Notable NPCs

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Notable NPCs

Postby PMiller » Sat Jan 15, 2011 7:08 am

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Kedric Horngood
Male Human, Paladin of Iomedae.
He made a name for himself, along with some fellow knights trained in the Citadel of Light in Vigil, Lastwall, fighting orcs in Belkzen. After hearing of a former comrade in arms being assassinated by a winged woman and a barbaric female that was in company with her, he has embarked on a quest to track down the fiendish woman and put an end to her evil ways. His swordsmanship is well known as well as his black destrier he rides into battle.

Attributes:
Very strong with good stamina.
Wise and charismatic.
Fearless.
Skilled at handling animals and a good rider.
Good when dealing with people and not easily fooled.
Known to cast some divine spells and possess the healing touch.
Excellent combat skills when using his shield and longsword.
Favors mounted combat as well.

Appearance:
Well crafted plate mail armor and heavy steel shield
His finely made longsword is rumored to share a special bond with him, blessed by Iomadae
He has a well-made lance whenever he is mounted
Carries a few chakram on his belt.
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Re: Notable NPCs

Postby Gweyn » Tue Jan 18, 2011 1:50 pm

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Sir Reynard of Landsdown/Black Fox.

Male Human, Inquistor of Iomedae.

Sir Reynard was a young knight when he was captured by the vengeful werehound who intended to murder him. When she spared his life, he knew that she was not pure evil, and felt responsibility for what his brethren had done to her. He made it his personal mission to save her and change her ways. Learning the skills of a woodsman, he now tracks the werehound and tries to intervene in her murders before it is too late. He has saved several paladins from her wrath, but he cannot admit the truth to his order. Reynard believes that they must think him dead. Now he simply calls himself the Black Fox.

Attributes:
Quick and perceptive.
A fine archer.
Skilled at sensing deception and intimidating foes.
Has learned to act and appear as if he is an ordinary woodsman.
Able woodsman and tracker.
Well-versed in the abilities and weaknesses of creatures.
Very fast to react in combat.
Can use spells and other magical abilities granted to him by Iomedae.

Appearance:

Wears simple, yet well-craft leather garb typical of a woodsman.
Carries a longbow of elven manufacture, and a fine mace.
Has eschewed his former clean-cut knightly appearance and grown out his blond hair into long, roguish locks, and wears a scruffy beard.
Last edited by Gweyn on Sun Feb 13, 2011 10:58 pm, edited 1 time in total.
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Re: Notable NPCs

Postby Visara » Wed Jan 19, 2011 6:36 pm

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Kriger
Ulfren barbarian/ranger

Kriger is the younger brother of the teenage boy that Visara beat to death. Unsatisfied with the tribe’s punishment of Visara, Kriger swore vengeance on the girl, and would see her die by his hand. Being a year or so younger than Visara, Kriger spent the remaining years until he reached his majority, training hard in hunting and combat arts. Upon coming of age, Kriger left the tribe with a couple of other like minded friends, and began the hunt of Visara. Although the trail had gone cold over the years since the incident, Kriger and company joined mercenary bands to make a living while continuing the search.

Attributes:
Able to survive in the wilderness
Able tracker
Well versed in the abilities and weakness of dragons and half-dragons
Relentless in his quest for vengeance
Excels in two-handed combat style taking advantage of his barbaric strength

Appearance:
Long blond hair, rough shaven to go with his Ulfren features.
Typical Ulfren hunting furs and tunic over a well crafted chainshirt
Carries a fine crafted Greatsword, and composite longbow
Visara in Evil Freeform
Visara in WERE
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Re: Notable NPCs

Postby PMiller » Tue Feb 01, 2011 7:15 am

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Squire Jacynth
Male Human, Fighter

You Jacynth has been squire to Sir Kedric for about a year, traveling alongside, but also trusted to act independently and command a few men-at-arms when tasks are appropriate to his skill. He is pious, but is not actually a paladin but more a skilled swordsman.

Attributes:
Strong and agile with good stamina.
Skilled at handling animals and a good rider.
Excellent combat skills using two axes at once
Prefers fighting on foot, but can ride a horse

Appearance:
Well crafted breastplate
Well-made battle axe and hand-axe are his preferred weapons
Carries a finely crafted longbow
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Re: Notable NPCs

Postby PMiller » Tue Feb 01, 2011 7:35 am

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Cerec Srost
Male Human, Cleric of Hextor

Cerec Srost is a man of Chelaxian decent, but did not fall into worship of devils as his ancestry would suggest. An obscure god swayed him during his childhood and taught him to revere his teachings instead. Instrumental in Hextor's foothold in Golarion was the relationship with the child fated to become high priest of this religion being born. As Cerec reached adulthood, there was no question in his mind or faith that he would become a powerful priest in this endeavor to bring worshipers to the God of Tyranny's banner.

Guided by divine suggestion, he immediately traveled to Varisia to seek out worthy followers among the frontier lands. Hextor guided him to seek out young warriors with potential to become powerful disciples. Over the years he has recruited and found willing converts to help in spreading his god's might. They have established a chapter house in the mountains of Varisia, the location secret, where they train their followers. Among the more unscrupulous mercenary bands in the region, more and more are seeking out the chapter house to receive training and many convert as a result. Those that are not worthy of Hextor usually do not survive training, so the location is only being shared by those receptive to Cerec's and his priests' teachings.

Always in communion with his deity, Cerec assigns quests and tasks for others among Hextor's followers to further their cause. Two of his more recent and successful recruits are Narissa and Visara, both with powerful potential and already helping to wage the war against the gods of light. They already possess martial prowess to survive and have been dispatched to seek out special individuals that Hextor has personally picked for Cerec to reach out and convert.

Attributes:
Strong and agile
Wise and charismatic
Capable of great divine powers


Appearance:
Carries a finely crafted flail, that appears to glow with blackness when he wields it.
Wears a black breastplate and a matching steel shield.
Dressing a black clothes and a cloak
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Re: Notable NPCs

Postby PMiller » Fri Sep 02, 2011 4:57 pm

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Pontia Ordeneus
Female Proprietor of a Bed & Breakfast in Korvosa
Converted to Hextor's religion by Ceroc Srost

She essentially provides a discreet place to stay in Korvosa for members of the new order. Her business is subsidized by the priesthood to ensure that other patrons are not present when members of the new church.

The inn is two stories with an enclosed backyard area that is not observable from the adjacent buildings to offer private training and bathing.
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Re: Notable NPCs

Postby PMiller » Mon Jan 07, 2013 3:48 am

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Zellara the Harrow Deck
Aura: moderate divination; CL 10th
Weight: 1 lb.
Statistics: Alignment CG; Ego 8
Senses: 60 ft. vision and hearing
Int: 10, Wis: 13, Cha: 13
Communication: empathy
Lesser Powers: identify 3/day, major image 1/day
Skills: Knowledge (Arcana) +3, Knowledge (History) +4, Knowledge (Local) +8, Knowledge (Planes) +5, Knowledge (Religion) +2, Spellcraft +8

Description:
Hand-painted images decorate this Harrow deck, the frames gilt in silver so that under lighting they sparkle and flash. Despite the worn condition of the card backs, the images on the faces are so vibrant they seem to move when viewed out of the corner of the eye. The deck itself handles with surprising ease, almost shuffling itself. A bent, torn, or lost card always seems to mend itself or reappear when no one is looking.
These features are subtle manifestations of the spirit that haunts the cards. In life, Zellara lived by this deck, and in death, she has become the deck. Although this magical Harrow deck wasn’t created using the standard method for creating magic items, it should nonetheless be treated as an intelligent magic item. Zellara can sense the world around the deck via sight and sound, and she can communicate with anyone who holds the deck via empathy. She can create a major image once per day, often doing so to generate an image of herself manipulating the cards—in this manner, she can carry on conversations with other creatures. She can also identify a magic item’s properties if one of her cards is touched to it, as the spell identify, up to 3 times per day. When she does so, knowledge of the item identified manifests in the mind of one creature she chooses who is also holding at least one card, or she can opt to describe the item’s functions via a major image.
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