

Personality
Xan is quiet and unassuming, but he can be a rock when he feels he is correct. He is not afraid to do things his own way if he needs to. He does follow the law, but looks for ways to interpret it differently if needed. He tries to appear wise, like the Masters that train him, but he is young and has much to learn.

Character Traits
Xan has often dreamed of going beyond the Mountains, he loves the Monastery but he wants more excitement. He does have a dark side as he has made it a habit of picking locks and searching through others belongings to satisfy his hungry curiosity. The masters at the Monastery have sent him on several missions gathering rare flowers and plants in the Mountains in hopes of satisfying his hunger. All these tasks have done is made him want to see the rest of the world even more, as he has come to view the majesty of the Mountain range as a cage.

Character Flaws
Often he just goes with the flow instead of speaking up for himself. His quest for knowledge and new experiences can get out of hand, hence the reason the Monks sent him out on adventure.

Friends
His friends are all in the Monastery, for that is the only life he has known.

Enemies
Chow Yuan-Low is a rival at the Monastery, Chow has gone out of his way to try and make life miserable for Xan.
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Re: Grp A: Character Backgrounds

Postby T'sarich Xenn » Thu Feb 17, 2011 12:37 pm

Character Retired | Show
Background

T’sarich Xenn was born on the summer solstice, in a hidden cabin deep in a vast forest, close enough to the head of a mighty river for it to be a mild, meandering creek moving slowly and soundlessly through the overhanging branches of the evergreen trees. His mother, of elvin blood and a cleric of Corellon Larethian, raised him with his father, a human fighter, away from the distractions of the civilized world. They taught him the divine ways and the use of the longsword, making him an obvious candidate of the teachings of his deity.

In his twenties, still an early age for a half-elf, he was traveling near the foothills of the great peaks near his home, hunting, when he happened across a pair of orcs torturing a fawn they had caught. After watching them prolong the suffering of the delicate animal while he thought of his next move, he finally leapt from the forest, killing the first orc almost instantly. The next took more effort, but soon he dispatched it as well. After removing the left eye of each, to let any followers of Gruumsh know there was a cleric of Corellon Larethian nearby, he swore to become a war cleric and to better the world any way he could. He spent the next few years patroling his forest home for orcs, or worse, honing his battle skills and learning to survive.

In his 35th year, knowing that his forest home was not a place that needed his help any longer, he journeyed from the comfort of the trees in search of those who might need his aid.

Description

It was after midnight when the cutpurse spotted his mark. He waited in the shadows, his breathing heavy with the stench of ale, as what appeared to be a half-elf stopped beneath the yellow illumination of an enchanted glowstone. He cast back the dark, green hood from his face revealing chiselled features and long, blonde hair pulled back into braids. The half-elf was of medium height but, beneath his faded scalemail, he carried himself on a lean but powerful frame. With a shield hanging on his left arm and a longsword visible hanging from his hip, he peered around him into the darkness. His gaze bore a confidence born only through experience of life.

The cutpurse slunk back into the hiding hole from whence he came. There was bound to be a less resistant mark than the alert half-elf.

Personality

T’sarich sees the world in three distinct groups. There’s the good, which he likes. There’s the evil, which he can put up with to a degree, but for only so long. And there’s everybody else, who act as the rope in the tug of war between the two extremes. He loves many different things in this great, wild world, but really only hates four. Above all else, he loathes the detestable offenses known as the undead. Vile creatures who have no place in this world or any other. Slightly below that is orcs. Orcs go against the goodness in his heart and the deity in which he prays. Below that is slavery. His natural love of freedom sees to that. Lastly is someone who imposes their will upon the weak and helpless.

The helpless are the ones who are in the greatest need of help.

Much like the wolf, friends who have gained trust through time and loyalty will have his sword at their call, but those who have wronged him will remain enemies until restitution is paid or action has dictated forgiveness. He sees the humour in life, sometimes at odd times. He is alert to the world around him and how it works and why.

Favourite saying: “By the bloody eye of Gruumsh!”

Enemies:

Any who pay homage to the vile Orc God, Gruumsh
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby PMiller » Sun Aug 21, 2011 5:41 am

T'sarich Level 3: Cleric 3rd
+6 HP
+1 BAB
+1 Reflex
2 Skill Points ( Knowledge-Religion +2 )
Synergy for Spellcraft
3rd level Feat: Touch of Healing
Addition of 1 ~ 2nd level spell (+1 deity spell & +1 bonus spell for Wisdom score)
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby Raddick » Wed Sep 07, 2011 2:14 am

Character Retired | Show
Image

Appearance: Strong fairly tall muscular man. 6' 1" & 200 lbs. Brown eyes and black hair. He has a continual slightly unshaven look, but doesn't let it become a beard. His black platemail is still adorned with hideous sculls worked into the steel of the shoulders and painted white. His is normally bristling with weapons when decked out in his adventuring gear.

Personality: Boisterous and daring, not afraid to speak his mind. Faithful and a team player, but can be uncouth and a jerk. Generally not an idiot and is a tactician. Usually pretty vulgar in his language as well.

Background: Grew up in Callenburg, did some time in the militia but was kicked out for some sexual encounter with a Sergeant's sister. He has been adventuring ever since. He has been romantically involved with Ashleigh Carlisle, a pretty red head warlock and adventurer in the Guild. But after finally sleeping with her, she started talking about committed relationships and marriage, scaring the piss out him and he decided to get out of dodge for awhile to let her cool off.


Combat Spoiler Block (level 5):

spoiler: show
Move Action:
Standard Action:
Free Action:
Declare Dodge on ____

Current AC: 24 (25 w/ Dodge) (23/19 Flat-footed / 12 Touch / 20 without Shield)
Current HP: 50/50 remaining
Current Weapon in Hand: Shield
Javelins: 5/5 remaining
Conditions in effect: Power Attack, Cleave, Powerful Charge (+1d8), Everburning Torch


Fido:
Actions: Guarding ____

Current AC: 16 (14 flat-footed / 12 Touch)
Current HP: 17/17 remaining
Current Weapon in Hand: Bite +3 (1d6+3)
Scout in the Adventurer's Guild: Raddick Thom
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby Raddick » Tue Sep 13, 2011 8:42 pm

Raddick Level Up
Fighter-4
+1 Ability Score: Str 16->17
+1 BAB
+1 Fort
+9 HP (31->40) = 75% of d10=7+Con(2)
+5 Skill Points: +2 Intimidate (3->5 ranks), +2 Knowledge Local(cc) (0->1 ranks), +1 Climb (1->2 ranks)
Fighter Bonus Feat: Powerful Charge
Scout in the Adventurer's Guild: Raddick Thom
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby Xan Chow-Huan » Wed Sep 14, 2011 9:14 am

Xan's level-up | Show
Level 3 to 4

HP +8 (6 monk +2 con) 29hp to 37hp

Dex 14 to 15 (+1 attrib for 4th lvl)

+6 sp (+4 monk, +1 int, +1 Human)
(+1 listen
+1 Balance
+1 hide
+1 Knowl Arcana
+1 Knowl Religion
+1 tumble)

Gained
Ki Strike
Slowfall 20ft

BAB +1
Fort +1
REf +1
Will +1

Flurry of Blows +1/+1

Unarmed Dmg 1d8
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby Slyph-Old » Fri Sep 16, 2011 8:46 pm

Slyph Level Up => Wizard – 3rd
+1 Ability Score: Int 16->17
+1 Fort, +1 Reflex
+4 HP (15 => 19) = 75% of d4=3+Con(1)
+5 Skill Points: +5 Spellcraft
Familiar = +1 natural armor, Int 7, deliver touch spells
New Spells – 1st - Shield (exchanged for Mage Armor w/ DM permission), 2nd - Major Image (Gnome Wiz Racial sub), Cat’s Grace
Slyph - Currently NPC'd by Admin-PMiller
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby Mantis » Thu Nov 03, 2011 8:15 am

Mantis Level up | Show
Level 2 to 3

HP +7 (6 monster +1 con) 16hp to 23hp

+2 sp (+2 monster)
(+1 Jump
+1 Spot)

Gained
Leap(Ex): +20 Jump (Racial)
Natural Armor +1 (1 to 2)
Racial Bonus Feat: Deflect Arrows

3rd HD Feat
Improved Natural Armor [General]+1

BAB +1
Fort +0
Ref +1
Will +1
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby T'sarich Xenn » Thu Feb 09, 2012 12:12 pm

T'sarich Levelup | Show
T'sarich Level 3-4: Cleric 4th

Ability Score ~ Wisdom 16 --> 17

+6 HP

+1 BAB

+1 FORT
+0 REF
+1 WIL

3 Skill Points(2 +1 INT mod.) ~~ Concentrate - (skill mod. 5 --> 6)
Spellcraft - (skill mod. 6 --> 7)
Knowledge(Religion) - (skill mod, 4 --> 5)
Synergy for Knowledge Religion: +2 bonus on checks to turn or rebuke undead

Addition of 1 ~ 0 level spell
Addition of 1 ~ 1st level spell
Addition of 1 ~ 2nd level spell
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby Raddick » Sat Aug 03, 2013 2:26 am

Raddick Level Up
Fighter-5
+1 BAB
+10 HP (40->50) = 75% of d10=8+Con(2)
+5 Skill Points: +2 Intimidate (5->7 ranks), +2 Spot(cc) (2->3 ranks), +1 Handle Animal (5->6 ranks)
Scout in the Adventurer's Guild: Raddick Thom
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby Xan Chow-Huan » Sun Aug 04, 2013 4:55 am

Level 5 Monk


Gains Purity of body (immune to disease)
Flurry of blows now +2/+2
AC bonus +1
SP 4+1
+1 concentration → 1 rank, +1 dipomacy -->1 Rank, +1 jump -->1 rank, +1 sense motive -->1 rank, +1 escape artist -->5 ranks
+8 HP (45 after addition)
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby Sebastian Bach » Mon Aug 05, 2013 4:13 am

Character retired | Show
Sebastian Bach

STR 14 +2
DEX 14 +2
CON 14 +2
INT 10
WIS 10
CHA 16 +3
HP 24
AC 16

Descripton
Sebastian is tall, brown haired, with a charming smile. He is reasonably well built, with a flair for music. He carries a lute on his back, which he loves to strum in the evening.

Backround
Sebastian was almost encouraged to seek his fortune by the others in his village, the only people urging him to stay being his parents. A happy chap, Sebastian is always there when things go wrong and you need a shoulder to cry on. He is the one you turn to when your house catches fire. He is the man who helps you out of the water when you fall in.

His village was beset by disaster, and he was always the one helping out.

Needless to say, the disasters stopped when he left.

Traits
Muscle Bound
Farsighted

Flaws
Clumsy
Long sighted, both physically and mentally.


Feats & Special Abilities
Melodic Casting (Human Bonus)
Extra Music (Human 1st)
Bardic Knowledge (Bard 1)
Countersong (Bard 1)
Fascinate (Bard 1)
Inspire Courage +1 (Bard 1)
Point Blank Shot (Human 2nd)
Inspire competence (Bard 3rd)




Level up to level 4
CON +1d6 (75% rounded down)=4
Ability Score ~ Charisma 16 --> 17
2 level 2 spells = CMW and Eagles Splendor
Saves 3/8/4
Base Attack 3
Last edited by Sebastian Bach on Tue Aug 27, 2013 10:19 pm, edited 1 time in total.
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby Slyph » Thu Aug 15, 2013 8:13 pm

Slyph Level-up | Show
Slyph level 5

Rogue 1 > 2
Illusionist 3

BAB +1
HP 4 (75% Rogue HD [d6] round down for even level) + CON bonus (+1) = 5
Skill points (Rogue) 8 + INT bonus (+3) = 11
- Hide +3 ranks = 20
- Move Silently +4 ranks = 16
- Disable Device +2 ranks = 11
- Search +2 ranks = 11
Gained Evasion feat (Rogue level 2)
Reflex save (Rogue) +1 (1/4/3)
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Re: Grp A: Character Thread (Backgrounds & Level-ups)

Postby Rimos » Sat Sep 14, 2013 6:52 am

spoiler: show
6 more HP, taking 75% of hit die plus CON

sense motive 2 ranks
knowledge (religion) 1 rank


2 third level spells plus 3rd level domain spell

----------------------------------------
HP -> 32

Knowledge (religion) -> +6
Sense Motive -> +5



Spells:

Domain spell - Magic Vestment - enhancement bonus of +2 to Ac for 5 hours to armor or shield

Speak With Dead

Inflict Serious Wounds (3d8+5 dmg on touch)
Rimos is presently under observation.
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