Fallout Settings and Background Info

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Fallout Settings and Background Info

Postby Herzog » Thu Dec 16, 2010 4:52 pm

Basic setting and background information:

Pre-war

General:

Shortly after WWII, and the invention of atomic power, the United States entered a “golden age” of that the country had not experienced before. During this time, vacuum tubes and atomic physics became the cornerstones of scientific progress. An Atomic Age was reached, where technological aspirations such as advanced robots, nuclear-power cars, directed – energy weapons and other futuristic advances became the norm. But the cost was society being locked into a 1950s cultural stasis, with backdrop of a cold war paranoia that lasted well into the 21st century.

During this time the federal government re-organizes the states into 13 commonwealths to promote economic stability, but this only divides the U.S. as they put their own ambitions before those of the nation. Tensions also rise over the next century due to an increasing energy crisis caused by the depletion of petroleum reserves, leading to the "Resource Wars": a series of events over the next few decades which included a Europe-Middle East war, the disbanding of the United Nations, the U.S. annexation of Canada and a Chinese invasion and military occupation of Alaska. These eventually culminated in the 2077 Great War, a cataclysmic nuclear exchange that lasted for only two hours, and subsequently destroyed a majority of the world.

Having foreseen this outcome decades earlier, the U.S. government had begun a nationwide project, "Project Safehouse" in 2054 to build fallout shelters known as "Vaults" which would officially house privileged segments of the population within. Although a number where completed, it was nowhere near the amount needed to secure the entire U.S. population. Critics believed that the vaults had a more nefarious purpose, but the truth was lost once the bombs fell…


Charlotte Regional Area:

During the atomic golden age the U.S. experienced, the city of Charlotte became a financial powerhouse 2nd only to New York City, becoming one of the larger cities in the Southeast, and rivaling Atlanta in terms of economic and political importance. Several of the U.S’s largest banks and investment firms made the city their home, making Charlotte critical in general U.S. economy and infrastructure. Also, located in Charlotte was one of the largest power utilities in the country, with a service territory covering much of the Southeast. The company, Energy United, was also one of the largest manufactures and nuclear power plants, ranging from the small portable nuclear generators, used in anything from powering cars, buses, to large buildings, to the large baseload generation power plants that provide electricity the masses.

Charlotte was also home of one of Vault-tec’s regional branches, most in due to a partnership with the Energy United, where as the utility provided generators and power plants for various Vaults being constructed around the country. As a result, several Vaults where constructed in the region.
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Re: Fallout Settings and Background Info

Postby Herzog » Thu Dec 16, 2010 4:52 pm

Post War

General

In the years following the Great War, the United States, and presumably everywhere else in the world, has devolved into a post-apocalyptic wasteland commonly dubbed "The Wasteland". The war and subsequent nuclear fallout have severely depopulated the country, leaving large expanses of abandoned property decaying from neglect. In addition, virtually all food and water is irradiated to some degree, and radiation exposure has caused mutation in nearly all forms of life.

With a large portion of the country's infrastructure in ruins, basic necessities are scarce. Barter is the common method of exchange, with the dollar no longer recognized as worthwhile tender. Instead, various soft drink bottle caps have become the accepted common currency. Most cities and towns are empty, having been looted and deserted in favor of smaller, makeshift communities scattered around the Wasteland.

Amidst the scattered remnants of humanity, several major factions have emerged. One is the Brotherhood of Steel, a group dedicated to the collection and preservation of pre-war knowledge and technology. However, despite their good intentions, the Brotherhood is reluctant to share what they know or have with others, and as a result, have started on a decline; they are lacking in numbers and often-times fragmented, with different chapters essentially becoming independent of the main faction. The second is the Enclave, the remnants of the pre-war government. They have access to the best technology available before the war, although they often use their own, self-designed technology instead of pre-war weapons. This is most notable in their power-armor -- which is far different and superior to the best pre-war armor available, the T-51b -- and usage of plasma weaponry which would have been in the prototype stage pre-war. They were a totalitarian regime that sought to wipe out all mutation in the Wasteland (which, given the pervasive radiation, is every living thing on the surface). The third is the Raiders, a loose coalition of thieves and murderers that pillage towns for supplies and mercilessly slaughter anyone that gets in their way. Fourth, a country called the New California Republic, which is the biggest faction in post apocalyptic America. They have the biggest military in the wasteland and have the largest population. The NCR also has the capability of producing new weapons and armor. Finally, there are the Super Mutants, former humans that have been mutated by the Forced Evolutionary Virus into towering sterile mutants with incredible strength and, typically, diminished intelligence.

Charlotte Region

Due to its importance in the US Economy and financial infrastructure, the city of Charlotte was a target during the Great War. Although not considered high enough to warrant high yield nukes, the region still was hit with several low yield nukes. Unfortunately, several of the bombs targeted a nuclear power plant not far outside the city. The bombs cause catastrophic damage to the reactors, which lead to a nuclear meltdown. The subsequent fallout from the meltdown killed tens of thousands of civilians caught in the radius of the reactors, as well as turning a good swath of the region into a wasteland. Charlotte itself suffered some numerous strikes from low yield nukes that turned a majority of the downtown district into rubble, or twisted remains of once majestic s skyscrapers.

The resulting fallout clouds from both the reactor meltdown and the nuking of the city drifted around following the weather patterns of the time, killing thousands with radiation sickness, and leaving a desolate wasteland in its wake. The lucky ones were those that died quick or had a spot in one the regions few vaults.

Over the course of the next two centuries, the radiation levels dissipated enough to allow meager life to return the region as it did elsewhere in the world. At first it was the animal life a post apocalyptic world, but that was quickly followed by humanity, either descendants of those that survived, refugees from other regions, or just bands of scavengers. Even groups of humans who’s very DNA was changed by the Great War appeared in the area. Groups of ghouls, unfortunate humans whose bodies refuse to die, both feral and civilized moved into the region. Super Mutants from the New England area roved in bands terrifying all. Eventually even some of the human factions of the time had presence. The Brotherhood of Steel maintained a small outpost, as well as the Enclave.
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Re: Fallout Settings and Background Info

Postby Herzog » Thu Dec 16, 2010 4:53 pm

The Vault

Vault 47 was a large vault by Vault-Tec standards. It had a planned starting resident capacity of 1500 residents, with growth up to 2000. The residents contained a good cross section of society and humanity, containing mostly professions deemed necessary to restart human civilization. As such, the Vault was stocked with an extensive library containing much of the known knowledge of the world at the time of the Vault’s construction. It is known that the original mission of the Vault was to remain sealed for roughly 500 years, or when the current overseer determined the outside was safe to resettle. To gauge the conditions outside, regular expeditions outside the Vault were sent out every few years. These expeditions were conducted quietly and with some secrecy as to not upset the general Vault population. As such, members were usually selected from those loyal to the current overseer. At this time, conditions in the wastelands have been deemed unsuitable by the current and past overseers.

Overtime, the vault population drifted into three factions. The first, are those loyal to the Overseer. This contained most of the security forces, and those in key critical position. The second, whom the majority of the population belonged to, was those who were content with the life of the vault. The third, which many pretended didn’t exists was more malevolent. More of a gang than anything, this faction of malcontents are those not satisfied with the rationed resources and restrictions of the Vault. They bully the rest of the population, taking by force what little luxury items that the Vault contained for themselves. The overseer and the security forces under him, tolerate the gang as a method to control the general population. In some cases, the overseer uses the gang to drive the general attitude of the Vault in his favor in return for turning a blind eye to the gang’s activities. However, over the past year or so, this tacit relationship has become strained as the gang slips from the overseers control and acts more openly.
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Re: Fallout Settings and Background Info

Postby Herzog » Sat Jan 08, 2011 12:24 pm

Important Figures in Vault 47

Overseer: Alan Pritchard succeeded his father as the overseer of vault 47. Much of his life had been devoted to assuming the role. Like his predecessors, Alan ran the vault and controlled the population with an iron grip in accordance to his interpretation of the vault directives. However, Alan was much more creative and flexible when it came to controlling the general vault population. For example, instead of stomping out the initial dissidents that eventually made up the gangs in the vault, he actually let them grow. The fear that the gang represents to the general population allowed Alan to implement a series of directives that did much to ensure his powerbase and those loyal to him. In other aspects, Alan bent the rules for those who earned his favor, earning whispers of corruption. For their part, the general population is content with Alan’s rule as they don’t know any better.

Patricia Givens: Senior Vault Operations director. The Overseer’s direct report for the operations aspect of running the vault. A hard, no nonsense woman whose duty is to ensure that the day to day operations of the Vault runs smoothly. Loyal to the Overseer, and considered his second in command.

Marcus O’Neill: Head of security. Ruthless in maintaining vault security, O’Neill is the fist of the Overseer when it comes to delivering punishment and rules enforcement. He carries out his orders to the letter with almost a fanatic passion. Although loyal to the overseer, he does disagree with keeping the so called gang around. As such, he tries to thwart them ay any turn allowed for by his orders, and dreams of the day when he can bring them to heel. Loyal to the overseer.

Jude: Once a snitch for the Overseer, Jude now stylizes himself as the proclaimed-leader of the self title Black Roaches gang. Delusional and jealous of his betters, Jude hopes to topple the current Overseer and take his proper place in power. To this end, Jude staged a ruthless takeover of the gang to become its leader. Since then, he has led the Black Roaches down a more violent path then its predecessors desired, coming into greater conflict with the Vault Security forces.
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Re: Fallout Settings and Background Info

Postby Herzog » Sat Jan 08, 2011 7:42 pm

Vault 47 Timeline:

2065: Vault 47 construction begins.
2075: Selection criteria for vault residents begins.
2076: Vault 47 Construction complete, Vault is commissioned and staffed with initial skeleton crew. First Overseer takes command. Selected residents are notified.
2077: Great War occurs. Vault is populated with selected residents at a population of 1000, and sealed. Overseer’s directives are unsealed. Vault is to remain sealed for 100 years, and then periodic scout groups sent outside to determine livability of the surrounding environment. Once surrounding environment is deemed livable, then the vault is to begin resettlement of the outside.
2109: First overseer dies. Second Overseer is selected. Vault population roughly at 1250.
2139: Second overseer dies. Third is selected. Vault population roughly at 1500.
2177: First scouting group is sent into the wasteland. Radiation levels are too high for scout group to discover much. They return and are quarantined before entering general population. Next schedule scout group set for 2227.
2190: Third Overseer dies. 4th is selected. Vault population roughly at 1700
2227: Second scouting group is sent out. Radiation levels for the most part have dropped to allow extended exposure on the outside. Scout group’s initial report reveals mostly a wasteland. Next group to be sent out in 5 years.
2230: 4th Overseer dies, Alan Pritchard grandfather becomes overseer. Population roughly at 2000
2232: 3rd Scout group sent out, but never returns. Backlash in the Vault leads to a movement for staying isolated. 20 years pass before next group is sent out of the vault
2240: Alan Pritchard’s father becomes overseer after industrial accident claims the grandfather.
2242: Recon group sent out. Contact made with human communities that have settled the area. Information brought back. Alan’s father deems that isolation is necessary still, but maintains regular scouting parties over few years.
2257: Vault’s isolation has lead to a group of dissidents forming in general population, over quality of life and resources. Alan’s father steadily ignores and mets out punishment to keep them in line.
2263: Alan’s father dies, Alan assume position of overseer. Encourages growth of dissidents to help control population and powerbase.
2265: Dissidents form loosely into gangs, but generally harmless.
2266: Upper and lower classes begin to emerge.
2277: Jude takes over Black Roaches. Relations between overseer and gangs begin slow deterioration.
2278: Plague year – Sickness from the outside runs rampant through the vault. Kills sizable chunk of population, mostly lower classes. All gangs united under Black Roaches.
2279: Present - Tensions at its peak between Overseer and gangs.
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