Fallout House Rules

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Fallout House Rules

Postby Herzog » Sat Jan 08, 2011 11:43 am

House Rules:

Expectations
Due to the nature of PBP format allowing people to participate during their free time on their busy schedules, the expectations is that players are available to normally post once every day during the week. A slowdown is expected during the weekends as some players are busy with real life.

Any extended absence of over 2-3 days should be communicated to the DM as a courtesy (OOC thread, email or PM). If the situation is such that the player’s character is doing nothing or just following along, posts stating such should be used to acknowledge that the player has been reading the other posts and is current on the events in game. Extended lapses in posting by a player can have adverse effects on the group’s enthusiasm for the game. Communication is the key on player absences; the DM can NPC the player for the duration if necessary.

For combat and other appropriate situations, when it is a player’s turn, or a post is directed at a player's character requiring a response, they must respond within 24 hours. Failure to do so, without having provided advanced notice of unavailability, can result in being NPCed for the round. Continuous holdups may result in being dropped from the game. Holding up the game is rude and inconsiderate towards the other players.

Posting Conventions
In Character (IC) posting should be done in third person. Players are required to use quotation marks for speech. When not speaking in Common, then the language should be identified as such <in> with the spoken words in italics as well. Internal thoughts should be in italics without quotation marks. Use of colors is acceptable, but the player should be consistent. Use of bold with certain colors may be best due to the light background of the forum. Actions should be defined and separated out from the role-playing content by the use of the spoiler or quote tags. Significant Out of Character (OOC) issues should be put in the OOC thread and not in the IC threads. Short questions that pertain to the individual post are an exception however.

Initiative
Group initiative will be used for combats. The DM will be rolling initiative for everyone once combat commences, and average the results together to determine which side goes first. If a player has significant higher initiative result than their opponents, that player only will have a 'suprise' round. Players may post one per round, and the actions will be resolved in the order of posting. A player may delay, by posting as such.

Combat Posting
Players will be allowed to post combat actions simultaneously if desired, particularly is their actions are not dependent on another player’s results. Player’s are encouraged to do their own dice rolling (Attack and Damage together) via Invisible Castle and post the BBCode links with their actions. After writing their input during a combat round from a role-playing perspective, the player should clearly indicate what actions (Move Action, Standard Action, Free Action, Full Round Action) were taken. Again when it is a player’s turn, they must respond within 24 hours. Under special circumstances the DM can NPC a player for RL issues as to not hold up the game.

Experience Points and Leveling Up
XP earned by the group during the game will be distributed after every combat encounter. Once the group receives enough XP to level up, they'll be required to complete a day of training (24 hours of uninterrupted rest, meditation, reflection, studying, physical training, etc…) in a town or city. Afterward, the group will gain the level and character sheets can be updated.

Ammunition and Components
Due to the nature of the setting, ammunition will be tracked due to scarcity in a nuclear post-apocalyptic world.

Passive Spot and Listen Checks
Whenever there is something to be detected via Spot, Listen or Sense Motive, and the players do not specify they are using that skill actively, the DM may secretly roll a passive check (with -4 circumstance penalty for lack of focus). The check itself and negative results will not be reported.

Spoiler Content and Information
When occasions arise where only one player learns something, the PM system will be used to communicate between the player and the DM. The player will then have the responsibility of sharing that information as appropriate in the IC thread.

Wound Point/Vitality Point System
Instead of normal hitpoints, the Wound Point/Vitality Point system from 3.5 Unearthed Arcana is being used.

Wealth and Money
The Trade Unit system from D20 Modern Apocalypse is being used with the following exception. Bottle Caps are a form currency in the Fallout Universe and will be represented in the Trade Unit system by the following conversion: 10 bottle caps = 1 TU.
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Re: Fallout House Rules

Postby Herzog » Mon Aug 08, 2011 2:51 pm

Tactical Kneeling
Tactical kneeling or 'taking a knee' during combat simulates a stance between prone and standing. It provides the +2 AC vs ranged, -2 AC vs melee bonuses. Like prone, it is a free action to drop to this stance. However, recover to standing is part of a move action. You can move half your normal movement speed and it end either fully standing or still in tactical kneeling position.

5ft step with Tactical Kneeling: Move action to stand up, but does not provoke an AoO. Free action then allows you to 5ft step and drop back to a knee.

Prone to Tactical Kneeling: Move action that does provoke an AoO. Movement of up to 1/3 speed afterwards and end up in tactical kneeling.
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