The Glitterhame [IC]

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Series of adventures set in Greyhawk's campaign setting. The adventurers are currency running through the ancient dwarven stronghold under the Stone Tooth.

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Re: Araella Silverkin

Postby FrancisJohn » Mon May 22, 2017 6:29 am

Araella sheepishly looks down at her feet when Morrolan goes on about the frivolous use of spells.

But they're all I got!

She finds her common travelling spot in the middle the group, and prepares to keep exploring.

I'm still hungry.

Araella frowns.

Actions | Show


Araella's Mini-Stats | Show
Character Sheet
HP: 37/37 NL: 0
Init: +6

AC: 17 Flat: 17 Touch: 15
Fort: 4 Ref: 4 Will: 7

Level 0: 1/6
Level 1: 0/7
Level 2: 1/6
Level 3: 2/4

Light Crossbow: +6 1d8 (armed)
Morningstar: +2 1d8-1
Last edited by FrancisJohn on Tue May 23, 2017 4:38 am, edited 3 times in total.
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Re: The Glitterhame [IC]

Postby sirfinn » Tue May 23, 2017 1:13 am

Orekk shrugged, "I have some healing but less than half capacity." adding,
"Just don't feel comfortable being low on options."
"Anyway, lets continue."

Actions | Show
Move Action:
Standard action:

Pierce Illusion (Su): At 3rd level, the church inquisitor gains the supernatural ability to penetrate illusions and disguises at will. The inquisitor must touch an illusion or a creature shrouded in illusion (such as a change self spell). The inquisitor then makes a caster level check as if casting dispel magic against the illusion effect. If he succeeds at this check, the illusion is immediately dispelled. The church inquisitor's +4 bonus on dispel checks (the Inquisition domain granted power) applies to this check as well. In addition, the inquisitor has a +4 competence bonus on Spot checks against the Disguise skill.

Touch of Healing ( Complete Champion, p. 62)
[Reserve] You can channel divine energy into healing with a touch.
Prerequisite Ability to cast 2nd-level spells,
Benefit :As long as you have a conjuration (healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by cure spells. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (healing) spells.


Orekk's Mini-Stats | Show
Orekk's Sheet
Current AC: 23 (12 Touch/22 Flatfoot) (+1 deflection bonus to AC against attacks from evil creatures.).
Current HP: 43/56
Current Weapon In Hand: Masterwork Morningstar.
Spells In Effect: Longstrider, Know Dev +2 vs. Deurgar
Conditions: None.

Orekk Spells Remaining: Orisons->4/5; 1st Level-> 2/5; 2nd Level-> 5/5; 3rd Level-> 2/4
Orekk Turned Undead: 5/5 per day remaining
Orekk Freedom of Movement Remaining: 4/4
Orekk: Wand of Cure Light Wounds (34 charges)
Orekk: Wand of Lesser Vigor (44 charges)
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Re: The Glitterhame [IC]

Postby PMiller » Fri May 26, 2017 6:40 am

Day 14, 12:54 - The FoundryHaving decided on where to go next Vlad led the way with Hellsing to return to the throne room. Everything was quiet as before.

Near the entrance to the great chamber was the 10 foot wide stairs leading up. From the location of the stream running through the foundry, it was logical that what lay beyond had to be over it.

The massive door was shut at the top of the stairs, with no landing right before it.


Tactical Map | Show
Notes:
1. Cavern squares with more than 25% being filled by walls are considered difficult terrain and invoke squeezing penalties (-4 AC & Attacks)
2. Broken benches, medium bodies provide difficult terrain for medium creatures or smaller.

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Combat Information | Show
Illumination: Continual Flame headbands (Morrolan & Vlad)

Party Status:
Code: Select all
Vlad:       53/53 HP remaining;
Orekk:      56/56 HP remaining;  Longstrider (961r);
Hellsing:   50/50 HP remaining;
Morrolan:   56/56 HP remaining; 3 Wisdom Dmg;
Araella:    37/37 HP remaining; Mage Armor (2640r);
  Sid:      18/18 HP remaining;
Conditions in Effect for all: None

Orekk Spells Remaining:  Orisons->4/5; 1st Level-> 0/5; 2nd Level-> 4/5; 3rd Level-> 2/4
Orekk Turned Undead: 2/5 per day remaining
Orekk Freedom of Movement Remaining: 4/4
Hellsing: Wand of Cure Light Wounds (2 Charges)
Orekk: Wand of Cure Light Wounds (34 charges)
Orekk: Wand of Lesser Vigor (41 charges)
Morrolan Spells Remaining: SLAs-> 4/5; Cantrips-> 6/6; 1st Level-> 5/7; 2nd Level-> 2/4
Araella Spells Remaining: Cantrips-> 1/6; 1st Level-> 0/7; 2nd Level-> 1/6; 3rd Level-> 2/4
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Re: The Glitterhame [IC]

Postby Vlad » Tue May 30, 2017 5:07 pm

Vlad looked at the double doors as the group stopped in front of them.

"Here we are....did we ever check these for traps?"

The swashbuckler wouldn't put it past the dwarf builders to have put something on the stairs...especially if it led to any kind of vaults.



actions | Show
Free Action:
Move Action: move to R65
Standard Action:


Vlad Mini-stats | Show
Init +4, Speed 30ft
AC 20 , Tch 15, FF 16
HP 53/53
Fort+6 , Ref +4 , Will +1
Conditions: None
Weapon in Hand: rapier
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Re: Araella Silverkin

Postby FrancisJohn » Wed May 31, 2017 6:10 am

Araella stands there, hands on her hips, as the group reaches the massive door at the top of the stairs. "Hellsing, how do you know what to look for?" The plucky young sorceress squints around the door, trying to see what Hellsing always seems to find.

Actions | Show
Aid Another (Search): 11
Araella's Mini-Stats | Show
Character Sheet
HP: 37/37 NL: 0
Init: +6

AC: 17 Flat: 17 Touch: 15
Fort: 4 Ref: 4 Will: 7

Level 0: 1/6
Level 1: 0/7
Level 2: 1/6
Level 3: 2/4

Light Crossbow: +6 1d8 (armed)
Morningstar: +2 1d8-1
Last edited by FrancisJohn on Sun Jun 04, 2017 6:45 pm, edited 1 time in total.
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Re: The Glitterhame [IC]

Postby Aoro Hellsing » Sun Jun 04, 2017 5:13 pm

“In truth, I do not remember,” Hellsing said to Vlad. “I will check again in any case, since the invisible dwarf could have circled back and planted a new trap.”

She stepped up to the door, glancing at Araella. She nodded at her, beckoning with a tilt of her head.

“Come here,” she said. “I will show you. The rest of you should step aside, out of the area immediately in front of the door, just in case I accidentally set off a trap.”

She crouched in front of the door, examining the edges of the door first.

“There are several possibilities for traps,” she told Araella. “First is the sort of trap that is activated when the door opens. For those, I look for some kind of wire or obstruction around the edges of the jamb. Another sort of trap is triggered by the turning of the lock. Those typically have a mechanism buried inside the door itself, so it’s hard to see the actual trigger. But what you can see is the delivery method for the trap itself, be it a small hole in the lock where a poison needle springs out, or a small panel that flips open to deliver gas.”

She examined each place in turn as she spoke, pointing out likely locations for either the trigger or the delivery method, pausing to show Araella each spot.

“If you just keep in mind that something must trigger the trap to go off, and the trap itself must be sprung, and you can look in all the likely places. It takes time and experience, like all things. When you see many normal locked doors, you are more attuned to notice when something seems out of place.”

spoiler: show
Move Action: AB18.
Standard Action: Take 20 on a +13 search of the door..

Free Action: None.
Current AC: 21 AC (20 AC +1 Skirmish AC) (17 Flatfooted, 16 Touch)
Current HP: 50/50 remaining
Current Weapon in Hand: Composite Longbow.
[url]Hellsing[/url]
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Re: The Glitterhame [IC]

Postby sirfinn » Mon Jun 05, 2017 12:21 am

Having followed his companions to the bottom of the stairs, Orekk looked over the stonework with the consideration that good craftsmen had spent time in its construction. Unable to see anything which alarmed him for now.

Actions | Show
Move Action: Look over the stairs and doors with stone cunning.
Standard action: Look over the stairs and doors with stone cunning. Rolled : 12
https://www.myth-weavers.com/showthread ... 784&page=6

Pierce Illusion (Su): At 3rd level, the church inquisitor gains the supernatural ability to penetrate illusions and disguises at will. The inquisitor must touch an illusion or a creature shrouded in illusion (such as a change self spell). The inquisitor then makes a caster level check as if casting dispel magic against the illusion effect. If he succeeds at this check, the illusion is immediately dispelled. The church inquisitor's +4 bonus on dispel checks (the Inquisition domain granted power) applies to this check as well. In addition, the inquisitor has a +4 competence bonus on Spot checks against the Disguise skill.

Touch of Healing ( Complete Champion, p. 62)
[Reserve] You can channel divine energy into healing with a touch.
Prerequisite Ability to cast 2nd-level spells,
Benefit :As long as you have a conjuration (healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by cure spells. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (healing) spells.


Orekk's Mini-Stats | Show
Orekk's Sheet
Current AC: 23 (12 Touch/22 Flatfoot) (+1 deflection bonus to AC against attacks from evil creatures.).
Current HP: 43/56
Current Weapon In Hand: Masterwork Morningstar.
Spells In Effect: Longstrider, Know Dev +2 vs. Deurgar
Conditions: None.

Orekk Spells Remaining: Orisons->4/5; 1st Level-> 2/5; 2nd Level-> 5/5; 3rd Level-> 2/4
Orekk Turned Undead: 5/5 per day remaining
Orekk Freedom of Movement Remaining: 4/4
Orekk: Wand of Cure Light Wounds (34 charges)
Orekk: Wand of Lesser Vigor (44 charges)
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Re: The Glitterhame [IC]

Postby PMiller » Mon Jun 05, 2017 4:32 am

Day 14, 12:57 - The FoundryAfter some examination, Hellsing found nothing harmful about the door. It was not even locked. The large door was going to open away from the elven scout and into the space on the other side.

Orekk did not see any unusual stonework about the stairs either, it looked to be the same craftsmanship as the rest of the chambers and stairs of the nearby rooms.


Tactical Map | Show
Notes:
1. Cavern squares with more than 25% being filled by walls are considered difficult terrain and invoke squeezing penalties (-4 AC & Attacks)
2. Broken benches, medium bodies provide difficult terrain for medium creatures or smaller.

Image

Combat Information | Show
Illumination: Continual Flame headbands (Morrolan & Vlad)

Party Status:
Code: Select all
Vlad:       53/53 HP remaining;
Orekk:      56/56 HP remaining;  Longstrider (931r);
Hellsing:   50/50 HP remaining;
Morrolan:   56/56 HP remaining; 3 Wisdom Dmg;
Araella:    37/37 HP remaining; Mage Armor (2610r);
  Sid:      18/18 HP remaining;
Conditions in Effect for all: None

Orekk Spells Remaining:  Orisons->4/5; 1st Level-> 0/5; 2nd Level-> 4/5; 3rd Level-> 2/4
Orekk Turned Undead: 2/5 per day remaining
Orekk Freedom of Movement Remaining: 4/4
Hellsing: Wand of Cure Light Wounds (2 Charges)
Orekk: Wand of Cure Light Wounds (34 charges)
Orekk: Wand of Lesser Vigor (41 charges)
Morrolan Spells Remaining: SLAs-> 4/5; Cantrips-> 6/6; 1st Level-> 5/7; 2nd Level-> 2/4
Araella Spells Remaining: Cantrips-> 1/6; 1st Level-> 0/7; 2nd Level-> 1/6; 3rd Level-> 2/4
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Re: The Glitterhame [IC]

Postby Vlad » Tue Jun 06, 2017 5:37 pm

It never hurt to be safe and double check, Vlad mused to himself as he waited for Hellsing to finish checking the stairs for traps. Finding none, the swashbuckler mounted the stairs and stood by the door.

He drew his rapier, having sheathed early. He wanted to be ready for in case they found more grey dwarves, the invisible ones, or something new.

The dark haired man then put his free hand on the door.

"SHall we?" he asked the others. If there were no objections, Vlad would see about opening the door.



actions | Show
Free Action:
Move Action: move to AB19
Standard Action:open door if others are ready.


Vlad Mini-stats | Show
Init +4, Speed 30ft
AC 20 , Tch 15, FF 16
HP 53/53
Fort+6 , Ref +4 , Will +1
Conditions: None
Weapon in Hand: rapier
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Re: Araella Silverkin

Postby FrancisJohn » Thu Jun 08, 2017 5:35 am

Araella openly marvels at Hellsing's very thorough explanation. "Thank you, that surely will be useful to know." After Vlad asks if every one is ready to go, Araella simply smiles and nods in assent.

Actions | Show
Ready to go! (In the middle of the pack please.)
Araella's Mini-Stats | Show
Character Sheet
HP: 37/37 NL: 0
Init: +6

AC: 17 Flat: 17 Touch: 15
Fort: 4 Ref: 4 Will: 7

Level 0: 1/6
Level 1: 0/7
Level 2: 1/6
Level 3: 2/4

Light Crossbow: +6 1d8 (armed)
Morningstar: +2 1d8-1
Last edited by FrancisJohn on Fri Jun 09, 2017 6:20 am, edited 1 time in total.
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Re: The Glitterhame [IC]

Postby Morrolan » Thu Jun 08, 2017 5:59 pm

Covering the rearMorrolan was in place near the rear, looking for trouble coming up behind them. However in the large throne room, there was three different directions to cover until they climbed the stairs. He moved closer to the stairs and behind a pillar.

“Aye, go for it. I am watching the rear.”

He kept his spiked chain in hand.

Actions | Show
Move to Y18

Morrolan's Combat Information | Show
Current AC: 19 (16 Flatfooted, 13 Touch)
Current HP: 47/56 remaining
Current Weapon in Hand: Spiked Chain (both)

Current Conditions: 3 Wisdom Dmg (-2 Will SV, Spot/Listen)
Spells:
Spell like abilities: 2/5
1st-level remaining: 4/7
2nd-level remaining: 2/4
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Re: The Glitterhame [IC]

Postby PMiller » Fri Jun 09, 2017 1:17 am

Day 14, 12:57 - The FoundryAt the top of the stairs, the opened door revealed a corridor heading south that opened up into a large room lined with hearths. Pots, pans, cauldrons and kettles laid scattered throughout the room, and an archway to the right led into a pantry that likely was filled with ancient foodstuffs. The room once served as the kitchen for the dwarven smiths.

Suddenly, there was the sound of wood scraping on stone a big wooden table shuddered and began to move towards the open door and corridor!


Tactical Map | Show
Notes:
1. Cavern squares with more than 25% being filled by walls are considered difficult terrain and invoke squeezing penalties (-4 AC & Attacks)
2. Broken benches, medium bodies provide difficult terrain for medium creatures or smaller.

Image

Combat Information | Show
Illumination: Continual Flame headbands (Morrolan & Vlad)

Combat Begins: Round 1
No one is flat-footed

Initiative:
You Guys
Animated Table

Party Status:
Code: Select all
Vlad:       53/53 HP remaining;
Orekk:      56/56 HP remaining;  Longstrider (928r);
Hellsing:   50/50 HP remaining;
Morrolan:   56/56 HP remaining; 3 Wisdom Dmg;
Araella:    37/37 HP remaining; Mage Armor (2607r);
  Sid:      18/18 HP remaining;
Conditions in Effect for all: None

Orekk Spells Remaining:  Orisons->4/5; 1st Level-> 0/5; 2nd Level-> 4/5; 3rd Level-> 2/4
Orekk Turned Undead: 2/5 per day remaining
Orekk Freedom of Movement Remaining: 4/4
Hellsing: Wand of Cure Light Wounds (2 Charges)
Orekk: Wand of Cure Light Wounds (34 charges)
Orekk: Wand of Lesser Vigor (41 charges)
Morrolan Spells Remaining: SLAs-> 4/5; Cantrips-> 6/6; 1st Level-> 5/7; 2nd Level-> 2/4
Araella Spells Remaining: Cantrips-> 1/6; 1st Level-> 0/7; 2nd Level-> 1/6; 3rd Level-> 2/4
Enemy Status:
Code: Select all
Table  [AC14, Touch 10]: 22/22hp; Hardness 5


Everyone is up for Round 1.
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Re: Araella Silverkin

Postby FrancisJohn » Fri Jun 09, 2017 6:26 am

The sight of another animated object sends shivers straight down Araella's spine directly to her trigger finger. Before she knows it, the bolt flies wide into the far wall. She lets out a gasp as she realizes that she was much too hasty in targeting her shot.

Damn, damn, damn!

She calls out, "Get that thing, quickly!" Araella immediately rearms her crossbow with another bolt.

Actions | Show

Standard
: Shoot (and miss)
Move: Load bolt
Araella's Mini-Stats | Show
Character Sheet
HP: 37/37 NL: 0
Init: +6

AC: 17 Flat: 17 Touch: 15
Fort: 4 Ref: 4 Will: 7

Level 0: 1/6
Level 1: 0/7
Level 2: 1/6
Level 3: 2/4

Light Crossbow: +6 1d8 (armed)
Morningstar: +2 1d8-1
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Re: The Glitterhame [IC]

Postby Aoro Hellsing » Fri Jun 09, 2017 10:57 am

Hellsing’s eyes narrowed as she saw the table lurch toward them. She glanced at Araella for the briefest of moments, remembering the animated carpet. Surely Araella had not forgotten about the incident; nor had anyone else, with all the grim-humored jokes they had made about animated objects.

And in spite all of their joking, here was yet another object. Now this was a pattern. It made Hellsing think of Idalla and her story of the wizard who had imprisoned her. Such a wizard, who could cast some spell that kept otherworldly people in a room against their will, would also be able to enchant magical items to attack.

Part of her thought that this threat could not be as simple as they thought, and that there was a far greater danger in this room. Perhaps an uneven floor or some other kind of trap meant to be triggered as they fought the table. It would be a risk moving into the room first, without knowing what else lurked within, but she fought best when she had mobility, so she darted forward and to the right.

She saw an open doorway ahead of her, so she stood just in front of that with her back toward the wall. She wanted options, even if she was slightly more at risk by standing near an unknown area.

Hellsing fired off an arrow, and it sunk into the table with a loud thunk.

spoiler: show
Move Action: AH11.
Standard Action: Attack table (22 to hit, 12 damage)
https://www.myth-weavers.com/showthread ... st12532830

Free Action: None.
Current AC: 21 AC (20 AC +1 Skirmish AC) (17 Flatfooted, 16 Touch)
Current HP: 50/50 remaining
Current Weapon in Hand: Composite Longbow.
[url]Hellsing[/url]
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Re: The Glitterhame [IC]

Postby Morrolan » Mon Jun 12, 2017 7:28 pm

Table SmashingMorrolan moved forward to stand where the elven scout had been, getting a good look at the table stumbling towards them.

He knew what to do if it got closer as he whirled the spiked chain around very quickly, ready to strike if it got closer.

"Let that thing come closer to me and I will turn it into kindling!"

Actions | Show
Knowledge Check = +4 Knowledge Devotion
Move to AG18
Readied Attack if Table comes within 10 feet, hit for 24-5 hardness = 19 dmg
Rolls

Morrolan's Combat Information | Show
Current AC: 19 (16 Flatfooted, 13 Touch)
Current HP: 47/56 remaining
Current Weapon in Hand: Spiked Chain (both)

Current Conditions: 3 Wisdom Dmg (-2 Will SV, Spot/Listen)
Spells:
Spell like abilities: 2/5
1st-level remaining: 4/7
2nd-level remaining: 2/4
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