Guild Character Builds - OOC

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Re: Guild Character Builds - OOC

Postby roy » Thu Nov 21, 2013 7:48 am

OK, -50GP for the MWK backpack and he can carry 38lbs instead of 33lbs, but since he is only carrying 31lbs ,it is OK anyway.
Had to guess the weight of his clothes but they must be pretty light. Maybe 1lb for the trews.

http://www.myth-weavers.com/sheetview.p ... tid=709287
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Re: Guild Character Builds - OOC

Postby PMiller » Fri Nov 22, 2013 4:51 am

roy wrote:OK, -50GP for the MWK backpack and he can carry 38lbs instead of 33lbs, but since he is only carrying 31lbs ,it is OK anyway.
Had to guess the weight of his clothes but they must be pretty light. Maybe 1lb for the trews.

http://www.myth-weavers.com/sheetview.p ... tid=709287

Hmm, yeah MWk Backpack adds 2 pounds as well. So it doesn't always help much with low strength characters. But separating out the backpack and its contents makes it easy to drop the encumbrance in a quick modification.

Btw, Potions and Wands are listed as no weight. You initial set of clothes is also no weight. I just put a"-" for those.
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Re: Guild Character Builds - OOC

Postby roy » Sat Nov 23, 2013 3:09 am

Updated the clothes weight
Also the backpack weight
Removed the potions and wands (potions contain 1 oz of liquid - but I guess the rule must be 0)

So I think Kailus is ready.
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Re: Guild Character Builds - OOC

Postby PMiller » Sat Nov 23, 2013 4:35 am

I went and cleaned up your sheet some. You need a spellbook and spell component pouch. After that, you are now into Medium encumbrance with your back pack. But I would dump the rope, you have others that can carry things like that. Then you are fine.

You will also need to make a sheet for your familiar.
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Re: Guild Character Builds - OOC

Postby Kailus Elboran » Wed Nov 27, 2013 8:07 am

Maybe drop some arrows (for now to make it look better) or put the rope on a horse (once he has the horse).

Will get onto the familiar sheet tomorrow (with any luck).
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Re: Guild Character Builds - OOC

Postby PMiller » Wed Nov 27, 2013 3:18 pm

Kailus Elboran wrote:Maybe drop some arrows (for now to make it look better) or put the rope on a horse (once he has the horse).

Xan still has Sister Sarah.
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Re: Guild Character Builds - OOC

Postby Kailus Elboran » Wed Nov 27, 2013 11:59 pm

Yeah, I thought about a noble elf riding a mule and thought... Nope!

It just is not seemly! He'd kick up a fuss like nobody's business. He has to have the best. Hence the horse.
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Re: Guild Character Builds - OOC

Postby PMiller » Thu Nov 28, 2013 3:43 am

Heh, I meant put the extra rope on Sister Sarah.

Mounts are one of those things in PbP that are either good or bad. If we need them, great. But if we are back to dungeon delving, they are a pain in the neck. So it really depends on what we are doing for the next adventure.
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Re: Guild Character Builds - OOC

Postby Kailus Elboran » Thu Nov 28, 2013 4:02 am

If he is getting a horse, then the rope can go on his horse instead of Sister Sarah.
Yes, I get that it could be a pain, but given that we already have Sister Sarah, then one more is not so much of an issue.

Plus, why walk when you can ride and have the servants walking about you.
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Re: Guild Character Builds - OOC

Postby PMiller » Thu Nov 28, 2013 4:10 am

If you are buying a horse, you will need to list that on your sheet and put the stats somewhere like I did with Fido. I don't think an extra sheet is necessary since a mount would be static in stats (unlike a familiar that levels up when you do).
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Re: Guild Character Builds - OOC

Postby Kailus Elboran » Thu Nov 28, 2013 4:25 am

I was going to do that after buying the horse, but I may as well assume purchase and do it now...
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Re: Guild Character Builds - OOC

Postby PMiller » Thu Dec 05, 2013 5:28 am

@Yaroubi;
I am sorry, I am not going to approve the wolf companion. The party is already crowded enough in tokens and the wolf is not a class feature. I already had Raddick get rid of his dog.

Your character starts at 7498XP and 4750gp, so you need to go back and fix things.
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Re: Guild Character Builds - OOC

Postby Yaroubi » Thu Dec 05, 2013 9:31 pm

Okay, I updated my character sheet and ready for action.
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Re: Guild Character Builds - OOC

Postby PMiller » Fri Dec 06, 2013 7:16 am

I sent you a PM invite at Myth-Weavers to attach your character sheet to my campaigns here.

There are some things to be corrected on the sheet.
1. The temporary strength bonus is wrong. I think that is left over from the Belt of Giant strength? But your attack bonuses for melee are all off because of it.
2. Cost of the sword is wrong. Dragonslayer? Is that a name you gave it? +1 Large Greatsword is 2400gp and invokes a -2 penalty to use.
3. What source is the destana coming from. Assuming it is armor, that adds 1150gp to its base cost.
4. +1 Breastplate costs 1350gp
5. All the weapons need to be listed in Gear for totaling encumbrance
6. HD is "2d12/2d10"
7. I get 44 HP, not 46.
8. Skill Points are 26, I think. But they are totaling wrong on the sheet. Probably has to do with cross-class costs being wrong.
9. Base Saves for Reflex and Will should be "0"

I also recommend removing the Combat Spoiler block from your signature. You need to be using that in the IC thread and editing it all of the time as it is dynamic. When making dice rolls, we generally include them at the top of the inside area of the spoiler block so there is only one being used in an IC post.
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Re: Guild Character Builds - OOC

Postby Yaroubi » Fri Dec 06, 2013 6:56 pm

Admin-PMiller wrote:I sent you a PM invite at Myth-Weavers to attach your character sheet to my campaigns here.

There are some things to be corrected on the sheet.
1. The temporary strength bonus is wrong. I think that is left over from the Belt of Giant strength? But your attack bonuses for melee are all off because of it.
2. Cost of the sword is wrong. Dragonslayer? Is that a name you gave it? +1 Large Greatsword is 2400gp and invokes a -2 penalty to use.
3. What source is the destana coming from. Assuming it is armor, that adds 1150gp to its base cost.
4. +1 Breastplate costs 1350gp
5. All the weapons need to be listed in Gear for totaling encumbrance
6. HD is "2d12/2d10"
7. I get 44 HP, not 46.
8. Skill Points are 26, I think. But they are totaling wrong on the sheet. Probably has to do with cross-class costs being wrong.
9. Base Saves for Reflex and Will should be "0"

I also recommend removing the Combat Spoiler block from your signature. You need to be using that in the IC thread and editing it all of the time as it is dynamic. When making dice rolls, we generally include them at the top of the inside area of the spoiler block so there is only one being used in an IC post.


1. Fixed the temp strength and associated damage and base attack scores.
2.Yes I named the sword "Dragon Slayer" part of my character background story. Yes the -2 to hit is in the special properties. No where does it mention added weight to a Large category weapon so I made it 20lbs; I wanted this sword to be seen as massive and unorthodox as part of my character. Fixed the cost from 2050 to 2400gp.
3. Dastana comes from the equipment and arms manual. Cost 25gp.
4. Took off the +1 to breastplate, not enough gp.
5. I already have all weapons and armor listed at bottom of gear with weight.
6-7. HP Fighter1: 1d10 =10, barb1: 1d12=12, fighter2: 1d10x75%=7, 1d12x75% = 9; 10+12+7+9 = 38 + Con bonus +8 = 46 (We always counted dual class full HP for 1st level of both classes; if you say no I'll change it.
8. Fixed Skills to have 26 Points
9. I think base saves are good?
Lvl Att Fort Ref Will
1st +1 +2 +0 +0
2nd +2 +3 +0 +0
3rd +3 +3 +1 +1
4th +4 +4 +1 +1

With my remaining gp I bought hand of the mage.

Okay I'll remove spoiler.

Lemme know if there is anything else before I start.

thanks!
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