Description: Too pretty for his own good, Robin has fine features, high cheekbones and arched brows, porcelain skin and full, beestung lips. His eyes are large and haunted, the color of the sky in old photographs. His build is slight, fine-boned ands almost fragile-looking, though he is more resilient than he appears. He wears his chestnut-colored wavy hair in long, careless locks that he often tucks absently behind his ears.
Personal Style: All of Robin’s clothing is castoffs from older and usually larger men. Oversized sweaters gape at his neck, exposing his delicate collarbone, and his sleeves are long, overlapping his hands. His drawstring pants are baggy and frayed at the cuffs from dragging on the ground. His boots, however, are heavy black leather steel-toed lace-ups that go to mid-calf, scuffed but sturdy; most importantly, they fit his overlarge feet properly. His jacket is an old olive drab military field jacket, which falls to mid-thigh.
Personality: Quiet, aloof, wary; intelligent and bitter. He is very jaded for one so young, though still has a streak of defiance in him, in spite of everything. He is a survivor, above all else. Robin rarely makes eye contact and flinches away from anyone who gets too close. He tends to watch others surreptitiously, always observant, eyes hidden under tangled locks. He has a head for science as well as people, though experience has taught him not to trust anyone. Though Robin is confident about what he knows, he rarely talks.
Background: Robin was born in 2263 and lived a sheltered existence for his first fifteen years. Robin’s mother was a noted scientist specializing in hydroponics, and his father was a doctor. They lived in the upper levels of the Vault, reserved for workers with advanced skills.
Though his parents were not cruel people, they were both very engrossed in their work, and had little emotional attachment to their son. Robin’s mother, in particular, had high expectations of his intellect and became frustrated when Robin seemed to fall short. Though Robin was advanced for his age, his parents failed to realize that children needed time to develop and grasp advanced concepts. Robin’s mother, though brilliant in her field, had little emotional intelligence or people sense and would often say inadvertently hurtful things to her son.
Nevertheless, Robin grew up quietly observing both parents’ trades and picked up much in the way of scientific and medical knowledge. He became an assistant to both parents, alternately working in the medical wing on level two, and the hydroponics lab on level thirteen. Robin’s parents would often bicker about which one Robin would work for that day, leaving him feeling as if his only value to them was the skills he possessed.
Soon Robin came to realize that his father had dealings with some dangerous individuals in the Vault. Robin’s father would often ask him to deliver a ‘package’ to a certain location, and pick up another ‘package’ in return. His father brushed off his questions about the nature of these errands, but it wasn’t until Robin actively spied on his father did he learn that his father was synthesizing drugs for the gangs using natural materials from his mother’s hydroponics lab. Robin was stunned, but uncertain of what to do with his new knowledge, so he merely kept his mouth shut.
When Robin was 15, a sickness spread through the Vault and many people died. Robin’s father what he could for them, but the plague was so widespread there was little to do but isolate the sick. This practice turned ugly when the rumor started that the Overseer had medicine that would cure the plague, but was only giving it to the elite classes and those loyal to him. Riots broke out, and there were several acts of violence against security forces, though they were quickly put down.
Even as Robin’s mother lay dying of the sickness, the a few of the gang members from the gang Robin’s father had dealings with cornered him in his clinic and tried to force him to give them some of the medicine that would supposedly cure the plague. When he pleaded with them that there was no such thing, the gang members grew enraged and began to beat him.
The leader of the gang showed up to call his men off. He ended up having to kill his own lieutenant in the conflict, but it was too late to save Robin’s father.
The gang leader, Jude, was furious. He decided the best thing he could do was to retreat, though he did make sure they took some medicine from the clinic, plus another prize: young Robin, the doctor’s son, who had invaluable medicinal knowledge.
Robin was now a slave, albeit a well-kept one. Soon, the sickness passed and things stabilized in the Vault, though tensions between the gang and the security forces remained high. With a combination of illegal weapons, stolen medicinal stores, and one of the few trained medics in the Vault on their side, the Black Roaches gang was a force to be reckoned with.
- Character Sheet |
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Poor Strength (d20)
Average Agility (d12)
Great Health (d8)**
Keen Wisdom (d10)
Good Perception (d10)
Neither good Luck nor bad Luck (d12)
1st level skills:
Really good at treating injuries (d8)
Good at surviving in the wasteland (d10)
Very knowledgeable about gangs (streetwise) (d10)
Very knowledgeable about earth and life sciences (d10)
Very knowledgeable about physical sciences (d10)
Can craft drugs (d12)
Good at escaping bonds (d12)
Pretty good at hiding small things (d12)
Okay at being stealthy (d12)
Kind of a crummy shot with firearms (d20)
A Surgeon (d20!) - Allows First Aid to be used for minor surgeries. Can be improved, allowing for more complex surgeries with each rung improvement. Unlocks First Aid/Medicine d6, & First Aid/Medicine d4 when reaching d8.
Not very good at acrobatics (d20)
Terrible at Simple Weapons (d30)
Terrible at Unarmed Fighting (d30)
16 pts for 3rd level:
-2 for Traits
14 points to spend
Firearms d20 -> d12 (3)
Unarmed Fighting d30 -> d20 (2)
Simple Weapons d30 -> d20 (2)
Navigation (d20) (3)
Stealth d12 -> d10 (4)
Additional XP awards:
2 xp