Okay here's the deal with the future of the Guild Games.
I cannot run 3 separate Guild games for very long, I need to stick with 2. DM Bot will continue to run a Guild game as well so we will have 3 games. In the long run. If Helios comes back to DMing we may get a fourth in the fall, who knows.
However the 3 newest members will not have to sit around and wait, I will run something for them to get their characters in play and provide them some XP and treasure to be on par with the other members until Game #1 and #3 finish their dungeons. I estimate this will be about mid-August.
Reshuffling: Now a few people have expressed interest in reshuffling the groups between adventures and I always thought that was a good idea, giving players a chance to play with different people. Also is helps to spread the veterans of URPGs and the new members around as well.
We have essentially 13-14 players, counting the newest members and both myself and DM Bot's characters. So I am ultimately planning to have 10 of the players split into two groups of five for my two games. That leaves myself and 3 others in Game #2.
Also at the time of reshuffle, 2 of our replacement players can drop the characters they took over and create their own. I have also said we would allow some retooling of characters in between adventures, and I will even allow a completed rebuild if someone wants. In that case a player can keep their XP and wealth (treasure and gear) and change everything else. This might be desirable if the new groups want a more balanced party to cover all of their roles.
So in the reshuffling I will not necessarily look at who is playing what character in every case, but rather who the players are, to try and determine a good mix. So before anyone posts or PMs me about wanting to be in this or that group or they want to play with this or that person, please don't! It's not a popularity contest. The only input I am really interested in considering is if certain players do not want to play with certain others. If there is bad chemistry that I don't know about already, it makes sense for everyone involved that I put those people in separate groups. If you have those issues, send me a PM and I will keep it confidential and take it into consideration. Likewise if two players are playing very similar characters (i.e. Uthgar and Aukan with their barbarians) and they don't intend to change their builds, it makes sense to put them in separate groups. However in the reshuffle, Herzog is probably going to only continue with one of his characters so that example is just that, an example.
The next adventure: Some of you know this, but others do not, the first adventure was actually something I made for my 5 year old son, so it was very light on story and easy for me to run given my schedule. So far feedback I have received from people has been positive; everyone likes bashing kobolds I guess.
The follow on adventures will have to be similar in style. I will emphasize more on the mechanics of play and tactical battle grids, versus a role-playing story. I do not have the time or ability to create a great story adventure from scratch. I rely on published modules for those kind of games. Also the Guild games was intended as a place for people to get their feet wet here at URPGs and learn from the other players, so I don't think a complex story line full of mystery and puzzles is a good idea either.
So rather than solicit input on what type of adventure/scenario people would like to play (I could not possibly accommodate 10 different opinions anyway), I will figure it out on my own based on what I can do. I have a library of published material to pick from and I am sure I can come up with something.
So I will let this sink in and people can PM me if they need to.