Fallout Character Backgrounds

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Fallout Character Backgrounds

Postby Herzog » Thu Dec 16, 2010 4:51 pm

You know the drill, one post per character background.
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Re: Fallout Character Backgrounds

Postby Zak » Sat Dec 25, 2010 5:10 pm

Description: Small and somewhat thin teenage boy (15 years old) with short brown hair and green eyes. He is not very athletic looking, but he does move with agile grace. He is only five and half feet tall, weighing a scant 135 pounds.

Personal Style: His clothes tend to fall slightly baggy, the jumpsuit matching everyone else and his boots well worn in. Often he is seen carrying around his backpack with his personal effects.

Personality: Sometimes quiet and introverted, but when comfortable with friends he will be talkative. He prefers avoiding confrontations and hiding away to avoid trouble. But he is smart and devious and can hold his own when it comes to dealing with problems. Being weaker and smaller in body, he compensates with stealth and unconventional methods. He is not above stealing what he wants or destroying things of others for revenge. He can be geeky, but his skills are valuable to those that are intelligent enough to realize it. He knows this and it gives him confidence when dealing with certain types of individuals.


Background:
Zak’s father was an engineer in the vault, but he died in an accident when the boy was about 5 years old. He was taken care of by his father’s friends who were always like ‘uncles’ to him anyway. His mother died in childbirth. So at an age when he was becoming no longer a cute little kid, he found himself orphaned and needing to depend more on himself than he should have had to.

Zak became a survivor. He was used to sneaking around and getting into things at an early age. But he still absorbed as much knowledge as he could from his ‘uncles’ to prepare him for taking his G.O.A.T. to expectantly place him as an engineer. But Zak was using his skills to provide services for some of the older boys in the gangs to trade for protection from being beaten up. He was often sneaking around and getting into places to pilfer or ‘borrow’ parts and such to make things for those bullies that requested his services.

Zak also did some training with a member of the security forces, learning to shoot some while he was gaining practical knowledge on learning to make ammunition. Though not really part of the gangs, he was frequently helping them out and breaking vault laws to keep himself out of trouble with them and the Overseers over-zealous cronies. So, he has been walking line in between both groups.

Wealth Roll: Wealth (4d10=32) *2+2 = 66

Combat Spoiler Block (Level 2):

spoiler: show
Free Action:
Move Action:
Standard Action:

Defense: 14 (With Security Vest)
VP: 12/12
WP: 12/12
Weapon in Hand: Nadda
Shots Remaining: 11
Action Points: 10


Level-ups
3rd Level | Show
Adding:
+1 Fort
+1 Ref
1 Talent (Plan)
+6 Action Points
+5 HP
+11 Skill Points
3rd level Feat: Precise Shot
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Re: Fallout Character Backgrounds

Postby Robin » Thu Jan 06, 2011 1:02 pm

Description: Too pretty for his own good, Robin has fine features, high cheekbones and arched brows, porcelain skin and full, beestung lips. His eyes are large and haunted, the color of the sky in old photographs. His build is slight, fine-boned ands almost fragile-looking, though he is more resilient than he appears. He wears his chestnut-colored wavy hair in long, careless locks that he often tucks absently behind his ears.

Personal Style: All of Robin’s clothing is castoffs from older and usually larger men. Oversized sweaters gape at his neck, exposing his delicate collarbone, and his sleeves are long, overlapping his hands. His drawstring pants are baggy and frayed at the cuffs from dragging on the ground. His boots, however, are heavy black leather steel-toed lace-ups that go to mid-calf, scuffed but sturdy; most importantly, they fit his overlarge feet properly. His jacket is an old olive drab military field jacket, which falls to mid-thigh.

Personality: Quiet, aloof, wary; intelligent and bitter. He is very jaded for one so young, though still has a streak of defiance in him, in spite of everything. He is a survivor, above all else. Robin rarely makes eye contact and flinches away from anyone who gets too close. He tends to watch others surreptitiously, always observant, eyes hidden under tangled locks. He has a head for science as well as people, though experience has taught him not to trust anyone. Though Robin is confident about what he knows, he rarely talks.

Background: Robin was born in 2263 and lived a sheltered existence for his first fifteen years. Robin’s mother was a noted scientist specializing in hydroponics, and his father was a doctor. They lived in the upper levels of the Vault, reserved for workers with advanced skills.

Though his parents were not cruel people, they were both very engrossed in their work, and had little emotional attachment to their son. Robin’s mother, in particular, had high expectations of his intellect and became frustrated when Robin seemed to fall short. Though Robin was advanced for his age, his parents failed to realize that children needed time to develop and grasp advanced concepts. Robin’s mother, though brilliant in her field, had little emotional intelligence or people sense and would often say inadvertently hurtful things to her son.

Nevertheless, Robin grew up quietly observing both parents’ trades and picked up much in the way of scientific and medical knowledge. He became an assistant to both parents, alternately working in the medical wing on level two, and the hydroponics lab on level thirteen. Robin’s parents would often bicker about which one Robin would work for that day, leaving him feeling as if his only value to them was the skills he possessed.

Soon Robin came to realize that his father had dealings with some dangerous individuals in the Vault. Robin’s father would often ask him to deliver a ‘package’ to a certain location, and pick up another ‘package’ in return. His father brushed off his questions about the nature of these errands, but it wasn’t until Robin actively spied on his father did he learn that his father was synthesizing drugs for the gangs using natural materials from his mother’s hydroponics lab. Robin was stunned, but uncertain of what to do with his new knowledge, so he merely kept his mouth shut.

When Robin was 15, a sickness spread through the Vault and many people died. Robin’s father what he could for them, but the plague was so widespread there was little to do but isolate the sick. This practice turned ugly when the rumor started that the Overseer had medicine that would cure the plague, but was only giving it to the elite classes and those loyal to him. Riots broke out, and there were several acts of violence against security forces, though they were quickly put down.

Even as Robin’s mother lay dying of the sickness, the a few of the gang members from the gang Robin’s father had dealings with cornered him in his clinic and tried to force him to give them some of the medicine that would supposedly cure the plague. When he pleaded with them that there was no such thing, the gang members grew enraged and began to beat him.

The leader of the gang showed up to call his men off. He ended up having to kill his own lieutenant in the conflict, but it was too late to save Robin’s father.

The gang leader, Jude, was furious. He decided the best thing he could do was to retreat, though he did make sure they took some medicine from the clinic, plus another prize: young Robin, the doctor’s son, who had invaluable medicinal knowledge.

Robin was now a slave, albeit a well-kept one. Soon, the sickness passed and things stabilized in the Vault, though tensions between the gang and the security forces remained high. With a combination of illegal weapons, stolen medicinal stores, and one of the few trained medics in the Vault on their side, the Black Roaches gang was a force to be reckoned with.
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Re: Fallout Character Backgrounds

Postby Mercevial Xenn » Mon Jan 10, 2011 10:32 am

DESCRIPTION

Mercevial maintains his lean and muscular frame through a very dedicated lifestyle of training and diet. He stands six feet tall and weighs a very solid 210 lbs. He keeps his hair very short and neat. He has an ugly exit wound from a bullet on the right cheek of his stubbly face.


PERSONAL STYLE

Being part of vault 47s security force, his style is dictated by his position. His clothing fits him well. High, black boots are worn above his many pocketed combat pants. A tight black, long sleeved shirt with VSF (Vault Security Force) across the back is, at most times, covered by a black vest. A silver dog tag identifies him as a VSF member.

PERSONALITY

Most of Mercevials life has been driven by events when he was 16. He was a very focused teenager, dedicated to strengthening himself to fight what he viewed as wrong. More recently, the betrayal of his best friend has left him emotionally inept and physically scarred. He sits at a precipice in his life where he could easily go into his shell and just as easily begin to start a new life of trust. Merc is used to taking orders but has recently begun to not follow blindly. His family taught morality is his compass now.

BACKGROUND

In 2249, Lucas and Bethany Xenn gave birth to a baby boy. Mercevial was a big child but was calm and sweet. Growing up, instead of bullying those who were smaller than him, he protected those he felt were victims. This protective personality was augmented by the birth of Aash, his younger brother. The two boys were very close and did most everything together.

When Mercevial was 16, he and Aash were walking back from the Rec District when a group of boys accosted them, demanding their well earned goods. Although Mercevial injured a few of the boys, the gang laid a good beating on the brothers, sending Aash into a depression fueled by fear. Bethany, Mercevials mother, worked as a historian in the vaults library and, by Mercevials request, brought home volume after volume of books dealing with self defense. Mercevial was determined to never again be a victim.

In 2267, at the age of 18, Mercevial entered into the VSF cadet program. There he met another bright and promising student by the name of Jude Neffarian. The two boys hit it off right away. Instantly there was a friendly rivalry between the two that promoted them to better one another. The result was the two finishing heads and shoulders above the rest of their class, both breaking cadet records along the way.

In 2272 Mercevial and Jude were approached by the head of security, Marcus O’Neill. Marcus discussed with them plans to infiltrate the gangs that had steadily been growing, and report back any information they might be privy to. A year later, the plan went into effect and the two began acting as street thugs, under the sanction of the VSF. They were brought into the folds of the biggest of the disorganized street gangs.

Over the next two years Mercevial and Jude worked their way up through the ranks of the gang under the watchful eye of the gangs leader, Darwin. During this time Mercevial had several run ins with Aash, his brother. It seemed that Aash had adopted the ‘if you can’t beat them, join them’ attitude and had come to run with gang members for protection. Delighted that Mercevial had also taken up the criminal life, or so it seemed, Aash delves deeper into the gang life. Not able to break his cover, Mercevial and Jude keep an eye on the young Xenn brother.

Three years later, in 2277, the undercover VSF members had collected quite a bit of evidence against Darwin and his gang. The term of their undercover work was quickly coming to an end. They were brought to a meeting in the heart of the gangs compound and discovered that a gang member had been discovered stealing drugs from the storage units. The perpetrator was brought in to be executed. When the doors opened, Aash appeared. Before he could identify Mercevial and Jude, the latter rushed at him and knocked him unconscious with a hard punch to the jaw.

Darwin was enraged and approached Jude for swift justice. Jude pulled a handgun from beneath his jacket and shot Darwin in the face, killing him in cold blood. Those who were loyal to Darwin were also quickly dispatched by Jude and his co-conspirators.

Jude announced he was the new leader of what was now to be called the Black Roaches. He demanded everyone but Mercevial leave the room and then told Mercevial that if he were to move against the Roaches, or tell anyone of his true identity, he would kill his mother and brother, his father having died of an industrial accident down in Level 13 a few years before. He then forced the pistol into Mercevials mouth and shot a bullet through his right cheek before banishing him from the compound forever.

Reporting to Marcus, Mercevial explained what happened and expected immediate action. But the bureaucracy and rumors of political corruption halted any such actions, much to the chagrin of Marcus O’Neill.

In 2278, a plague decimated the inhabitants of Vault 47, wiping out a good chunk of its population. Most of the victims, including Bethany Xenn, were of lower class. Mercevial, crushed by the loss of his mother, took a mundane position within the VSF but trained hard, hoping to one day tip the scales of justice and dispose of Jude Neffarian once and for all.
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Re: Fallout Character Backgrounds

Postby Patrick » Fri Jan 14, 2011 7:08 am

Description: Patrick has fine features, high cheekbones and arched brows, porcelain skin and full, beestung lips. His eyes are large and haunted, the color of the sky in old photographs. His build is slight, fine-boned ands almost fragile-looking though he's actually about average in his endurance. He wears his chestnut-colored wavy hair somewhat short, but long enough to be stylish and avoid turning curly.

Personal Style: Patrick dresses in impeccably clean Vault 47 jumpsuits, modified slightly with looser more comfortable collar, but tends not to do too much to make himself look vastly different from the rest of the population. After all part of being getting people to like you is making them feel they can relate to you.

Personality: Outgoing and friendly, but at the same time quite cunning and manipulative, Patrick is a master of social situations. He knows how to get what he wants from people and while he's got a bit of a moral compass that keeps him in check he's not above intimidation to get his way. It might not seem like such a slight young man could manage to intimidate, such skills require more than just physical size. Patrick simply knows how to manipulate the minds of men and women to seeing things his way. The one thing he hasn't been able to do is convince people that his brother really is being held against his will. The vast majority of the population seem steadfastly determined to remain in denial, and while it bothers him greatly, he's learned to avoid talking about such things publicly for fear of losing his power over their hearts and minds. He does not like to manipulate people into compromising situations unless he feels they deserve it, and the idea of physical violence is abhorrent to him, though he's never use a word like abhorrent.

Background: Patrick was born in 2263. His father was a medical doctor and his mother was a noted scientist in the field of hydroponics. His parents were both obsessed with their work which left little time for their two sons and while this never seemed to deter his brother from constantly seeking their praise and admiration, for Patrick, it quickly became depressing. Robin had always been the smarter one anyway, yet they seemed to expect just as much from him, and he simply couldn't keep up. They soon stopped pushing him as much, apparently having given up.

Patrick became depressed and one of the few people he remained attached to was his brother. Eventually it passed, but he would never view his parents the same way again. When he and Robin discovered that they were working on making drugs for the gangs that had been causing so much trouble in the vault lately, it was the last straw. His brother convinced him that it wsa pointless to mention it but he simply couldn't stand to live with his parents any longer.

When he was fourteen he managed to move in with the family of a friend thanks in large part to his the reason he'd wanted to in the first place. His mother didn't feel all that attached to the son who didn't even try to meet her expectations.

A year later the plague came and devastated the population. Patrick's surrogate family was hit hard, leaving only his “mother” alive, but a shell of a woman. When it was all over he heard that his parets were both dead. And while this news didn't affect him much, the news that his brother was now living with the “Black Roaches” as a live in medic. He couldn't believe Robin would join the gang after what they'd done to their father, but nothing he could say could convince anyone else of that.

The gangs got stronger, and the vault continued it's slide towards anarchy and destruction.
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Re: Fallout Character Backgrounds

Postby Zak » Fri Aug 19, 2011 5:48 pm

Zak Level Up (CL-2):

Smart Hero - 2nd level
+5 VP (75% of 1d6 + Con)
+6 Action Points
+1 BAB
+1 Will Saves
+1 Defense
+11 Skill Points (9+Int): Search, Hide, Move Silently, Disable Device, Repair, Craft (Structural), Demolitions, Knowledge (Tactics), Knowledge (Technology), 2xCraft (Mechanical)
Bonus Feat: Builder: +2 Craft (Mechanical) +2 Craft (Electronics)
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Re: Fallout Character Backgrounds

Postby Robin » Sat Aug 20, 2011 9:34 am

Robin Level up (CL 2)
Added Dedicated Hero 2
+6 VP (4+2 CON Mod)
+6 Action Points
+1 BAB
+1 Fort, +1 Will Save
+1 Defense
+7 skill points (5+ 2 INT mod): +1 to Craft: Pharmaceuticals, Knowledge: Earth and Life Sciences, Knowledge: Streetwise, Sense Motive, Slight of Hand, Survival, Treat Injury
Bonus Feat: Surgery
Last edited by Robin on Sun Nov 27, 2011 4:13 pm, edited 1 time in total.
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Re: Fallout Character Backgrounds

Postby Mercevial Xenn » Mon Aug 22, 2011 3:24 pm

*edited*

Mercevial Level up (CL 3) (tough 1 / strong 2)
Added Strong Hero 2
+9 HP (75% of 8 + CON bonus(6+3 CON Mod)
+6 Action Points
+1 BAB (+2 total)
+1 Fort (+3 total)
+1 Defense (+2 total)
+3 skill points (3+ 0 INT mod): +3 to Climb
Feat: Toughness (+3 to hit points)
Bonus Feat: Archaic Weapons Proficiency (no penalty to Sawblade Axe)
Last edited by Mercevial Xenn on Wed Dec 04, 2013 8:26 pm, edited 2 times in total.
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Re: Fallout Character Backgrounds

Postby Patrick » Mon Aug 22, 2011 5:05 pm

Patrick Level up (CL 2)
Added Charismatic Hero 2
+4 VP (4+0 Con)
+6 Action Points
+1 BAB
+1 Fort
+1 Ref
+1 Defense
+ 7 skill points (All the ones I already had ranks in)
Bonus Feat: Point Blank Shot
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Re: Fallout Character Backgrounds

Postby Nathan » Mon Aug 22, 2011 6:00 pm

Nathan Level Up (CL-2):

Tough Hero - 1st Level/Fast Hero - 1st
+9 HP (75% of 1d8 +3 Con)
+6 Action Points
+0 BAB
+1 Ref Saves
+3 Defense
+7 Skill Points (5+Int): Balance +1, Move Silently +1, Hide +2, Tumble +2, Escape Artist +2, Knowledge(Streetwise)+1
Talent: Evasion

spoiler: show
There is a chance that I will reconsider the skill points between now and when the level up actually comes into effect. I had an elaborate plan concerning my skill points, but I predictably forgot it.:oops:
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Re: Fallout Character Backgrounds

Postby Mordecai » Mon Jan 27, 2014 6:10 pm

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Mordecai

Description: Mordecai stands over 6 feet, but is lightly build and rather lanky. His hair is done up dark dreadlocks, slicked back, and held in place by a bandana. A spiked goatee and mustache gives he man the look of a snake.

Mordecai on the other hand is thin as a rail. A long rifle is slung over his shoulder, along with a mean looking machete at his side and likewise pistol.

Personal Style: Mordecai tends to wear tans and reds. Colors that blend into the surrounding wasteland.

Personality: Sharp and witty.

Background:
Mordecai grew up in the wasteland, just like everyone else. It was not an easy life by any means. Hazards and dangers were around in spades. One learned quick that the wasteland was a harsh mistress. But people banded together and made ends meet for the greater food. For the most part.

Mordecai leaned early the skills that made him a scout today. The twenty something year old had always been somewhat of a loner, often wondering out in the wasteland by himself. He also became a good shot with a rifle that he acquired. With a practiced eye, the scout began to offer out his skills to those that needed them, and eked out a living.
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