After an hour you manage to work efficiently to arrange the sale of the lesser valued items in the village and hire a handler, Arthur, for your pack mule. Ashleigh changes her mind about selling the tanglefoot bags and suggests that you hang onto them, "They could come in handy, you never know."
Ensuring you have enough rations to make it 3 days, just in case you get caught in a storm again, you are ready to set out for Callenburg not too long after breakfast. And so, after two boring days on the road, the city gates of Callenburg appear in the distance and you arrive at the Adventurer's Guild without incident. You pay find a place to billet Arthur and the Donkey for the few days and you all spend the night in the Guild's lodgings.
After another day spent taking care of mundane bookkeeping and dealing with arrogant and insufferable mages, you are able to identify the potions and the magic cloak (+1 Cloak of Resistance). Visiting a trusted jeweler and some other recommended merchants you can appraise the jewelry, clothes, and other items. Sitting down together you are able to total your loot's value at just under 8600 gold coins. However, with a sad farewell, Brunhilde takes her share and parts ways leaving you about 6867 gold coins of value.
While you are figuring out what to do with your wealth and which items you think you might decide to keep for yourselves, everyone agrees that going to the Guild's Common Room for some food and drink is in order. There you can discuss future plans, possibly meet old friends, check out opportunities for adventure, and potentially recruit a replacement for Brunhilde in your group.<<Please go to the Guild Common Room next.>>