WERE: Prologue - From Skelt to Korvosa

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WERE: Prologue - From Skelt to Korvosa

Postby PMiller » Sun Jan 16, 2011 8:41 am

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Given the predominance of Iomedae worshipers within Nirmathas, Narissa was keeping a low profile doing her best to avoid unnecessary trouble while making her way through the forests from Tamran without getting caught breaking any laws. She left Ustalov and the port city of Caliphas by ship to go around Lastwall and avoid pursuit by any paladins trying hunt her down after her duel with Sir Alasain. She killed the miserable cur in a back alley for what he did to Willomena, her last compatriot. After attracting too much attention, she decided to head towards Korvosa. Besides, by returning to Varisia, she could follow a lead on a potential ally or recruit, hoping to catch up with her in Skelt. She knew the self-righteous paladins were seeking another killer of knights. In fact Sir Alasain had strangely enough called her a shape shifting bitch, and he did not mean her personality, he actually thought she was a dog.

Unfortunately, fate was not kind as Narissa was ambushed by some bounty hunters in the forests about three days journey from Skelt. Using a net to ensnare and entangle her wings, they brought her down and knocked her unconscious with a lucky blow. She awoke in the constable’s dungeon cells in a large village, awaiting the arrival of representatives of the Citadel of Light after a message was sent from the local temple of Iomedae. The bounty hunters remained in town, paying the local guard to hold onto the winged woman until Sir Kedric or his squires could arrive and take custody. In all likelihood, Sir Kedric would charge the local constabulary to execute Narissa to end her life right there. The man was carrying a grudge, nay a vendetta, against the fallen angel over her killing Sir Percival, never mind her latest deed in ending Sir Alasain's life.

Meanwhile, Visara was traveling south into Nirmathas from Hold of Belkzen lands. She had been fighting orcs along the border, when she had to part company with a mercenary band on unfriendly terms. The captain of the mercenaries had tried to come onto Visara, but ended up having his face mauled by Visara’s dragonic claws for his troubles. The captain, backed by loyal mercenaries, swore to return the favor in kind and then some. Outnumbered even with her dragonic heritage, Visara found the odds firmly stacked against her, and fled south hoping to lose the group in the forests in the forests of Nirmathas.

While in the forests, Visara crossed paths with a priest of Hextor. The priest, either by divination or insight, saw the groundwork laid in Visara as potential recruit. He offered Hextor’s protection from the girl’s pursuers and a place in the ranks of Hextor. Visara, having been prepared by an earlier crossing with Hextor’s priests, accepted the offer and pledged allegiance to her new deity. She spent the next couple of weeks traveling with the priest, getting acclimated with her new religion as the two traveled further into Nirmathas.

After biding time in her cell for two days, Narissa was able to plot and coerce a condemned wizard in the adjacent cell to help create a distraction and they managed to manufacture an escape. As fate would have it, the two were free and fighting their way out while a rescue attempt was being executed from outside. Divining something wrong, the High Priest of Hextor had sent word to Visara, a new recruit, and sent her east to find the fallen angel after the bounty hunters captured the acolyte. She was able to track down Narissa's location in the constable's dungeon, based on common knowledge in the local taverns and she coerced the assistance of a local thief to help her gain entry in the darkest hour just before dawn. Perhaps it was fate, or Hextor’s guidance that timed the rescue and the escape to happen during the same time.

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But His divine intervention was not the only forces at work. A squire of Sir Kedric’s named Jacynth arrived that night and finally managed to locate and sober up the bounty hunters in the inn to lead them to head over to the jail and collect their charge. Grumbling, but accompanying the squire all the same, the group happened to enter the jail right about the time Visara and Narissa joined forces in dispatching the last of the guards in the guardroom protecting the cells. In a bloody contest of arms, the thief and a condemned wizard prisoner lost their lives in the fracas with the bounty hunters, but Visara and Narissa escaped with only heavy wounds. The bounty hunters and the squire were all left dying on the floor of the constabulary’s jail, however Squire Jacynth was able to be saved by the local temple's cleric when the carnage was investigated.

The two women had slipped out into the night, detouring to the inn and they managed to recover Narissa's gear from the bounty hunters room, taking some other choice items as well. They first headed south after stealing a couple of horses, like they were heading towards Kraggodan, but eventually cut back west through the foothills to make their way back toward Skelt.

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Sir Kedric arrived two days later in the town after it had recovered somewhat from the aftermath and saw to his squire’s recovery. The two set out in pursuit, unfortunately for them, following the false trail and spent a few weeks scouring the forest's communities looking for signs of the winged woman. Well acquainted with her wings being only visible when she chooses, he tenaciously searched to no avail figuring she lost herself in the population posing as a normal human female and eventually arrived at Kraggodan. After a few days, it became obvious that his quarry had not come to the dwarf-hold and he headed towards Skelt to take up a belated pursuit.

Meanwhile, Narissa and Visara arrived in Skelt many days earlier to seek out a caravan traveling west through the Bloodsworn Vale towards Korvosa. Her previous idea of finding this shape-shifting hound woman, not forgotten, had been deemed a lost cause without a clue.
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Re: WERE: Prologue - Escape to Skelt

Postby Visara » Sun Jan 23, 2011 3:51 pm

During their flight to Skelt, and subsequent hiring to a caravan traveling west, Narissa and Visara came to a somewhat mutual understanding and partnership. Both respected each others prowess in combat, and both had a thirst for power. Although now following the same deity, the two did have different long term goals. Visara had her sights on possibly gaining enough power and strength to become a champion of destruction for her new deity, while Narissa desired to attaining the position of High Assassin of the young religion. The two young women felt that their goals complimented each other, and agreed on a loose partnership.
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Re: WERE: Prologue - Escape to Skelt

Postby Gweyn » Mon Jan 24, 2011 11:56 am

The trail had gone cold just outside of Lastwall, the paladin’s tracks seeming to disappear entirely, as if the man and his mount had simply been lifted into the air. Gweyn admitted to herself that it was a possibility – either that, or some magic that had obliterated the tracks and left no sign of where her quarry had gone.

She spent two days in the surrounding area before giving it up as a lost cause.

The lands around Lastwall were dangerous to the extreme. Gweyn had no desire to run afoul of the orc nation of Belkzen, or the deadlands of Gallowspire, where the earth was barren and the dead walked. Lastwall itself was a den of corruption, where those claiming to fight for the cause of righteousness instead lied and killed and sacrificed innocents to their depraved cause.

Gweyn had silently sworn to herself long before that, one day, she would see Lastwall burn.

Now was not the time, however. She lifted her nose to the air and caught the scents on the breeze. The woodland nation of Nirmathas was to the South. The heavily forested lands would make for good hunting. She followed the river, traveling by day, hunting for food at night. The forest was like a live thing under her paws, verdant and thrumming with life. She chased down rabbits as they ventured from their warrens, her teeth sinking deeply into their soft necks, the taste of hot blood piquant on her tongue.

Drawn by the scent of blood, a twisted creature emerged from the forest to steal Gweyn’s kill. It stood upright like a humanoid, but had a thick, furry body and a strange, misshapen head with a gaping maw. It lunged at her, and Gweyn knew she was outmatched. She managed to escape, but barely, with a wound on her flank that had healed slowly.

She was more careful during the rest of her journey, finally reached the city of Skelt. It smelled like all cities did to her, of offal and sweat and metal and stone. The city’s main trades were lumber and mine ore, the dwarves that lived there plundering the nearby lands and stripping them of resources. Gweyn had faint contempt for the stout folk and their insistence on shaping the land for their needs instead of living off what it gave them.

She was eager to set out again as soon as she arrived. Perhaps she would travel with a caravan this time, and avoid the dangers of traveling alone.

When she found out that a dwarven priest of Iomedae would be traveling with a caravan as he returned to his church in Korvosa after taking a year-long sabbatical, Gweyn knew exactly what caravan to join. She met with the caravan master, who eyed her fine suit of armor and sturdy rapier with a critical eye before signing her on as a guard.
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Re: WERE: Prologue - Escape to Skelt

Postby Narissa » Tue Jan 25, 2011 6:50 am

Narissa and Visara kept a low profile when in Skelt, arriving under cover of darkness and sticking to a low cost inn to avoid contact with most people until she could assess the situation. This was the last community before they left Nirmathas and they just had to endure a little longer to keep their trail from being discovered. The nosey people in this land all too often bordered on vigilantism and they might try to detain them if they suspected they were fugitives. Running into that dogged bastard's squire means that Sir Kedric and his dogs are out there somewhere, tenaciously following. One of these days I will fuck him up royally and his mistress won't even recognize him when he seeks entrance into Her realm in the afterlife.

Changing her appearance, Narissa inquires into caravans heading west through the Bloodsworn Vale and after a few hours she finds one. People would remember two armed women on horseback riding on the road, but on foot in a caravan, not so much. Walking would be slower, but even as caravan guards, being mounted would cause observers to remember them. She bluffs and cajoles the caravan master into accepting two more caravan guards without references and they are ready to go the next day.

The caravan departs Skelt with Narissa and Visara assigned to march up and down the length of progress for the first day. Keeping to themselves they discover there is a priest of Iomedae in company, traveling to Korvosa for some reason, not that she cared to ask.

Conferring with Visara about a potential problem, the two stole to his bedroll in the darkness part of the night. Casting a darkness spell to ensure no one could observe them, Narissa began pouring a homemade poison down his gullet as Visara kept poor schmuck pinned down and quiet. After a few moments the dwarf was dead without visible marks as his life force was snuffed out. The next morning the corpse was discovered and it was assumed he died in his sleep. He had been traveling alone and after seeing the body he looked older than dirt, it was assumed to be natural causes.

The following two days were passed with some boredom and Narissa's thoughts returned to her divine tasks assigned and she was still wondering how she would find that shape-shifter now that her journey was interrupted. To make sure there were no more surprises, Visara and Narissa stalked around the camp on their watch rotations listening and eavesdropping on conversations to make sure if there were any other people that they would have to watch carefully. Results were mixed, most people were good-natured, but only a few were law abiding, self-righteous as well. None were among the caravan guards those except a young fighter, who was too wet behind the ears to be much of a nuisance. There were a few guardsmen that were law abiding, but not too good-natured that bared further watching. It helped to pass the time during the tedium of the caravan's passage.

So even though they were assigned in the vanguard on the third day, it never occurred to her that the very woman she was seeking was the only other armed woman in the caravan's guards and was marching alongside her this very afternoon.
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Re: WERE: Prologue - Escape to Skelt

Postby Gweyn » Wed Jan 26, 2011 2:26 am

Gweyn was in a foul mood.

She had planned to observe the dwarven priest for a few nights, learning his bedtime ritual before she moved in for the kill. Yet the old priest had died in his sleep the very first night, and Gweyn had been denied.

She doubted very much he had suffered enough.

Today she walked on vanguard duty with two other women, one slender with long black hair that shined in the sun like the wing of a raven, and the other, tall and broad-shouldered, with hair the color of arterial blood.

Both women were well-armed. The black-haired woman, whose name was Narissa, wore a fine chain shirt and carried a longspear, flail, and crossbow. The crimson-haired warrior, Visara, carried a heavy, massive sword and had a bow strapped to her back. She was dressed like some sort of savage, in furs and leathers.

The other two spoke little, and always to each other. Gweyn had gathered early on that they were friends or at least, traveling companions. She preferred their company to that of foolish men who smiled like simpletons and tried to engage her in pointless conversation.

A light breeze picked up, carrying scents on the air.

Gweyn lifted her head, nostrils flaring, but all she could smell was death.
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Re: WERE: Prologue - Escape to Skelt

Postby Narissa » Wed Jan 26, 2011 6:55 am

Narissa was using the opportunity of the vanguard shift with this Gweyn person to subtly observe the woman. The well equipment guard was different than the others and she happened to be one of the few lawful, but not good individuals they discovered the night before. Female caravan guards, like herself and Visara were rare and this Gweyn appeared be untypical as well.

Before the shift at the lead of the caravan began, Narissa discussed the woman with Visara, but the draconic warrior's ambivalence wasn't much help. Given the opportunity, she intended to strike up a conversation to feel the woman out. So far, by her demeanor, there might be some potential as a recruit.

Somewhere in the back of her mind, she is feeling the tickle of something just out of grasp, but as of yet the cause has not surfaced or become apparent.
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Re: WERE: Prologue - Escape to Skelt

Postby Visara » Wed Jan 26, 2011 5:07 pm

Visara was bored. Out of the all mercenary work she had done before, caravan guarding was her least favorite. She much preferred border raids, or assaults, anything that gave an opportunity for armed conflict. While caravan guarding sometimes had its share of conflict, it was not something that was guarantee to happen. Visara understood the need to not stand out, especially from the flight to Skelt and the possibility of being pursued. But that didn’t help her boredom.

Since joining up with the caravan, the only excitement was extinguishing the life of an Iomedaen priest. And that was rather anti-climatic as Narissa drained his life away while the priest struggled in vain under Visara’s grip. Visara did take satisfaction in vanquishing an enemy of her new deity, but stealing in the middle of the night like a common assassin just didn’t fit her style.

When Narissa asked her about the only other armed woman in the caravan, Visara shrugged her shoulders. Most other woman she ran across while doing mercenary work, had to be competent, otherwise they wouldn’t have lasted long. This Gweyn gave Visara the same feeling, but beyond that, she had no opinion.

Visara looked forward to the vanguard duty as it did some to alleviate her growing boredom by providing a change in scenery and a separation from the caravan.
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Re: WERE: Prologue - Escape to Skelt

Postby PMiller » Thu Jan 27, 2011 7:10 am

The caravan route is winding through some rough terrain, boulders and bushes line the sides of the road. The mountain slopes climb upwards on both sides while the caravan cuts through this pass. The afternoon is chilly because of the altitude, by the sun is out and there is not much wind. This time of year, cold weather clothing is not necessary.

There is a shout and a cry from behind! Something is happening among the caravan, but from the vanguard nothing can be seen, even though the three women turn to look. There is another cry, of pain this time, and someone blows the signal horn as it becomes clear the caravan is under attack back there. Warcries are heard and the sounds of battle are soon to follow. Gweyn recognizes some of the shouts as the guttural words of the orc language.

Just as the three women turn to head back and participate in the fray, they spot orc raiders advancing on them from the cover of the boulders and bushes. These warriors are wearing chain shirts and brandishing javelins, their falchions sheathed over their shoulders.

There is also another raider, a half-orc female that is only wearing heavy duty traveling clothes and furs. She is holding a few javelins in hand as well, but only in her left hand and not ready to throw.
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As it becomes clear that the vanguard party will have their own raiders to contend with, Narissa calls upon her power to seize the initiative and grants Visara a divine boost to her reaction time. The three women are able to take action before the orcs can throw their javelins.

spoiler: show
** Combat Round 1 **
Both sides are aware now and no one is flat-footed.

Initiative:
Visara <--
Gweyn
Narissa
Orc2
Orc1
Wagon Driver
Orc4
Orc3

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Notes:
1. Small bushes providing 10% concealment unless you drop prone behind them for 25% concealment. Cost 1.5 movement to move through
2. Large bushes provide cover, and 50% concealment if prone behind. Cost 1.5 move through if cover 50% of square, 2x if movement goes through center.
3. Boulders provide hard cover, per LOS rules.
4. Large bushes and boulders are rounded and can be moved diagonally around their corners and do not provide melee cover diagonally like a walled corner.
5. Boulder square are difficult terrain, cost 3x movement to go over. DC10 Acrobatics or Climb Check can reduce it 1.5x movement cost.


Party Status:
Code: Select all
Narissa:    20/20 HP remaining; DR5/Magic
Visara:     26/26 HP remaining
Gweyn:      18/18 HP remaining

Gweyn Spells Cast:
Visara's Rage Rounds Used:

Enemy Status:
Code: Select all
Male Orcs (#1-3) AC: 16
Female Half-orc(#4) AC: 17

Orc1(8HP*):
Orc2(8HP*):
Orc3(8HP*):
Orc4:

*Ferocity = Fight on until reaching -12HP
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Re: WERE: Prologue - Escape to Skelt

Postby Visara » Thu Jan 27, 2011 3:59 pm

Vanguard duty started out just Visara had envisioned, and provided a distraction from her growing boredom. Growing up on the edge of civilization, the young woman felt more comfortable in the semi wilderness that the caravan now traveled rather than in the cities that she visited. Visara walked out front of the others, keeping to herself so she could enjoy some of the wilderness. Plus it provided Narissa with an opportunity to strike up a conversation with Gweyn.

Visara’s solitariness is broken by a shout originating from the caravan. Visara turns and looks with the other members of the vanguard as the signal horn is blown. As orc raiders appear around them, Visara realizes that her boredom found itself solved.

“Orcs! Can’t ever kill enough of these beasts,” Visara mutters as she realizes the situation and takes in their numbers. Receiving the divine boost from Narissa, Visara spins back west as she picks her target. “I’ll take the far one down the road!” she shouts to other women. Visara then sprints off towards her intended opponent, drawing her greatsword as she goes. Reaching the orc behind the boulder, Visara performs a sideswing that smashes into the orc’s side, heavily wounding the raider.


spoiler: show
Move Action: Move to N7, drawing greatsword while moving
Standard Action: Attack Orc 3, with PA -1 for +3 to dmg, 1d20+8-1=24, 2d6+7+3=17
Free Action: Free speech

Current AC: 20
Current HP: 26
Current Weapon in Hand: greatsword
Conditions in effect: na

Rage Rounds: 7/7 remaining
Breath Weapon: 1/1 remaining
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Re: WERE: Prologue - Escape to Skelt

Postby Gweyn » Thu Jan 27, 2011 9:00 pm

Gweyn quickly took in the situation, her hand tightening on the hilt of her rapier.

She heard the hue and cry from the caravan behind them, and saw orc raiders pressing from ahead and the sides. Her green eyes shot back and forth quickly, marking one foe, then the next. The redheaded savage immediately sprinted forward, charging toward the most distant foe. Gweyn spun on her heel and pointed toward the orc closest to her.

“I’m taking that one!” she said, mostly for Narissa’s benefit, as Visara was already gone.

She charged forward, scrambling as best she could over the uneven terrain. She pushed through the heavy foliage of a prickly bush, determined to get to the javelin-wielding orc.

As she drew near, Gweyn stabbed her rapier through the air at the creature, but it shifted suddenly and her attack went wide.

spoiler: show
Move Action: to G13
Standard Action: Attack Orc 2, 1d20+5=15
Free Action: Speech

Current AC: 17
Current HP: 18
Current Weapon in Hand: Rapier
Conditions in effect: N/A

Arcane Pool: 4/4 remaining
Spells Cast Today:
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Re: WERE: Prologue - Escape to Skelt

Postby Narissa » Fri Jan 28, 2011 5:55 am

Narrisa smiles wickedly as she anticipates Visara decapitating a few orcs, without her needing to worry about the flaming red haired killer. However this other guard, she doesn't know about. So on seeing that little pig-sticker she is planing to use, Narissa decides that it is better to play with Gweyn's new lover as well, regardless of the woman's bravado.

She says softly as she follows behind Gweyn, almost seductively as the killing desire takes hold, "Come now. You cannot make love to this one alone." Narissa deftly hops up on the boulder the orc warrior is sheltered behind.

Thrusting her ranseur from the advantage on higher ground, she pierces the orc's shoulder. However, the warrior turned aside to avoid the worst of the damage, otherwise the pointed end would have taken him full in the chest.

In her husky voice that Gweyn can barely here, Narissa talks sweetly to the orc, "Ooh, feel good? Lucky I missed your heart."

spoiler: show
Move Action: Move to H-14, rolled 21 on Acrobatics
Standard Action: Melee attack on Orc2, Rolled 18 with height elevation, 4 damage
Free Action: Talking

Current AC: 19
Current HP: 20
Current Weapon in Hand: Ranseur
Conditions in effect: DR5/Magic & Spell Resistance 13

Darkness: 3/3 remaining
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Re: WERE: Prologue - Escape to Skelt

Postby PMiller » Fri Jan 28, 2011 6:50 am

The wounded orc just grimaces from the pain in his shoulder and spits, "Har, fuckin' bitches dees are! Kill dis one first!" He clearly means to cut Gweyn down as he tosses the javelin aside and draws the curved two-handed sword favored by his ilk. Gweyn manages to turn the brute's swing aside enough to take the blow on her chain shirt, protecting her from more than a bruise.

His cohort is not too bright, thinking he should try to take the exposed woman standing on the rock instead, and he chucks the javelin at her while he thinks her attention is focused elswhere. The point glances of Narissa's chain shirt to skitter away into the bush behind her. Unsatisfied the orc snarls as he pulls out the falchion sheathed on his back while he closes up behind Gweyn to trap her between him and the other warrior, "Gonna git ya, bitch!"

The half-orc female is not really concerned about the battle forward and she breaks cover from the rocks to deal with the caravan's wagon driver. She utters some guttural words and then flings a greenish blob at the man. Gweyn is able to catch sight of this despite being preoccupied in battle and recognizes the Acid Splash spell. The blob splashes into the driver's torso and there is a scream of pain as he falls to the ground between the horses pulling the wagon. "Now to see about these guards up front."
Image

The orc facing off against Visara is mortally wounded, his life blood pumping out of the deep cut from her sword. He is not much longer for this life, but the orcish ferocity is keeping him upright and fighting. He lets the javelin fall from his grasp. Despite the blood spurting out from the severed artery to splatter on Visara, the warrior draws the two-handed blade instead while taunting, "HeeYAH! Die ya fook!"

spoiler: show
** Combat Round 2 **
Visara, Narissa, and Gweyn were missed
Caravan Driver took 4 damage, dying.

Initiative:
Visara <--
Gweyn
Narissa
Orc2
Orc1
Orc4
Orc3

Image
Notes:
1. Small bushes provide 10% concealment from ranged attack unless you drop prone behind them for 25% concealment. Cost +.5 movement to move through
2. Large bushes provide cover unless adjacent, and 50% concealment if prone behind. Cost +.5 move through if cover 50% of square, +1 if movement goes through center.
3. Boulders provide hard cover, per LOS rules.
4. Large bushes and boulders are rounded and can be moved diagonally around their corners and do not provide melee cover diagonally like a walled corner.
5. Boulder square are difficult terrain, cost +2 movement to go over. DC10 Acrobatics or Climb Check can reduce it to +1 movement cost.


Party Status:
Code: Select all
Narissa:    16/16 HP remaining; DR5/Magic
Visara:     26/26 HP remaining;
Gweyn:      18/18 HP remaining

Narissa Spells Cast:
Gweyn Spells Cast:
Visara's Rage Rounds Used:

Enemy Status:
Code: Select all
Male Orcs (#1-3) AC: 16
Female Half-orc(#4) AC: 17

Orc1(8HP*): 8
Orc2(8HP*): 4
Orc3(8HP*): -10
Orc4: ??

*Ferocity = Fight on until reaching -12HP
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Re: WERE: Prologue - Escape to Skelt

Postby Visara » Fri Jan 28, 2011 10:07 am

Visara laughs at the orc’s taunt and responds, “Like hell! Your ass is already dead!” Visara thought fighting orcs was always amusing; partly because of their ferocity always required one to practically dismember them. However, this one looked closed enough to death that he would bleed out in a matter of seconds. With that thought in mind, Visara spins, deftly dodging the orc’s last ditch swing, and moves back across the trail to find a new target. However in her haste, Visara fails to connect on her new target despite flanking from behind.

spoiler: show
Move Action: Move to I11, Provoke AoO from Orc 3: missed, 1d20+4=17, 2d4+4=11
Standard Action: Attack Orc 1 , with PA -1 for +3 to dmg,1d20+8-1=11, 2d6+7+3=14
Free Action: Free speech

Current AC: 20
Current HP: 26
Current Weapon in Hand: greatsword
Conditions in effect: na

Rage Rounds: 7/7 remaining
Breath Weapon: 1/1 remaining
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Re: WERE: Prologue - Escape to Skelt

Postby Gweyn » Fri Jan 28, 2011 11:11 am

Gweyn blinked at the non-sequitur. She’d thought the other woman had been murmuring something about making love to orcs, which was completely nonsensical, in context. Then a second later she realized what the woman meant.

Necrophiliacs were a breed all of their own.

It was clear, however, that the woman with depraved tastes was her ally in this battle. Gweyn focused on the orc in front of them, who was already bleeding from the wound Narissa had inflicted with her spear.

Calling upon the magic that she had been born knowing, Gweyn attempted to channel it through the sword like a lightning rod, shunting raw power straight through her blade with a word of magic. This time, her attack struck true, piercing the orc’s shoulder with a light wound. Yet the power that charged her spell flickered and faded before she could master it.

spoiler: show
Move Action: none.
Standard Action: Attack Orc 2, with Spellstrike to deliver Shocking Grasp through rapier attack, casting defensively: 1d20+5=20
Concentration check (failed, lost spell): 1d20+10=12
Rapier damage: 1d20+2=4 (rolled incorrectly!)
Correct Rapier damage: 1d6+2=5
Swift Action: Expend 1 pt. from Arcane Pool to add +1 enhancement bonus to Rapier.
Free Action: Ponder the idiosyncrasies of necrophiliacs.

Current AC: 17
Current HP: 18
Current Weapon in Hand: Rapier
Conditions in effect: N/A

Arcane Pool: 3/4 remaining
Spells Cast Today:1st level 2/3 remaining
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Re: WERE: Prologue - Escape to Skelt

Postby Narissa » Sat Jan 29, 2011 5:49 am

Narissa watches Gweyn's attempt to use arcane arts fizzle, but the rapier still mortally wounds the orc in front of them, Nice, the blood will flow. And here comes my dragon lady to join this orgy.

Preferring to end the miserable warrior's existence rather than wait for his blood to drain out on its own, she thrusts the polearm again at the warrior from the vantage of her perch on the boulder. The point glances off the chain shirt to no effect, and with a petulant pout she says softly more to herself than actually taunting the brute, "You resist my touch, lover. Come... take my shaft."

She is content to remain on the boulder and fight from there, not really concerned that Gweyn is being flanked. She is more curious to see if the woman will fight her way out of it. However, her flaming red-haired companion will happily slaughter the grunts in any case, She does love the slaughter and orcs make good sport. Come Visara, let the blood flow some more.

spoiler: show
Move Action: none
Standard Action: Melee attack on Orc2, Rolled 15, missed
Free Action: Talking

Current AC: 19
Current HP: 20
Current Weapon in Hand: Ranseur
Conditions in effect: DR5/Magic & Spell Resistance 13

Darkness: 3/3 remaining
The Fallen Angel: Narissa
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Narissa
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Posts: 460
Joined: Wed Jul 14, 2010 1:50 pm
Location: Hovering in the clouds, ready to strike

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