Game #3 [IC] Thread

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This is a location-based series of adventures.

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Postby PMiller » Thu Aug 19, 2010 5:01 am

:D I am celebrating my 1000 post on my DM Account today! :D

You all are free to return to Callenburg and visit the Teron’s Superior Outfitting and Equipment Guild. It's on the town map.

They pretty much offer everything in the Player's Handbook and other sources. You can get services completed as well, meaning spells cast. The blacksmiths can make masterwork items in about 24 hours. Any magic item over 250gp has a 40% chance of being in stock.

You can settle up your dues and spend the night in the barracks rooms of the Adventurer's Guild.

Dram says, "If we spend the night at the Guild, I can rest up and do some healing tomorrow."
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Postby PMiller » Thu Aug 19, 2010 7:42 pm

Added the store information: Callenburg Places and People

You can figure out the value of items based on 50% resale value for anything listed.

Stepping into the Alchemist's Shop and showing the flasks, reveals that they are Alchemist's Fire.

If you wish to cast Detect Magic on anything you will need to ask someone to do it, or pay to have it done. Same thing for identification of magic items.

I suggest rolling appraisal checks on any gems or jewelry before hitting the stores, then you can at least be sure not to be cheated.
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Postby Aukan » Thu Aug 19, 2010 8:14 pm

Small mithral tube
306 gp
230 sp
14 Sets Leather armor (small)
Masterwork Longsword
Masterwork Chain Shirt (small)
2 Flasks of Alchemical Liquid

Aukan will have Dram cast detect magic on all items to be certain, other than that, thats all we've found (no gems or anything shiny save for the mithral). Right now we're looking at 701gp plus what ever the Mithral thing is worth if we sell it all.
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Postby PMiller » Thu Aug 19, 2010 9:06 pm

Dram casts the Detect Magic and his full amount of healing spells the next day. With some good rest overnight, you all can return to full HP.

The only thing magical is the Mithral Tube.
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Postby PMiller » Sun Aug 22, 2010 5:21 am

After paying to have it identified, the tube is a Chime of Opening. Sale of which nets 1390gp for a total haul of 2091gp. After paying the Guild dues, each share is 497gp, 7sp, & 5cp.

Slyph, you have the choice on buying any of these items out:
Masterwork Chainshirt: 125gp
Masterwork Longsword: 157gp
2 Flasks of Alchemical Fire: 25gp

Since Aukan's retiring, you can take your pick of the treasure. Then go ahead and shop at the stores if you want. I will be announcing your new Game thread soon.
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Postby PMiller » Sun Aug 22, 2010 11:54 pm

For Slyph, your new thread is running and in progress.
Group A: Common Room [IC/OOC]

For Aukan, your new drinking buddy is going to be in the other Common Room for Groups B & C.
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Postby Slyph-Old » Mon Aug 23, 2010 7:04 pm

(( thinking about buying the chain ... stay tuned ))
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Postby PMiller » Mon Aug 23, 2010 7:20 pm

It will cost you 10gp to have fitted at the armory, but still better than purchasing it new.
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