The Guild Rules

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The Guild Rules

Postby PMiller » Fri May 28, 2010 2:07 pm

Guild Rules:
1. Read the posts carefully (RtFP). Nothing annoys DMs and other players more than when someone hasn't read their post and either asks something just answered or takes an action that proves they did not read it carefully. Feel free to questions if needed, but usually in the appropriate OOC thread.

Expectations
Due to the nature of PBP format allowing people to participate during their free time on their busy schedules, the expectations is that players are available to normally post once every few days, but hopefully at least once per day.

While participating in any In Character(IC) activity, any extended absence of over 2-3 days should be communicated to the DM and other players as a courtesy on the appropriate Out of Character (OOC) thread. If the situation is such that the player’s character is doing nothing or just following along, posts stating such should be used to acknowledge that the player has been reading the other posts and is current on the events in game. Extended lapses in posting by a player can have adverse effects on the group’s enthusiasm for the game. Communication is the key on player absences; the DM can NPC the player for the duration if necessary. Holding up the game is rude and inconsiderate towards the other players.
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Postby PMiller » Fri Jun 11, 2010 5:40 am

Standards for Posting:

When posting speech IC, please always use Quotation marks.

Most people who use colors also make it bold as well, but not required. However it does help and I usually do it.

For internal thoughts, italics is used (without Quotation marks).

Common practice is to post actions (with their dice rolls) at the bottom of your post like below (using the spoiler block). Often it is also required to include mini-stats too during combat.

spoiler: show
Move Action: Move to F4
Standard Action: Ranged Attack (insert dice roll here)
Free Actions: Draw Arrow & Speech

Current AC: 21 (20 Flatfooted, 12 Touch)
Current HP: 34/34 remaining
Current Weapon in Hand: Heavy Mace (+7/1d8+3) & Buckler

Current Conditions: Immune to Magic Sleep; +2 Saves vs. Enchantments
Turn Undead +2 (2d6+6 HD): 4/5 remaining
Spells:
Orisons remaining: 5/5
1st-level remaining: 5/5
2nd-level remaining: 3/4, cast Spiritual Weapon
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Re: The Guild Rules

Postby PMiller » Sat Feb 26, 2011 4:24 am

Armor Resizing:
Medium characters can start using medium armor that is obtained from loot/treasure right away without needing to spend money or time resizing it. However, armor that is for other sized creatures (small or large) cannot be sized to fit medium characters or vice versa. Also armor made for creatures that are not bipedal cannot be used for humanoid shaped creatures either.

Leveling up:
After an encounter where the experience reward is enough to level up, the character may do so immediately. Record the changes in the appropriate thread that you plan to make to your character sheet for approval. For Hit Points at level up, use the 75% rule. For d10 and d6 that is not a round number, so for even numbered class levels round down and odd class levels round up. Spell casters gain full access to their new spells. However, clerics and wizards would just have to spend their preparation time to get them ready, waiving the resting requirement.

Character death:
Should your character die, the player gets to make new character with 1/2 the experience of the dead one. Even if they die in their first encounter, they will still receive a share of the experience so their new character will not start at zero.
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Re: The Guild Rules

Postby PMiller » Sun Jan 29, 2012 2:22 am

Characters Starting at 1st Level with an ECL adjustment:
(Modified from Players Guide to Faerun pg 190)

Each +1 ECL the following penalties:
-1 on any skill checks with ranks taken
-1 on attack rolls and saving throws
-1 on level checks (including caster level checks)
-1 to the DC for any spell he casts or any other ability he uses that allows a saving throw
-1 to any constant AC bonus granted by race, such as a natural armor bonus or a constant dodge bonus
-1 to racial level adjustment

When the character gains enough XP to advance a level, he does not actually gain a class level: instead, his negative level adjustment is lessed by 1 at each new level attained until it reaches 0. This is normal for ECL adjustment races.
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