Fallout XP and Loot thread

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Fallout XP and Loot thread

Postby Herzog » Tue Jan 18, 2011 4:14 pm

Mercevial: 3005Xp
Nathan: 1730Xp
Patrick: 1730Xp
Robin: 3005Xp
Zak: 3005xp


Xp tracking

Chapter 2
spoiler: show
Thugs and dogs: 510 xp each
robot skill challenge: 180xp each
feral mob: 1275xp each


Action points:
Mercevial - 8
Nathan - 8
Patrick - 11
Robin - 05
Zak - 09
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Re: Fallout XP and Loot thread

Postby Herzog » Tue Jan 18, 2011 4:16 pm

Party and Inventory


Mercevial - Carrying Capacity: 66/133/200
Wastelander clothes
1 Set utensils (fork, spoon, knife)
Butterknife
Berretta 92F & Holster
Buton
Leather Armor
Backpack
Geiger counter
Water x3
Trail Rations x3
2 sleeping bag (one belongs to Zak)
2 tent
Rope - 150ft
Flash light
2 Pots (1 TU each)
Knife


Nathan - Carrying Capacity: 30/60/90
Wastelander clothes
Butterknife
Crowbar
Leather Jacket
Knife
Daypack
Water x3
Food x3
Sleeping bag
Holster (hip)
Flash light


Patrick - Carrying Capacity: 26/53/80
Wastelander clothes
1 Set utensils (fork, spoon, knife)
Taser - 2
Daypack - 2
Hygiene kits x2 2 (1 ea)
Water x3 - 3 (1ea)
Trail Rations x3 - 3 (1ea)
Sleeping bag - 4
Holster (hip)
Security Vest
Dish Detergent - negligible


Robin - Carrying Capacity: 26/53/80
Wastelander clothes
Binoculars - Standard
1 Set utensils (fork, spoon, knife)
Knife
Daypack
Med Kit
Radaway x2
Stim pack x3
sleeping bag
lighter
Berretta 92F & Holster
Water x3
Trail Rations x3
Washrags
Flashlight
Leather Jacket equivalent
Springfield M21 (25 round ammo)


Zak - Carrying Capacity: 30/60/90
Wastelander clothes
Berretta 92F + clip
Extra Ammo (15)
Basic mechanical toolkit
Security Vest
Hip holster
Backpack
Water (3 days)
Rations (3 days)
Local Map
Compass
Flash light
1 set (fork, spoon, knife)
Wonderglue x4, 2 TU each
Can Opener
Bottle of water purifying tablets (50)
Washrags - negligible
Duct tape - 1 TU
Hygiene kits (1 ea)
Sleeping bag
2 x Stimpacks
Gillie Suit
Springfield M-1A (25 rounds)
Ammo Kit
Mechanical Parts x 2
Multi-purpose Tool
2 Frag Grenades


Other

Mechanical Parts x5
Electrical Parts x4
Toolbelt
Steel pipe 3ft long
2x6 boards x 4
Couple dozen shell casings


100 rounds 9mm ammo = 2 TU (20 caps)
2 lbs Preserved Food = 2 TU (20 caps)

Treasury = 330 caps

Sold | Show
2 x Hazmat suits - 12 TU Each
Milk Crate stretcher, 5TU for it
Machete - 3 TU
7 Jumpsuits - 3 TU Each
2 Pool Ques, 1 TU Each
17x Billiards Balls, 1 TU each
Tack and lead (two-headed cow) - 5 TU
Saddle bags x2 (two headed cow) - 10 TU
GMing
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Re: Fallout XP and Loot thread

Postby Herzog » Sat Aug 20, 2011 12:46 pm

Ammunition:

Code: Select all
Ammo
Mercevial:  10 rounds, 2 bballs
Nathan:     10 rounds, 5 bballs
Patrick:               2 bballs
Robin:      09 rounds, 2 bballs
Zak:        10 rounds, 2 bballs


Shell casings: 10
GMing
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Re: Fallout XP and Loot thread

Postby Herzog » Thu Mar 08, 2012 11:58 am

Chapter 2 Loot:

Bandits:

Sports pads
Enhanced sports pads -> Xenn
Improvised Shield
Sawblade Axe -> Xenn
Ratchet
Sawed off Shotgun
Sawed off ammo - 12
Disc Shooter
disc shooter ammo - 24
Pipe Rifle
Stim pack x4
2x sets of bandit cloths
75 caps
35 9mm shell casings
2 shotgun shell casings

+333caps
-70 Ammo Kit
-30 Multi-purpose tool
-30 Compound Bow
-50 Arrows (10)
-20 Mechanical Parts (2)
= 133 caps Remaining

Robot Challenge:
Fusion Battery
Component Board

Feral encounter:
3x leather armor
2x knife
3xspent 9mm shells casings
GMing
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Re: Fallout XP and Loot thread

Postby Herzog » Wed Apr 16, 2014 4:50 pm

Managing finances (Selling at 50%):
40 Caps Current Treasury
+500 caps payment
+30 caps selling pipe rifle
+150 caps selling 3 leather armor
+20 caps selling metal baton
+15 caps selling tonfa
+40 caps selling sawed off shotgun
+12 caps selling shotgun Ammo
-120 caps buying M1A
-130 caps buying M21
-100 caps buying 50 rounds of 7.62 Ammo
-30 caps buying machete
-200 caps buying Stimpacks
-180 caps buying Frag Grenades (3)
-150 caps buying food (15lbs)
-60 caps buying Gillie Suits (3)
GMing
The Black Company and Fallout
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