WERE: Sir Kedric's Pursuit

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WERE: Sir Kedric's Pursuit

Postby Kedric Horngood » Thu Oct 27, 2011 6:35 am

Sir Kedric, on his black destrier, rides into the area of Skelt after an exhaustive search of the dwarf-hold Kraggodan. His mood is foul as he and his squire lost several days on that false trail looking for the elusive winged woman and her blood-thirsty companion. Even though they have not found many signs of their passage, he reasons they must have come through here to reach Varisia.

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On a brown mare, Squire Jacynth has recovered from his wounds well enough, the divine nature of his knight's healing touch eliminating his wounds completely when they began the pursuit. Though eager for revenge, the young man remains quiet and road-weary. His trust in Sir Kedric being very high, he doesn't grumble or complain with their lack of progress.

"Lad, those two must have come this way. It is the only possibility for them to continue west through the mountains. It is likely they joined a caravan to Korvosa."

"Sir Kedric, do you think we shall find them there? It is a large city."

"True, it is. Narissa is excellent at blending in and making friends if she wants. The conniving bitch! Iomedae forgive my anger. She could very well have bypassed the city or moved on immediately. However, to be sure, we will have to look regardless. If nothing else, we must eliminate it as a possibility."

"Yes, sir. I understand. Perhaps we shall find clues among the regular caravans traveling the route."

"May Iomedae provide. I have no doubt that the blood-thirsty bitch in her company will leave us clues. Unfortunately that will mean loss of potentially innocent lives, but still..."

The paladin and his squire intend to head straight for the caravan guild to begin making inquiries and circulating Narissa and Visara's descriptions.
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Re: WERE: Sir Kedric's Pursuit

Postby Kedric Horngood » Sat Oct 29, 2011 6:42 am

On arrival to Skelt, the knight and his squire, accompanied by four men-at-arms, are mounted upon their horses and looking up.

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Built into a high bluff and accessible only by water-powered lifts and long, exposed ramps broken with multiple drawbridges, Skelt has a strategic position at the falls line of the River Tourondel.

Visible are its dwarven-crafted waterworks, designed to power ore-grinders and mine-lifts. Farther down the river, sawmills dot the waterway for miles below the town. The opening of the of Bloodsworn Vale unveiled a new vista for commerce, replacing rustic muleskinner trails with full-fledged trade routes to Korvosa and Varisia beyond.

Sir Kedric is pondering that he did not reason the two fugitives of justice would come here as a logical stopping point en route Varisia. Sensing his mood slipping into some self-chastisement at the wasted weeks, the destrier snorts impatiently as its iron shod hooves clack against stone to break the paladin's self-imposed spell.

"Come, let us proceed."

The horses are urged forward once again and the group approaches a lift and dismounts, walking them unto the wooden platform. They calm the beast as they slowly lurch into the are to reach the town proper.
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