On arrival to Skelt, the knight and his squire, accompanied by four men-at-arms, are mounted upon their horses and looking up.
Built into a high bluff and accessible only by water-powered lifts and long, exposed ramps broken with multiple drawbridges, Skelt has a strategic position at the falls line of the River Tourondel.
Visible are its dwarven-crafted waterworks, designed to power ore-grinders and mine-lifts. Farther down the river, sawmills dot the waterway for miles below the town. The opening of the of Bloodsworn Vale unveiled a new vista for commerce, replacing rustic muleskinner trails with full-fledged trade routes to Korvosa and Varisia beyond.
Sir Kedric is pondering that he did not reason the two fugitives of justice would come here as a logical stopping point en route Varisia. Sensing his mood slipping into some self-chastisement at the wasted weeks, the destrier snorts impatiently as its iron shod hooves clack against stone to break the paladin's self-imposed spell."Come, let us proceed."
The horses are urged forward once again and the group approaches a lift and dismounts, walking them unto the wooden platform. They calm the beast as they slowly lurch into the are to reach the town proper.