The Glitterhame [IC]

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Series of adventures set in Greyhawk's campaign setting. The adventurers are currency running through the ancient dwarven stronghold under the Stone Tooth.

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Re: The Glitterhame [IC]

Postby sirfinn » Mon Jul 31, 2017 12:56 am

"That be a lot of maybes, Morrolan."
Orekk spoke as he finished his look over the stonework, "can't see no hidden doors or strange stonework."
"Best we keep moving then."

Actions | Show
Move Action:
Standard action:

Pierce Illusion (Su): At 3rd level, the church inquisitor gains the supernatural ability to penetrate illusions and disguises at will. The inquisitor must touch an illusion or a creature shrouded in illusion (such as a change self spell). The inquisitor then makes a caster level check as if casting dispel magic against the illusion effect. If he succeeds at this check, the illusion is immediately dispelled. The church inquisitor's +4 bonus on dispel checks (the Inquisition domain granted power) applies to this check as well. In addition, the inquisitor has a +4 competence bonus on Spot checks against the Disguise skill.

Touch of Healing ( Complete Champion, p. 62)
[Reserve] You can channel divine energy into healing with a touch.
Prerequisite Ability to cast 2nd-level spells,
Benefit :As long as you have a conjuration (healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by cure spells. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (healing) spells.


Orekk's Mini-Stats | Show
Orekk's Sheet
Current AC: 23 (12 Touch/22 Flatfoot) (+1 deflection bonus to AC against attacks from evil creatures.).
Current HP: 43/56
Current Weapon In Hand: Masterwork Morningstar.
Spells In Effect: Longstrider, Know Dev +2 vs. Deurgar
Conditions: None.

Orekk Spells Remaining: Orisons->4/5; 1st Level-> 2/5; 2nd Level-> 5/5; 3rd Level-> 2/4
Orekk Turned Undead: 5/5 per day remaining
Orekk Freedom of Movement Remaining: 4/4
Orekk: Wand of Cure Light Wounds (34 charges)
Orekk: Wand of Lesser Vigor (44 charges)
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Re: The Glitterhame [IC]

Postby Vlad » Mon Jul 31, 2017 2:43 am

"Well, this room was a bit disappointing...other than the enchanted table. Meaning that we are face with that ladder and slipperly slope to explore next."

Vlad wasn't too kin on either. Both were fraught with danger and the group would have to be careful.

"So where to next, the ladder or back track to the slope in the cavern?"

actions | Show
Free Action:
Move Action:
Standard Action:


Vlad Mini-stats | Show
Init +4, Speed 30ft
AC 20 , Tch 15, FF 16
HP 53/53
Fort+6 , Ref +4 , Will +1
Conditions: None
Weapon in Hand: rapier
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Re: Araella Silverkin

Postby FrancisJohn » Mon Aug 07, 2017 7:19 am

Araella kicks a pebble on the dungeon floor. "I'm fine with either choice, they both seem equally..... fun." She gets set with her loaded crossbow and prepares to go with the group, traveling in the middle of the pack.

Araella hated thinking.

Actions | Show
Araella's Mini-Stats | Show
Character Sheet
HP: 37/37 NL: 0
Init: +6

AC: 17 Flat: 17 Touch: 15
Fort: 4 Ref: 4 Will: 7

Level 0: 1/6
Level 1: 0/7
Level 2: 1/6
Level 3: 2/4

Light Crossbow: +6 1d8 (armed)
Morningstar: +2 1d8-1
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Re: The Glitterhame [IC]

Postby Morrolan » Mon Aug 07, 2017 7:40 pm

Which way now?Morrolan shrugged as Orekk mentioned the obvious speculative uncertainty of his suppositions.

He remarked on again once they were back to considering the question on which way to go again. “Neither choice appears to offer better attraction.”

“The long ladder down would leave us exposed to whatever is below for some time. Not the most tactically advantageous of situations.”

“The slippery floor leading to the tunnel can mayhap be mitigated so we can travel across safely. If so, that would be my choice. However, I do not want to fall into that rushing water. It could actually lead to the foundry and then over that cliff into the pit.”

Actions | Show
Stay put

Morrolan's Combat Information | Show
Current AC: 19 (16 Flatfooted, 13 Touch)
Current HP: 47/56 remaining
Current Weapon in Hand: Spiked Chain (both)

Current Conditions: 3 Wisdom Dmg (-2 Will SV, Spot/Listen)
Spells:
Spell like abilities: 2/5
1st-level remaining: 4/7
2nd-level remaining: 2/4
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