Given the predominance of Iomedae worshipers within Nirmathas, Narissa was keeping a low profile doing her best to avoid unnecessary trouble while making her way through the forests from Tamran without getting caught breaking any laws. She left Ustalov and the port city of Caliphas by ship to go around Lastwall and avoid pursuit by any paladins trying hunt her down after her duel with Sir Alasain. She killed the miserable cur in a back alley for what he did to Willomena, her last compatriot. After attracting too much attention, she decided to head towards Korvosa. Besides, by returning to Varisia, she could follow a lead on a potential ally or recruit, hoping to catch up with her in Skelt. She knew the self-righteous paladins were seeking another killer of knights. In fact Sir Alasain had strangely enough called her a shape shifting bitch, and he did not mean her personality, he actually thought she was a dog.
Unfortunately, fate was not kind as Narissa was ambushed by some bounty hunters in the forests about three days journey from Skelt. Using a net to ensnare and entangle her wings, they brought her down and knocked her unconscious with a lucky blow. She awoke in the constable’s dungeon cells in a large village, awaiting the arrival of representatives of the Citadel of Light after a message was sent from the local temple of Iomedae. The bounty hunters remained in town, paying the local guard to hold onto the winged woman until Sir Kedric or his squires could arrive and take custody. In all likelihood, Sir Kedric would charge the local constabulary to execute Narissa to end her life right there. The man was carrying a grudge, nay a vendetta, against the fallen angel over her killing Sir Percival, never mind her latest deed in ending Sir Alasain's life.
Meanwhile, Visara was traveling south into Nirmathas from Hold of Belkzen lands. She had been fighting orcs along the border, when she had to part company with a mercenary band on unfriendly terms. The captain of the mercenaries had tried to come onto Visara, but ended up having his face mauled by Visara’s dragonic claws for his troubles. The captain, backed by loyal mercenaries, swore to return the favor in kind and then some. Outnumbered even with her dragonic heritage, Visara found the odds firmly stacked against her, and fled south hoping to lose the group in the forests in the forests of Nirmathas.
While in the forests, Visara crossed paths with a priest of Hextor. The priest, either by divination or insight, saw the groundwork laid in Visara as potential recruit. He offered Hextor’s protection from the girl’s pursuers and a place in the ranks of Hextor. Visara, having been prepared by an earlier crossing with Hextor’s priests, accepted the offer and pledged allegiance to her new deity. She spent the next couple of weeks traveling with the priest, getting acclimated with her new religion as the two traveled further into Nirmathas.
After biding time in her cell for two days, Narissa was able to plot and coerce a condemned wizard in the adjacent cell to help create a distraction and they managed to manufacture an escape. As fate would have it, the two were free and fighting their way out while a rescue attempt was being executed from outside. Divining something wrong, the High Priest of Hextor had sent word to Visara, a new recruit, and sent her east to find the fallen angel after the bounty hunters captured the acolyte. She was able to track down Narissa's location in the constable's dungeon, based on common knowledge in the local taverns and she coerced the assistance of a local thief to help her gain entry in the darkest hour just before dawn. Perhaps it was fate, or Hextor’s guidance that timed the rescue and the escape to happen during the same time.
But His divine intervention was not the only forces at work. A squire of Sir Kedric’s named Jacynth arrived that night and finally managed to locate and sober up the bounty hunters in the inn to lead them to head over to the jail and collect their charge. Grumbling, but accompanying the squire all the same, the group happened to enter the jail right about the time Visara and Narissa joined forces in dispatching the last of the guards in the guardroom protecting the cells. In a bloody contest of arms, the thief and a condemned wizard prisoner lost their lives in the fracas with the bounty hunters, but Visara and Narissa escaped with only heavy wounds. The bounty hunters and the squire were all left dying on the floor of the constabulary’s jail, however Squire Jacynth was able to be saved by the local temple's cleric when the carnage was investigated.
The two women had slipped out into the night, detouring to the inn and they managed to recover Narissa's gear from the bounty hunters room, taking some other choice items as well. They first headed south after stealing a couple of horses, like they were heading towards Kraggodan, but eventually cut back west through the foothills to make their way back toward Skelt.
Sir Kedric arrived two days later in the town after it had recovered somewhat from the aftermath and saw to his squire’s recovery. The two set out in pursuit, unfortunately for them, following the false trail and spent a few weeks scouring the forest's communities looking for signs of the winged woman. Well acquainted with her wings being only visible when she chooses, he tenaciously searched to no avail figuring she lost herself in the population posing as a normal human female and eventually arrived at Kraggodan. After a few days, it became obvious that his quarry had not come to the dwarf-hold and he headed towards Skelt to take up a belated pursuit.
Meanwhile, Narissa and Visara arrived in Skelt many days earlier to seek out a caravan traveling west through the Bloodsworn Vale towards Korvosa. Her previous idea of finding this shape-shifting hound woman, not forgotten, had been deemed a lost cause without a clue.